The projects I mentioned were also done in scrums. It helps lots.
You get a preliminary version of the whole thing very quickly. Everybody is
then aware of several things: the problematic shots; what the whole things
looks like; what shots already kinda works; which shots will actually make
the
Isnt there the risk that half-arsed things need to be redone from scratch?
Especially paint and cleanup that it is difficult to improve on if not done
proper from the beginning.
On Sat, Mar 22, 2014 at 8:44 AM, Ron Ganbar ron...@gmail.com wrote:
The projects I mentioned were also done in
Not to talk for Frederik and Ron, but I think the idea is you work to a low
quality first, quick as you can, to judge all the work in context, anything
that _might_ need proper roto and paint work is identified and discussed,
but ideally, you just stick in a placeholder, or nothing at all, and
Or getting edited out completely at the very end.
2014-03-22 22:42 GMT+01:00 matt estela m...@tokeru.com:
Not to talk for Frederik and Ron, but I think the idea is you work to a
low quality first, quick as you can, to judge all the work in context,
anything that _might_ need proper roto and
In my first job in the industry I had the chance to work with a great
editor. He taught me something I still remember almost on a daily basis.
He had made the transition from physical film-cutting to non-linear editing
systems, and had this opinion about the many benefits that non-linear
editing
reacting to what they're seeing than directing what they
would like to see
Amen to that and everything else in your post. I could list a few
names of "visionary" directors here :-D
It is really good to see so many experiences people chime in here
with pretty