[Nuke-users] Switch title_color of a node through drop down menu

2014-03-15 Thread Bruno-Pierre Jobin
Hello Nukers,

I'm trying to find a way to change the color of a node (title_color) which
would be driven by cascading pulldown choice menu. For example, if the
first item is chosen, the node would be yellow and if the second one is
chosen, it would turn blue.

I found this thread in the mailing list archive but I can't figure out
where to paste that code...

https://www.mail-archive.com/nuke-users@support.thefoundry.co.uk/msg03405.html

I'm very new to python so please give a lot of details.

Thanks!
-- 
Bruno-Pierre Jobin
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Re: [Nuke-users] Switch title_color of a node through drop down menu

2014-03-15 Thread debowinkle .
hello,

you can add an expression to you the knobChanged of your node, like:


set cut_paste_input [stack 0]

version 7.0 v5

push $cut_paste_input

NoOp {

 name NoOp1

 knobChanged
\nn=nuke.thisNode()\ntc=n\['tile_color']\nk=n\['color'].getValue()\nenumColor
= \[ \[1, 0, 0] ,\[0, 1, 0] ,\[0, 0, 1] ,\[1, 1, 0] ]\nr =
enumColor\[int(k)]\[0]\ng = enumColor\[int(k)]\[1]\nb =
enumColor\[int(k)]\[2]\nhexColour = int('%02x%02x%02x%02x' %
(r*255,g*255,b*255,1),16)\ntc.setValue(hexColour)\n

 tile_color 0xff01

 selected true

 xpos -262

 ypos -214

 addUserKnob {20 User}

 addUserKnob {4 color M {red green blue yellow }}

}

Hope this help!


Olivier





2014-03-15 15:37 GMT-04:00 Bruno-Pierre Jobin bpjo...@gmail.com:

 Hello Nukers,

 I'm trying to find a way to change the color of a node (title_color) which
 would be driven by cascading pulldown choice menu. For example, if the
 first item is chosen, the node would be yellow and if the second one is
 chosen, it would turn blue.

 I found this thread in the mailing list archive but I can't figure out
 where to paste that code...


 https://www.mail-archive.com/nuke-users@support.thefoundry.co.uk/msg03405.html

 I'm very new to python so please give a lot of details.

 Thanks!
 --
 Bruno-Pierre Jobin


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Re: [Nuke-users] Switch title_color of a node through drop down menu

2014-03-15 Thread Frank Rueter|OHUfx

  
  

Here is something to get you
  started:
http://pastebin.com/2SbLf5PH

This adds a callback for
  nodes of class "NoOp", which you will have to change to react to
  your gizmo class or whatever other node you want this to work
  with.


  Have a look and see if it makes sense.

Cheers,
  frank


  
  


On 3/16/14, 8:37 AM, Bruno-Pierre Jobin
  wrote:


  
Hello Nukers,


I'm trying to find a way to change the color of a
  node (title_color) which would be driven by cascading pulldown
  choice menu. For example, if the first item is chosen, the
  node would be yellow and if the second one is chosen, it would
  turn blue.


I found this thread in the mailing list archive
  but I can't figure out where to paste that code...


https://www.mail-archive.com/nuke-users@support.thefoundry.co.uk/msg03405.html

  I'm very new to python so please give a lot of details.



Thanks!
-- 
Bruno-Pierre Jobin
  

  
  
  
  
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vfx
compositing | workflow
  customisation and consulting 
  
  

  

  

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Re: [Nuke-users] Switch title_color of a node through drop down menu

2014-03-15 Thread Bruno-Pierre Jobin
Awesome! Thanks guys I'll have a look at this!


On Sat, Mar 15, 2014 at 5:03 PM, Frank Rueter|OHUfx fr...@ohufx.com wrote:

  Here is something to get you started:

 http://pastebin.com/2SbLf5PH

 This adds a callback for nodes of class NoOp, which you will have to
 change to react to your gizmo class or whatever other node you want this to
 work with.


 Have a look and see if it makes sense.

 Cheers,
 frank



  On 3/16/14, 8:37 AM, Bruno-Pierre Jobin wrote:

  Hello Nukers,

  I'm trying to find a way to change the color of a node (title_color)
 which would be driven by cascading pulldown choice menu. For example, if
 the first item is chosen, the node would be yellow and if the second one is
 chosen, it would turn blue.

