Make sure the centre of the uv map is 0.5 for each pixel not 0

Ie (x+0.5)/width,  (y+0.5)/height I think
I have the right expression at work. 

Howard

> On 6 Aug 2014, at 08:12 pm, "Patrick Heinen" <[email protected]> 
> wrote:
> 
> Hey Ryan,
> 
> the UV map I have is created in Nuke and even not filtering it doesn't get 
> rid of that one line :(
> And blurring only makes it worse in my case.
> Appreciate your help though.
> cheers,
> Patrick
> 
> Ryan O'Phelan wrote on 04.08.2014 21:27:
> 
>> When you render uv maps,  don't filter or antialias them,  and you will not 
>> have edging issues.  Adding bilateral or gaussian blur to everything but the 
>> edges helps too.
>> Hope that helps.
>> 
>> R
>> 
>>> On Aug 3, 2014 3:12 PM, "Patrick Heinen" <[email protected] 
>>> <mailto:[email protected]> > wrote:
>>> 
>>> I'm generating the STMap with (x+0.5)/width and (y+0.5/height). It doesn't 
>>> seem to be off by a pixel, as everything but that one pixel line is spot 
>>> on. As for filtering, I have a case where it shouldn't filter at all as 
>>> pixels are getting mapped one to one. I attached an example script that 
>>> shows the issue.
>>> Thanks for your help!
>>> 
>>> 
>>>> On 03.08.2014, at 02:51, [email protected] 
>>>> <mailto:[email protected]> wrote:
>>>> 
>>>> 
>>>> couldn't it be a filtering or multisample problem?
>>>> 
>>>> I also had similar problems using STMap for tiling an image, and I ended 
>>>> up using UVTile
>>>> 
>>>> 
>>>>> On Sun, Aug 3, 2014 at 12:26 AM, Deke Kincaid <[email protected] 
>>>>> <mailto:[email protected]> > wrote:
>>>>> 
>>>>> How are you generating the STMap?    It might be off by a pixel depending 
>>>>> how you generated it.
>>>>> 
>>>>> 
>>>>> --
>>>>> 
>>>>> 
>>>>> Deke Kincaid
>>>>> 
>>>>> Creative Specialist
>>>>> 
>>>>> The Foundry
>>>>> 
>>>>> Skype: dekekincaid
>>>>> 
>>>>> Tel: (310) 399 4555 <tel:%28310%29%20399%204555>  - Mobile: (310) 883 4313
>>>>> 
>>>>> Web: www.thefoundry.co.uk <http://www.thefoundry.co.uk/> 
>>>>> 
>>>>> Email: [email protected] <mailto:[email protected]>   
>>>>> 
>>>>> 
>>>>>> On Fri, Aug 1, 2014 at 7:30 PM, Patrick Heinen 
>>>>>> <[email protected] <mailto:[email protected]> 
>>>>>> > wrote:
>>>>>> Hey everyone,
>>>>>> 
>>>>>> I'm using an STMap where the original left and right edge of the image 
>>>>>> touch each other in the image center. When the filtering is set to cubic 
>>>>>> on the STMap I get a one pixel line at that edge, that I don't get if I 
>>>>>> ran through the transforms without an STMap. Switching the filtering to 
>>>>>> Impulse, the line disappears, but obviously everything else looks 
>>>>>> crappy. I checked the values of the STMap and the source and destination 
>>>>>> pixels seem to be correct.
>>>>>> Has anyone had this problem before? Or has someone maybe an idea, what 
>>>>>> could cause this?
>>>>>> Thanks and enjoy your weekend!
>>>>>> 
>>>>>> Patrick
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