Is there a way to mix/finish the morph of the specific feature/rotoshape to
a different time? Let's say, I want morph from f1-50 but I want the ears
to finish 1st then the eyes then the mouth, etc. The splinwarp has only
1 mixwarp slider so it would affect all the rotoshapes at once, even if I
Send me your track and I'll send you the camera.
Howard
On 13 Sep 2012, at 02:30, Todd Groves t...@nulightfx.com wrote:
I thought by tracking a feature, I could paste that info into 2D track in
the gizmo, then create camera to generate a moving camera. But, the camera
doesn't move.
When
you have to use different nodes. Its a total pain. Its the only morpher
that has only a global transition and warp settings. I thought they would
have fixed this but maybe there is a patent issue or some craziness. I
find that I end up using Shake and or even Combustion (re:flex) to do
On 12 sep. 2012, at 22:13, Todd Groves wrote:
In a shot I'm trying to get a Camera Track for, there is not enough parallax
for the Cam Tracker to capture the dolly movement. Instead it interprets the
camera movement as a pan.
I believe if I can somehow use my 2D tracking information and
On 13/09/12 07:18, Jason P Nguyen wrote:
Is there a way to mix/finish the morph of the specific feature/rotoshape
to a different time? Let's say, I want morph from f1-50 but I want the
ears to finish 1st then the eyes then the mouth, etc. The splinwarp
has only 1 mixwarp slider so it would
Also here is a new version that allows for scene scale (sort of)
Howard
From: Howard Jones mrhowardjo...@yahoo.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent: Thursday, 13 September 2012, 10:02
Subject: Re: [Nuke-users] Can I use 2D
Oops wrong internal name - reattached - also with this version geo is
positioned at z=0
Howard
From: Howard Jones mrhowardjo...@yahoo.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent: Thursday, 13 September 2012, 10:30
Subject: Re:
oh man... nuke 7, I need it now :-)
Jason P Nguyen
(310) 893-3455
www.jasonpnguyen.com http://jasonpnguyen.com/
On Thu, Sep 13, 2012 at 1:54 AM, Peter Pearson pe...@thefoundry.co.ukwrote:
On 13/09/12 07:18, Jason P Nguyen wrote:
Is there a way to mix/finish the morph of the specific
Its in public beta
Howard
From: Jason P Nguyen jasonpngu...@gmail.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent: Thursday, 13 September 2012, 18:08
Subject: Re: [Nuke-users] morph only specific feature within the rotoshape
oh
Hi Howard,
Here's my 2D Tracker. Plus, can you tell me how you applied it? Did you use the
gizmo? Thanks.
set cut_paste_input [stack 0]
version 6.3 v4
push $cut_paste_input
Tracker3 {
track1 {{curve x953 1192 1247.527466 1304.445923 1361.67395 1420.560303
1482.739014 1548.128296 1610.351685
HI Todd
Script below. Your track range is 953-987 correct?
Anyway I put your track into the tracker2Camera gizmo
Created camera using 'create camera' under the 'Translate solves'
That was it - worked fine, might even match your image. Use the latest
Tracker2Camera (attached again)
The script
Hey Howard,
The Axis moves, but the Camera doesn't move. Will that change if I use WriteGeo
to generate an FBX version?
On Sep 13, 2012, at 1:18 PM, Howard Jones wrote:
HI Todd
Script below. Your track range is 953-987 correct?
Anyway I put your track into the tracker2Camera gizmo
Not sure why it doesn't work, I can see the camera moving here
On 14 September 2012 08:57, Todd Groves t...@nulightfx.com wrote:
Hey Howard,
The Axis moves, but the Camera doesn't move. Will that change if I use
WriteGeo to generate an FBX version?
On Sep 13, 2012, at 1:18 PM, Howard
How do I scale the scene? The Camera moves in my 3D program, but only slightly;
which means I need to scale the scene before generating the FBX.
On Sep 13, 2012, at 2:26 PM, Marten Blumen wrote:
Not sure why it doesn't work, I can see the camera moving here
On 14 September 2012 08:57,
I found it. I just have to scale it dramatically to match the size of the shots
needs.
On Sep 13, 2012, at 2:51 PM, Todd Groves wrote:
How do I scale the scene? The Camera moves in my 3D program, but only
slightly; which means I need to scale the scene before generating the FBX.
On
You have to make sure you units in Nuke and Modo are the same. and when you
import make sure the units are set correctly
Randy S. Little
http://www.rslittle.com http://reel.rslittle.com
http://www.imdb.com/name/nm2325729/
On Thu, Sep 13, 2012 at 2:59 PM, Todd Groves t...@nulightfx.com wrote:
Thanks, Randy. I got it working. :)
On Sep 13, 2012, at 3:11 PM, Randy Little wrote:
You have to make sure you units in Nuke and Modo are the same. and when you
import make sure the units are set correctly
Randy S. Little
http://www.rslittle.com
http://www.imdb.com/name/nm2325729/
Out of interest did it work as Randy says. The tracker2camera is based on 1
unit as far as I can tell. So did it work with a straight match of units? I
know I wrote it but it's like bread - I don't have to know how to make it to
drop toast butter side down.
Haven't not used it for a long time
Basically I simply increased the scale until it looked right. I went by nothing in particular. I probably could look into more detail next time. Thanks everyone for your help.Howard Jones wrote:>Out of interest did it work as Randy says. The tracker2camera is based on 1
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