  I found this thread in the mailing list archive but I can't figure out
 where to paste that code...


 https://www.mail-archive.com/nuke-users@support.thefoundry.co.uk/msg03405.html

 I'm very new to python so please give a lot of details.

  Thanks!
 --
 Bruno-Pierre Jobin



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Re: [Nuke-users] Switch title_color of a node through drop down menu

2014-03-15 Thread Jed Smith

It is also worth mentioning that knobChanged callback code can be specified in the menu.py file, applying to an entire node class, or knobChanged code can be stored and run in specific nodes only.To store knobChanged code in a specific node, you can store the code to a special hidden knob called "knobChanged". This code will the be executed anytime you change anything on the node.For example, if you have a noOp node with a dropdown menu specifying colors, like this:NoOp {name NodeColoraddUserKnob {20 NodeColor}addUserKnob {4 node_color t "Set Node Color" M {red green blue yellow}}}And you write some code to change the color of the node depending on the dropdown value, you can set the value of the knobChanged knob on that node if you select the node and execute this code:http://pastebin.com/mCPm5HkZBe careful with knobChanged knobs in nodes though. This code is executed constantly, so be very careful to put most of your code in conditionals with the relevant knob name, and keep it simple. Otherwise your scripts can really grind to a halt!Hope that helps!

 
On Saturday, 2014-03-15 at 2:12p, Bruno-Pierre Jobin wrote:

Awesome! Thanks guys I'll have a look at this!On Sat, Mar 15, 2014 at 5:03 PM, Frank Rueter|OHUfx fr...@ohufx.com wrote:
   
 
   
  
 
Here is something to get you
  started:
http://pastebin.com/2SbLf5PH

This adds a callback for
  nodes of class "NoOp", which you will have to change to react to
  your gizmo class or whatever other node you want this to work
  with.


  Have a look and see if it makes sense.

Cheers,
  frank


  
  
 
 
On 3/16/14, 8:37 AM, Bruno-Pierre Jobin
  wrote:


  
Hello Nukers,


I'm trying to find a way to change the color of a
  node (title_color) which would be driven by cascading pulldown
  choice menu. For example, if the first item is chosen, the
  node would be yellow and if the second one is chosen, it would
  turn blue.


I found this thread in the mailing list archive
  but I can't figure out where to paste that code...


https://www.mail-archive.com/nuke-users@support.thefoundry.co.uk/msg03405.html

  I'm very new to python so please give a lot of details.



Thanks!
-- 
Bruno-Pierre Jobin
  

  
  
  
  
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-- 
  

  

vfx
compositing | workflow
  customisation and consulting 
  
  

  

  

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-- Bruno-Pierre Jobinwww.bpjobin.com

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Re: [Nuke-users] Switch title_color of a node through drop down menu

2014-03-15 Thread Frank Rueter|OHUfx

  
  
indeed. that is the difference between Oliver's and my replies.

This code is executed constantly, so be very careful to put
most of your code in conditionals with the relevant knob name, and
keep it simple. Otherwise your scripts can really grind to a
halt!

Yup, which is why I always try to do the conditional statements at
the very top and try to bail out at the first possible moment.
You definitely want to be extra diligent with your code's efficiency
if used as a global callback.




On 3/16/14, 10:52 AM, Jed Smith wrote:


  
It is also worth mentioning that knobChanged callback code
  can be specified in the menu.py file, applying to an entire
  node class, or knobChanged code can be stored and run in
  specific nodes only.


To store knobChanged code in a specific node, you can store
  the code to a special hidden knob called "knobChanged". This
  code will the be executed anytime you change anything on the
  node.


For example, if you have a noOp node with a dropdown menu
  specifying colors, like this:
NoOp {
name NodeColor
addUserKnob {20 NodeColor}
addUserKnob {4 node_color t "Set Node Color" M {red green
  blue yellow}}
}


And you write some code to change the color of the node
  depending on the dropdown value, you can set the value of the
  knobChanged knob on that node if you select the node and
  execute this code:
http://pastebin.com/mCPm5HkZ


Be careful with knobChanged knobs in nodes though. This
  code is executed constantly, so be very careful to put most of
  your code in conditionals with the relevant knob name, and
  keep it simple. Otherwise your scripts can really grind to a
  halt!


Hope that helps!
  
