Re: [Nuke-users] PFBarrel for Nuke 10?

2016-08-24 Thread Holger Hummel|Celluloid VFX
and then let it phase out after a fair amount of time. Cheers, frank On 23/08/16 8:29 PM, Holger Hummel|Celluloid VFX wrote: Hi Frank, asked them exactly this question last week. Doesn't exist anymore. The official workflow from PFTrack is now to export STMaps: http://www.thepixelfarm.co.uk/pftrack-st

Re: [Nuke-users] Re: create read node from write node

2016-05-25 Thread Holger Hummel|Celluloid VFX
Hi Fredrik, i see. Totally understand your idea behind that decision. I think the Yes/No dialog is a good idea. But i think it should then create the Read with the same frame range as the Write that it's being created from. What do you think? Cheers, Holger On 25.05.2016 16:42, Fredrik

Re: [Nuke-users] Re: create read node from write node

2016-05-25 Thread Holger Hummel|Celluloid VFX
Hi Fredrik, thanks for that update! I actually wanted to contact you even before that to point out a small issue - which you apparently were aware of yourself as you added an alert message when the evaluated file path does not exist. I think it's a bit unfortunate though that the script won't

Re: [Nuke-users] PFTrack undistort

2014-02-20 Thread Holger Hummel|Celluloid VFX
hi Ron, i guess this is meant for PixelFarm's PFBarrel Nuke plugin which will apply their lens distortion algorithm. it's free but afair you can only download it if you have a customer account. cheers, Holger -- Holger Hummel - hol...@celluloid-vfx.com Celluloid Visual Effects GmbH Co.

Re: [Nuke-users] OT: Scanned grain on the Foundry website

2013-12-10 Thread Holger Hummel|Celluloid VFX
hey Daniel, check User guide assets on the following page. http://www.thefoundry.co.uk/support/user-guides/ are those the ones you're looking for? or else there's Nukepedia: http://www.nukepedia.com/footage/footage (menu entry for grain/noise at the bottom) but i think those are the same

Re: [Nuke-users] .bat / init.tcl

2013-11-22 Thread Holger Hummel|Celluloid VFX
fwiw, when you modify it a bit this way path=C:/Program Files/Nuke7.0v9 @set /p B=[START] @set /p C=[END] nuke7.0 -x -i %1 %B%,%C%,1 you'll be able to just drag-n-drop your .nk file onto the .bat icon. or you can add the .bat to your 'open with...' context menu. %1 takes the argument passed

Re: [Nuke-users] Keyboard-shortcut editor (and tab-thing replacement)

2013-11-20 Thread Holger Hummel|Celluloid VFX
hey Ben, nice one! just tried it right away as it's one of those things i've ever wondered why it's not built-in by default. i got a few questions/remarks: - wouldn't it be possible to add some function that checks whether a shortcut is already in use and warn/ask the user before setting it?

Re: [Nuke-users] local file caching slow

2013-11-06 Thread Holger Hummel|Celluloid VFX
hi Misho, don't know the reasons for this but can definitely confirm this (also Win7 and smb on linux). so i wrote our own copy routine using MS's robocopy tool. the difference is pretty obvious using the two different methods. best, Holger Misho Ristov wrote: I'm finding the Local File

[Nuke-users] referring to a different frame in the Expression node

2013-07-16 Thread Holger Hummel|Celluloid VFX
hey guys, i'm trying to evaluate pixels over a range of frames. i was wondering if it's possible to refer to the pixel value from a different frame in the Expression node, like e.g. r(frame 2) == r ? 1 : 0 right now i'm setting it up with a bunch of FrameHold and Shuffle nodes by shuffling

Re: [Nuke-users] TimeSlice effect in Nuke?

2013-06-03 Thread Holger Hummel|Celluloid VFX
hi Mark, there's a gizmo on nukepedia that could be what you're looking for: http://www.nukepedia.com/time/timemachine/ unfortunately, nukepedia is down at the moment. so i attached the gizmo. here's the cached version by google for the description:

Re: [Nuke-users] Write Dirs

2013-05-16 Thread Holger Hummel|Celluloid VFX
hey Ron, i can give you the one we're using here. not the most elegant solution probably but will do what you're after. put the following code into wherever you keep your python functions: /import os// // //def createOutputFolder(filePath):// // //n = nuke.thisNode()// //if

Re: [Nuke-users] ffmpeg Photo-JPEG QuickTimes

2013-05-01 Thread Holger Hummel|Celluloid VFX
unfortunately, i don't know how to get around that nasty gamma/brightness shift either. i'd be more than happy to find the solution for this. but there's another option that you can also use to get a Photo-JPEG Quicktme with the exact jpg quality you want. you just render out a jpg sequence

