[Nuke-users] motion blur in reflections

2013-09-28 Thread adam jones
Hey hey I ask this question with the feeling I might have over looked some thing. I know this is not a vRay forum but I just want to give you the complete story Ok am about to commence comp work on a TVC I have a mechanical object moving across a mirror like ground surface, this object will

Re: [Nuke-users] motion blur in reflections

2013-09-28 Thread matt estela
I'm no v-ray expert either, but knowing that vray can be treated as a pure path-tracer like arnold, and getting motion blurred reflections from a pathtracer is down to spreading your reflection samples over time, I'm sure v-ray could do this happily, albeit slowly. Did a quick google, found some

Re: [Nuke-users] Warping hands

2013-09-28 Thread Brogan Ross
Thanks Bill. That seems to create the best result. I was also going to try isolating the loops and see if I could morph them into something useful as well, but no such luck. Thanks again. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk,

Re: [Nuke-users] motion blur in reflections

2013-09-28 Thread Ryan O'Phelan
The mirrored camera is the best choice because you can maintain a true pass system in the reflection(you will have diffuse, gi, etc.) , which you can't do otherwise. If you are feeling adventurous, you could try projecting a velocity pass on your geo, from a previous render, and then

Re: [Nuke-users] motion blur in reflections

2013-09-28 Thread Nathan Rusch
I would say definitely just render your 3D with motion blur. Given the nature of your scene, the time it will take you to get a comp solution working that’s even close to “good enough” will more than cancel out the time you could save by avoiding it in 3D, and doing it right will always look

[Nuke-users] 7.0v9 fails ./nuke/menu.py

2013-09-28 Thread Randy Little
/Users/admin/.nuke/menu.py : error interpreting this plugin crashes at that point. works fine in 7.0v8 Randy S. Little http://www.rslittle.com/ http://www.imdb.com/name/nm2325729/ ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk,

Re: [Nuke-users] motion blur in reflections

2013-09-28 Thread Elias Ericsson Rydberg
I'll second Nathan. Doing motion blur in 3D seems like your best bet. I know that motion blur in reflections in some renders can be tricky. A great example is a spinning chrome sphere, which shouldn't make the reflections become blurry. Sure the surface being shaded is moving but should not

[Nuke-users] Re: 7.0v9 fails ./nuke/menu.py

2013-09-28 Thread Randy Little
fyi this is the entire menu.py import SubmitToDeadline tb = menubar.addMenu(Thinkbox) tb.addCommand(Submit To Deadline, SubmitToDeadline.main, ) Randy S. Little http://www.rslittle.com/ http://www.imdb.com/name/nm2325729/ On Sat, Sep 28, 2013 at 12:55 PM, Randy Little

Re: [Nuke-users] Re: 7.0v9 fails ./nuke/menu.py

2013-09-28 Thread Howard Jones
whats defining menubar?   Howard From: Randy Little randyslit...@gmail.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Saturday, 28 September 2013, 21:52 Subject: [Nuke-users] Re: 7.0v9 fails ./nuke/menu.py fyi this is the entire

Re: [Nuke-users] Re: 7.0v9 fails ./nuke/menu.py

2013-09-28 Thread Randy Little
I don't know that menu.py what created by Deadline. and it does have the closing ) I missed it in coping it Randy S. Little http://www.rslittle.com/ http://www.imdb.com/name/nm2325729/ On Sat, Sep 28, 2013 at 1:58 PM, Howard Jones mrhowardjo...@yahoo.comwrote: whats defining menubar?

Re: [Nuke-users] motion blur in reflections

2013-09-28 Thread Nathan Rusch
In broad terms, moving reflective surfaces and motion blur generally aren’t a problem for raytracing renderers, because there aren’t relying on tricks or workarounds. -Nathan From: Elias Ericsson Rydberg Sent: Saturday, September 28, 2013 1:36 PM To: Nuke user discussion Subject: Re:

Re: [Nuke-users] Re: 7.0v9 fails ./nuke/menu.py

2013-09-28 Thread Nathan Rusch
‘menubar’ is defined in Nuke’s main menu.py, and they’re relying on it still being around in the global namespace (not very good practice). However, that file hasn’t changed in 7.0v9... If you launch Nuke from a terminal, or just look in Nuke’s popup terminal window when the error dialog pops

Re: [Nuke-users] Re: 7.0v9 fails ./nuke/menu.py

2013-09-28 Thread Randy Little
thanks Nathan. Randy S. Little http://www.rslittle.com/ http://www.imdb.com/name/nm2325729/ On Sat, Sep 28, 2013 at 2:32 PM, Nathan Rusch nathan_ru...@hotmail.comwrote: ‘menubar’ is defined in Nuke’s main menu.py, and they’re relying on it still being around in the global namespace (not

Re: [Nuke-users] motion blur in reflections

2013-09-28 Thread Elias Ericsson Rydberg
That seems about right, I think I was using 3delight at the time. A renderer that likes doing cheap tricks. 28 sep 2013 kl. 23:26 skrev Nathan Rusch nathan_ru...@hotmail.com: In broad terms, moving reflective surfaces and motion blur generally aren’t a problem for raytracing renderers,