  On Saturday, 2014-03-15 at 2:12p,
Bruno-Pierre Jobin wrote:
  

  

  Awesome! Thanks guys I'll have a look at
this!
  

On Sat, Mar 15, 2014 at 5:03 PM, Frank Rueter|OHUfx
  fr...@ohufx.com
  wrote:
  

  
Here
  is something to get you started:
http://pastebin.com/2SbLf5PH

This
  adds a callback for nodes of class "NoOp",
  which you will have to change to react to your
  gizmo class or whatever other node you want
  this to work with.


  Have a look and see if it makes sense.

Cheers,
  frank


  

  

On 3/16/14, 8:37 AM, Bruno-Pierre Jobin
  wrote:

  


  

  

  Hello Nukers,
  
  
  I'm trying to find a way to
change the color of a node
(title_color) which would be driven
by cascading pulldown choice menu.
For example, if the first item is
chosen, the node would be yellow and
if the second one is chosen, it
would turn blue.
  
  
  I found this thread in the
mailing list archive but I can't
figure out where to paste that
code...
  
  
  https://www.mail-archive.com/nuke-users@support.thefoundry.co.uk/msg03405.html
  
I'm very new to python so please
give a lot of details.
  
  

Re: [Nuke-users] Switch title_color of a node through drop down menu

2014-03-15 Thread olivier
you are right Frank, thanks
it's better to add condition test to the nodeChanged of the node with a
pulldown knod added. In this sample :red, green, blue, yellow


code='''

k=nuke.thisKnob()

if k.name() == 'color':

   tc=n['tile_color']

   c=k.getValue()

   enumColor = [ [1, 0, 0] ,[0, 1, 0] ,[0, 0, 1] ,[1, 1, 0] ]

   r = enumColor[int(c)][0]

   g = enumColor[int(c)][1]

   b = enumColor[int(c)][2]

   hexColour = int('%02x%02x%02x%02x' % (r*255,g*255,b*255,1),16)

   tc.setValue(hexColour)

'''

nuke.selectedNode()['knobChanged'].setValue(code)






2014-03-15 18:40 GMT-04:00 Frank Rueter|OHUfx fr...@ohufx.com:

  indeed. that is the difference between Oliver's and my replies.


 This code is executed constantly, so be very careful to put most of your
 code in conditionals with the relevant knob name, and keep it simple.
 Otherwise your scripts can really grind to a halt!

 Yup, which is why I always try to do the conditional statements at the
 very top and try to bail out at the first possible moment.
 You definitely want to be extra diligent with your code's efficiency if
 used as a global callback.




 On 3/16/14, 10:52 AM, Jed Smith wrote:

  It is also worth mentioning that knobChanged callback code can be
 specified in the menu.py file, applying to an entire node class, or
 knobChanged code can be stored and run in specific nodes only.

  To store knobChanged code in a specific node, you can store the code to
 a special hidden knob called knobChanged. This code will the be executed
 anytime you change anything on the node.

  For example, if you have a noOp node with a dropdown menu specifying
 colors, like this:
 NoOp {
  name NodeColor
  addUserKnob {20 NodeColor}
  addUserKnob {4 node_color t Set Node Color M {red green blue yellow}}
 }

  And you write some code to change the color of the node depending on the
 dropdown value, you can set the value of the knobChanged knob on that node
 if you select the node and execute this code:
 http://pastebin.com/mCPm5HkZ

  Be careful with knobChanged knobs in nodes though. This code is executed
 constantly, so be very careful to put most of your code in conditionals
 with the relevant knob name, and keep it simple. Otherwise your scripts can
 really grind to a halt!

  Hope that helps!

 On Saturday, 2014-03-15 at 2:12p, Bruno-Pierre Jobin wrote:

   Awesome! Thanks guys I'll have a look at this!


 On Sat, Mar 15, 2014 at 5:03 PM, Frank Rueter|OHUfx fr...@ohufx.comwrote:

  Here is something to get you started:

 http://pastebin.com/2SbLf5PH

 This adds a callback for nodes of class NoOp, which you will have to
 change to react to your gizmo class or whatever other node you want this to
 work with.


 Have a look and see if it makes sense.

 Cheers,
 frank



  On 3/16/14, 8:37 AM, Bruno-Pierre Jobin wrote:

   Hello Nukers,

  I'm trying to find a way to change the color of a node (title_color)
 which would be driven by cascading pulldown choice menu. For example, if
 the first item is chosen, the node would be yellow and if the second one is
 chosen, it would turn blue.

