Unfortunately, companies often do not value experience because it seems
expensive on paper, when all they do is compare the hourly/daily rate for
juniors and seniors; particularly when those companies are managed by
accountant type people that don't understand or want to understand the
When updating an old gizmo and found an unexpected bug when doing
stabilization.
Attached http://pastebin.com/WP4Vh8Yk (Paste Bin) is a simple 3d scene
(camera push-in, static card) and I want to stabilize (lock) the output of
the ScanlineRenderer. Frame-range is 490-500.
Workflow:
- Use
This might sound really stupid, but is the camera a good solve?
Neil
Sent from my iPad
On 20 Mar 2014, at 09:48, Simon Björk bjork.si...@gmail.com wrote:
When updating an old gizmo and found an unexpected bug when doing
stabilization.
Attached (Paste Bin) is a simple 3d scene (camera
In the example the camera is animated in Nuke.
2014-03-20 12:14 GMT+01:00 Neil Scholes n...@uvfilms.co.uk:
This might sound really stupid, but is the camera a good solve?
Neil
Sent from my iPad
On 20 Mar 2014, at 09:48, Simon Björk bjork.si...@gmail.com wrote:
When updating an old
looks like filtering problems, the curves on the corner pin are pretty
smooth
ps you should pipe a HD res reformat into the bg of the scanline render,
otherwise the example doesnt line up if one has a different default format
On Thu, Mar 20, 2014 at 11:28 AM, Simon Björk bjork.si...@gmail.com
Feeling the urge to comment :)
Been comping for 20something years - and do my daily chores as VFX producer
nowadays.
I find our business pretty mis-managed on so many levels - so no wonder all
the growing pains we've started to go through recently (we're not even
close to done with that yet).
I had a similar experience on three separate occasions.
The teams were always smaller (up to 60 people including producers and
everyone else), and the director was ALWAYS IN THE ROOM with us. I must say
it was so rewarding and everyone felt we got the best value for the money
spent, and that every
Yeah Ron but how do you manage that when there are 10 VFX houses working on
your movie? Big companies like Technicolor/MPC and Deluxe/Method/(all of
former Ascent Media) are huge corporations that aren't in the creative
business for any other reason then to make money. So if the management of
Well, I didn't say I have all the answers. Some a few good, rewarding
experiences.
It doesn't seem like anyone has the answers.
Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
+972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/
On Thu, Mar 20, 2014 at 5:27
On 20/03/14 17:07, Fredrik Pihl wrote:
computers generated the images
Ouch! ;)
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In all kinds of productions there seems to be a heavy reliance on the director.
That's the standard I guess. Should not we, the vfx-artists, be the authority
of our own domain?
We know the pains of each new change and the cost penalty associated with it.
Because we feel the direct effects when
On 21 March 2014 10:09, Elias Ericsson Rydberg
elias.ericsson.rydb...@gmail.com wrote:
In all kinds of productions there seems to be a heavy reliance on the
director. That's the standard I guess. Should not we, the vfx-artists, be
the authority of our own domain?
I do wonder if non cg fx
Totally agree. Just because we are more flexible in post has created
a culture of creative micro management that is equivalent to man
handling actors on set rather than letting them act
On 3/21/14, 12:25 PM, matt estela
wrote:
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