Jep Howard, that's what I got. I now sent it to support and they said it's a 
bug, logged as Bug 8655.
And for everyone to try at home ;):

set cut_paste_input [stack 0]
version 8.0 v3
CheckerBoard2 {
 inputs 0
 format "1024 1024 0 0 1024 1024 1 square_1K"
 name CheckerBoard4
 selected true
 xpos 10177
 ypos -129
}
set N62265a0 [stack 0]
push $N62265a0
push $N62265a0
push $N62265a0
push $N62265a0
push $N62265a0
SphericalTransform {
 inputs 6
 input Cube
 format "2048 1024 0 0 2048 1024 1 2k1k"
 fix true
 name SphericalTransform7
 selected true
 xpos 10177
 ypos -47
}
set Ncb640c0 [stack 0]
Expression {
 expr0 (0.5+x)/width
 expr1 (0.5+y)/height
 expr2 0
 expr3 1
 name Expression1
 selected true
 xpos 10098
 ypos 4
}
SphericalTransform {
 input "Lat Long map"
 ry 180
 format "2048 1024 0 0 2048 1024 1 2k1k"
 fix true
 name SphericalTransform21
 selected true
 xpos 10098
 ypos 44
}
push $Ncb640c0
STMap {
 inputs 2
 uv rgb
 name STMap3
 selected true
 xpos 10197
 ypos 44
}
push $Ncb640c0
SphericalTransform {
 input "Lat Long map"
 ry 180
 format "2048 1024 0 0 2048 1024 1 2k1k"
 fix true
 name SphericalTransform22
 selected true
 xpos 10318
 ypos 50
}
Merge2 {
 inputs 2
 operation difference
 name Merge6
 selected true
 xpos 10282
 ypos 118
}


Howard Jones wrote on 06.08.2014 15:14:

> Make sure the centre of the uv map is 0.5 for each pixel not 0
> 
> Ie (x+0.5)/width,  (y+0.5)/height I think
> I have the right expression at work. 
> 
> Howard
> 
>> On 6 Aug 2014, at 08:12 pm, "Patrick Heinen" <[email protected]>
>> wrote:
>> 
>> Hey Ryan,
>> 
>> the UV map I have is created in Nuke and even not filtering it doesn't get 
>> rid
>> of that one line :(
>> And blurring only makes it worse in my case.
>> Appreciate your help though.
>> cheers,
>> Patrick
>> 
>> Ryan O'Phelan wrote on 04.08.2014 21:27:
>> 
>>> When you render uv maps,  don't filter or antialias them,  and you will not
>>> have edging issues.  Adding bilateral or gaussian blur to everything but the
>>> edges helps too.
>>> Hope that helps.
>>> 
>>> R
>>> 
>>>> On Aug 3, 2014 3:12 PM, "Patrick Heinen" <[email protected]
>>>> <mailto:[email protected]> > wrote:
>>>> 
>>>> I'm generating the STMap with (x+0.5)/width and (y+0.5/height). It doesn't
>>>> seem to be off by a pixel, as everything but that one pixel line is spot 
>>>> on.
>>>> As for filtering, I have a case where it shouldn't filter at all as pixels
>>>> are getting mapped one to one. I attached an example script that shows the
>>>> issue.
>>>> Thanks for your help!
>>>> 
>>>> 
>>>>> On 03.08.2014, at 02:51, [email protected]
>>>>> <mailto:[email protected]> wrote:
>>>>> 
>>>>> 
>>>>> couldn't it be a filtering or multisample problem?
>>>>> 
>>>>> I also had similar problems using STMap for tiling an image, and I ended 
>>>>> up
>>>>> using UVTile
>>>>> 
>>>>> 
>>>>>> On Sun, Aug 3, 2014 at 12:26 AM, Deke Kincaid <[email protected]
>>>>>> <mailto:[email protected]> > wrote:
>>>>>> 
>>>>>> How are you generating the STMap?    It might be off by a pixel depending
>>>>>> how you generated it.
>>>>>> 
>>>>>> 
>>>>>> --
>>>>>> 
>>>>>> 
>>>>>> Deke Kincaid
>>>>>> 
>>>>>> Creative Specialist
>>>>>> 
>>>>>> The Foundry
>>>>>> 
>>>>>> Skype: dekekincaid
>>>>>> 
>>>>>> Tel: (310) 399 4555 <tel:%28310%29%20399%204555>  - Mobile: (310) 883 
>>>>>> 4313
>>>>>> 
>>>>>> Web: www.thefoundry.co.uk <http://www.thefoundry.co.uk/> 
>>>>>> 
>>>>>> Email: [email protected] <mailto:[email protected]>   
>>>>>> 
>>>>>> 
>>>>>>> On Fri, Aug 1, 2014 at 7:30 PM, Patrick Heinen
>>>>>>> <[email protected] <mailto:[email protected]> 
>>>>>>> >
>>>>>>> wrote:
>>>>>>> Hey everyone,
>>>>>>> 
>>>>>>> I'm using an STMap where the original left and right edge of the image
>>>>>>> touch each other in the image center. When the filtering is set to cubic
>>>>>>> on the STMap I get a one pixel line at that edge, that I don't get if I
>>>>>>> ran through the transforms without an STMap. Switching the filtering to
>>>>>>> Impulse, the line disappears, but obviously everything else looks 
>>>>>>> crappy.
>>>>>>> I checked the values of the STMap and the source and destination pixels
>>>>>>> seem to be correct.
>>>>>>> Has anyone had this problem before? Or has someone maybe an idea, what
>>>>>>> could cause this?
>>>>>>> Thanks and enjoy your weekend!
>>>>>>> 
>>>>>>> Patrick
>>>>>>> _______________________________________________
>>>>>>> Nuke-users mailing list
>>>>>>> [email protected]
>>>>>>> <mailto:[email protected]> ,
>>>>>>> http://forums.thefoundry.co.uk/ <http://forums.thefoundry.co.uk/> 
>>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>>>> <http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users> 
>>>>>> 
>>>>>> 
>>>>>> _______________________________________________
>>>>>> Nuke-users mailing list
>>>>>> [email protected]
>>>>>> <mailto:[email protected]> ,
>>>>>> http://forums.thefoundry.co.uk/ <http://forums.thefoundry.co.uk/> 
>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>>> <http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users> 
>>>>> 
>>>>> 
>>>>> _______________________________________________
>>>>> Nuke-users mailing list
>>>>> [email protected]
>>>>> <mailto:[email protected]> ,
>>>>> http://forums.thefoundry.co.uk/ <http://forums.thefoundry.co.uk/> 
>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>> <http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users> 
>>>> 
>>>> 
>>>> _______________________________________________
>>>> Nuke-users mailing list
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>>>> <mailto:[email protected]> ,
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>>>> <http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users> 
>>> 
>> _______________________________________________
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