  I found this thread in the mailing list archive but I can't figure out
 where to paste that code...


 https://www.mail-archive.com/nuke-users@support.thefoundry.co.uk/msg03405.html

 I'm very new to python so please give a lot of details.

  Thanks!
 --
 Bruno-Pierre Jobin



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Re: [Nuke-users] day rates in the UK

2014-03-15 Thread Frank Rueter|OHUfx

  
  
In short, being senior is not just about being great, it's
about achieving the quality on time and in budget. If you
can do that then you may be worth your expectations. 

I couldn't agree more. It's years of experience that enables people
to delivery within the context of a show and problem solve with the
right priorities in mind, not just the skill to make something look
amazing (regardless of the time and resources it may require). This
sort of experience should enable you to keep your value as an artist
up. while you may be way more expensive than a junior, you will need
way less time to deliver what's required, so the bottom line for the
employer is not an increases payroll, but a more efficient delivery
schedule.

I have had juniors on my team who, despite not being able to do the
tricky comps, turned out to be more effective in the grand scheme
than some of the seniors.

The right combo of experienced seniors/leads and juniors can be
quite amazing in terms of efficiency and quality.

Unfortunately, companies often do not value experience because it
seems expensive on paper, when all they do is compare the
hourly/daily rate for juniors and seniors; particularly when those
companies are managed by accountant type people that don't
understand or want to understand the actual work the company is
doing.





On 16/03/14 13:20, Howard Jones wrote:


  
  Taking this from a different angle.
  
  
  Not every show is uber VFX. Some shows cannot afford that
level or even require that level. They still need VFX. Does that
mean they can't afford senior compositors?
  
  
  No, if anything it means they cant afford not to hire
seniors.
  
  
  Why? Because if budgets are tight, you need to hit the ground
running.
  
  
  So hypothetically thinking... I need to hire a senior, not
because the work is uber-hard or requires uberVFX. It doesn't
(always). It's hard enough, requires consummate keying skills/
problem solving but it's not cutting edge. Too hard for a
genuine mid range artist, requires a senior.
  
  
  Now here's the problem. Finding a senior who can tailor their
VFX to suit the budget. I dont want cheap crap, I don't need
uberVFX, I need good enough and fast.
  
  
  Often I find a lot of time is wasted getting the seniors to
work down to the show's expectations and budget. In short too
much pixel fucking.
  
  
  However at the end of the day I would still want a senior and
pay what is affordable. Just a good senior on a simpler show
should be faster, less demanding, than a junior/mid. (If only)
  
  
  I guess there are a range of shops you can go to to fill up
your trolley, but if you pay a bit more you expect a better
quality. Whether quality translates to good enough and fast or
perfect and considered, depends on show budget. However good
enough and slow at a premium rate is just a waste.
  
  
  In short, being senior is not just about being great, it's
about achieving the quality on time and in budget. If you can do
that then you may be worth your expectations.
  
Howard
  
On 15 Mar 2014, at 02:53, Neil Scholes n...@uvfilms.co.uk
wrote:

  
  

  
  Absofrigin-lutley!
  
  
  Very interesting thread, and considering the shear skill
set needed and uber high level of expertise required for
great vfx creation, the right price can always be negotiated
confidently and reasonably.
  
  
  
  
  Neil Scholes
  
Sent from my iPad
  
On 14 Mar 2014, at 23:37, adam jones adam@mac.com
wrote:

  
  

  
  well said frank.
  
  
  you have put into word in an elegant way what I try
and explain to people all of the time, its a slow road
but the more artists that think this way the easier it
will become.
  
  
  cheers
  -adam
  
  
  

  On 15/03/2014, at 10:20 AM, Frank Rueter|OHUfx
fr...@ohufx.com
wrote:
  
  

 Either way,
  most qualified people I know tend to be under
  paid, and based on my experience, companies will
  always try to 

Re: [Nuke-users] day rates in the UK

2014-03-15 Thread Neil Scholes
Yes, I agree it's not always über vfx, but as you both point out extremely 
well, experience can be invaluable.

I can only speak as someone who has been steadily learning Nuke and Houdini for 
the past 4 years; and what is obvious to me is that the knowledge to solve 
problems, and thus be truly effective, is vast and complex.

