[Nuke-users] ftrack/Annex Pro happy hour Tuesday at Siggraph

2014-08-06 Thread todd prives
Hi, Just a quick note to anyone who wants an early afternoon drink, ftrack and Annex Pro are co-hosting an informal happy hour at Siggraph on Tuesday August 12th from 4-6pm at The Rouge Kitchen Wetbar at the Convention Center. We'll have a sneak peak of ftrack V3 featuring additional

Re: [Nuke-users] STMap produces line where right and left image edge join

2014-08-06 Thread Howard Jones
Make sure the centre of the uv map is 0.5 for each pixel not 0 Ie (x+0.5)/width, (y+0.5)/height I think I have the right expression at work. Howard On 6 Aug 2014, at 08:12 pm, Patrick Heinen mailingli...@patrickheinen.com wrote: Hey Ryan, the UV map I have is created in Nuke and even

Re: [Nuke-users] STMap produces line where right and left image edge join

2014-08-06 Thread Patrick Heinen
Jep Howard, that's what I got. I now sent it to support and they said it's a bug, logged as Bug 8655. And for everyone to try at home ;): set cut_paste_input [stack 0] version 8.0 v3 CheckerBoard2 { inputs 0 format 1024 1024 0 0 1024 1024 1 square_1K name CheckerBoard4 selected true xpos

Re: [Nuke-users] STMap produces line where right and left image edge join

2014-08-06 Thread Randy Little
Dialate ? Long long shot but better then blur for uv map. On Aug 6, 2014 3:12 PM, Patrick Heinen mailingli...@patrickheinen.com wrote: Hey Ryan, the UV map I have is created in Nuke and even not filtering it doesn't get rid of that one line :( And blurring only makes it worse in my case.

Re: [Nuke-users] add specular only

2014-08-06 Thread Frank Rueter|OHUfx
but I need to mask out the spec and pipe through the diffuse texture On 05/08/14 20:30, Ron Ganbar wrote: Just don't connect anything to the input of the Specular and you should be fine. Ron Ganbar email: ron...@gmail.com mailto:ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54

Re: [Nuke-users] add specular only

2014-08-06 Thread Frank Rueter|OHUfx
Ah, using the secondary inputs is fine, just not the first pipe which is meant to take the upstream texture or shader. If I leave that unconnected and use MergeMat to plus the specular on top of my texture instead I get what I wanted. Cryptic... Thanks! frank On 05/08/14 20:30, Ron Ganbar

Re: [Nuke-users] add specular only

2014-08-06 Thread Frank Rueter|OHUfx
Spoke to soon. MergeMat produces artifacts like crazy, so back to plan B (using two ScanelineRender nodes and mergeing speculat and diffuse in 2D - booo). On 07/08/14 15:41, Frank Rueter|OHUfx wrote: Ah, using the secondary inputs is fine, just not the first pipe which is meant to take the