I can clearly see how experience on even a modest budget, is priceless. 

Neil

Sent from my iPad

 On 16 Mar 2014, at 01:02, Frank Rueter|OHUfx fr...@ohufx.com wrote:
 
 In short, being senior is not just about being great, it's about achieving 
 the quality on time and in budget. If you can do that then you may be 
 worth your expectations. 
 
 I couldn't agree more. It's years of experience that enables people to 
 delivery within the context of a show and problem solve with the right 
 priorities in mind, not just the skill to make something look amazing 
 (regardless of the time and resources it may require). This sort of 
 experience should enable you to keep your value as an artist up. while you 
 may be way more expensive than a junior, you will need way less time to 
 deliver what's required, so the bottom line for the employer is not an 
 increases payroll, but a more efficient delivery schedule.
 
 I have had juniors on my team who, despite not being able to do the tricky 
 comps, turned out to be more effective in the grand scheme than some of the 
 seniors.
 
 The right combo of experienced seniors/leads and juniors can be quite amazing 
 in terms of efficiency and quality.
 
 Unfortunately, companies often do not value experience because it seems 
 expensive on paper, when all they do is compare the hourly/daily rate for 
 juniors and seniors; particularly when those companies are managed by 
 accountant type people that don't understand or want to understand the actual 
 work the company is doing.
 
 
 
 
 
 On 16/03/14 13:20, Howard Jones wrote:
 Taking this from a different angle. 
 
 Not every show is uber VFX. Some shows cannot afford that level or even 
 require that level. They still need VFX. Does that mean they can't afford 
 senior compositors?
 
 No, if anything it means they cant afford not to hire seniors. 
 
 Why? Because if budgets are tight, you need to hit the ground running. 
 
 So hypothetically thinking... I need to hire a senior, not because the work 
 is uber-hard or requires uberVFX. It doesn't (always). It's hard enough, 
 requires consummate keying skills/ problem solving but it's not cutting 
 edge. Too hard for a genuine mid range artist, requires a senior. 
 
 Now here's the problem. Finding a senior who can tailor their VFX to suit 
 the budget. I dont want cheap crap, I don't need uberVFX, I need good enough 
 and fast. 
 
 Often I find a lot of time is wasted getting the seniors to work down to the 
 show's expectations and budget. In short too much pixel fucking. 
 
 However at the end of the day I would still want a senior and pay what is 
 affordable. Just a good senior on a simpler show should be faster, less 
 demanding, than a junior/mid. (If only)
 
 I guess there are a range of shops you can go to to fill up your trolley, 
 but if you pay a bit more you expect a better quality. Whether quality 
 translates to good enough and fast or perfect and considered, depends on 
 show budget. However good enough and slow at a premium rate is just a waste. 
 
 In short, being senior is not just about being great, it's about achieving 
 the quality on time and in budget. If you can do that then you may be worth 
 your expectations. 
 
 Howard
 
 On 15 Mar 2014, at 02:53, Neil Scholes n...@uvfilms.co.uk wrote:
 
 Absofrigin-lutley!
 
 Very interesting thread, and considering the shear skill set needed and 
 uber high level of expertise required for great vfx creation, the right 
 price can always be negotiated confidently and reasonably. 
 
 
 Neil Scholes
 
 Sent from my iPad
 
 On 14 Mar 2014, at 23:37, adam jones adam@mac.com wrote:
 
 well said frank.
 
 you have put into word in an elegant way what I try and explain to people 
 all of the time, its a slow road but the more artists that think this way 
 the easier it will become.
 
 cheers
 -adam
 
 
 On 15/03/2014, at 10:20 AM, Frank Rueter|OHUfx fr...@ohufx.com wrote:
 
 Either way, most qualified people I know tend to be under paid, and based 
 on my experience, companies will always try to take the piss as the 
 people that negotiate with you often don't have a clue where your skill 
 set fits into their copmany, and what you actually bring to the table - 
 and most don't want to know either.
 
 To quote somebody from a local python mailing list:
 The criteria used for hiring often don't match the culture in the 
 workplace. 
 
 This can easily be transferred to rates and quality of work, i.e. the 
 rates offered to the artists often don't match the expected performance
 
 I have had requests from some of the big facilities basically asking me 
 if I know a junior that could