Re: [Nuke-users] ffmpeg Photo-JPEG QuickTimes

2013-05-01 Thread Holger Hummel|Celluloid VFX
shift when viewed in Quicktime 7. -Nathan -Original Message- From: Holger Hummel|Celluloid VFX Sent: Wednesday, May 01, 2013 1:37 PM To: Nuke user discussion Subject: Re: [Nuke-users] ffmpeg Photo-JPEG QuickTimes hey Nathan, regarding the frame rate: you need to specifiy the '-r 24

Re: [Nuke-users] Automatically control Text size

2013-03-05 Thread Holger Hummel|Celluloid VFX
. Your habits become your values. Your values become your destiny. - Mahatma Ghandi On Mar 4, 2013, at 5:05 PM, Holger Hummel|Celluloid VFX hol...@celluloid-vfx.com mailto:hol...@celluloid-vfx.com wrote: hi Ron, not 100% exactly what you're

Re: [Nuke-users] [kOT]3D sanding on the cheap??

2013-03-05 Thread Holger Hummel|Celluloid VFX
for the Kinect, there's also this (free) software from Faro: http://www.scenect.com don't know whether it's better or worse than what was mentioned before, but maybe worth a look. cheers, Holger Matt Griffith wrote: You might try checking out Point Cloud Library: http://www.pointclouds.org/

Re: [Nuke-users] Simulating camera shake

2013-03-05 Thread Holger Hummel|Celluloid VFX
hi Todd, i suggest getting CamQuake http://www.doughogan.com/toolbox/camquake/ cheers, Holger Am 06.03.2013 00:59, schrieb Todd: 2d RsLittle wrote: In 2d space or 3d space? From my Android phone on T-Mobile. The first nationwide 4G network. Original message From:

Re: [Nuke-users] Automatically control Text size

2013-03-04 Thread Holger Hummel|Celluloid VFX
hi Ron, not 100% exactly what you're looking for, i guess, but maybe a starting point. put this expression into the size knob of the Text node: 5000/[string length [value message]] works ok for one-liners (sometimes needs an additional whitespace at the end). needs a bit of playing with the

Re: [Nuke-users] Deep Scene Image

2013-02-25 Thread Holger Hummel|Celluloid VFX
clouds, since exporting geo for a cloud mesh would be either too dense (if accurate) or too inaccurate (if it's not dense)? Cheers, Nitant On Sun, Feb 24, 2013 at 9:45 AM, Holger Hummel|Celluloid VFX hol...@celluloid-vfx.com mailto:hol...@celluloid-vfx.com wrote: hey Nitant, afaik

Re: [Nuke-users] Deep Scene Image

2013-02-24 Thread Holger Hummel|Celluloid VFX
hey Nitant, afaik, this is not possible. to be very honest, right now i cannot even think of any advantages in your suggestion/idea. if i understant you correctly, you're suggesting something comparable to FBX or Alembic files for deep pixel data. i don't think that you'd end up with a

Re: [Nuke-users] Re: Nuke 7.0v2 Roto node's FRUSTRATING BUGS ! ! !

2013-02-18 Thread Holger Hummel|Celluloid VFX
just put some code like this in your menu.py and you'll be able to use the old Bezier just by pressing the O hotkey. m = toolbar.addMenu(Good old friends) m.addCommand('Bezier', 'nuke.createNode(Bezier)', 'O', icon=Bezier.png) as Nathan said earlier in this thread: Bezier, the node that you

Re: [Nuke-users] OT: FFMpeg Blackmagic

2013-01-29 Thread Holger Hummel|Celluloid VFX
i remember something like Jimmy's statement from past experience, too. iirc, a v210 QT file would always show the blackmagic codec in QT player's info window if the blackmagic coded was installed and output fine over a BM card. on systems where the codec/card is not installed it would show

Re: [Nuke-users] Pf Barrel compile for nuke7

2013-01-23 Thread Holger Hummel|Celluloid VFX
ask pixelfarm, i guess?... cheers, Holger Herman Germeijs wrote: Hello, Where can I find the recompiled PfBarrel for nuke7? Groeten, Herman ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/

Re: [Nuke-users] Wash (hue) paint in Nuke Paint-roto?

2012-12-11 Thread Holger Hummel|Celluloid VFX
hey Itai, you could probably use the blur/divide/multiply setup to achieve what you're after, i think. have a look at the setup i pasted below. replace the color wheel with your input image and paint with the desired color in the paint node that's labeled 'paint color'. cheers, Holger set

Re: [Nuke-users] Render Manager of choice?

2012-11-30 Thread Holger Hummel|Celluloid VFX
anybody has any experience with duma? http://www.cinesoft.ru/products/duma/ it's going to be open source soon after they cleaned up the code and such http://www.cinesoft.ru/2012/03/21/duma-going-open-source/ Holger Ron Ganbar wrote: I like the simplicity of Smedge, myself.

Re: [Nuke-users] Max to nuke fbx

2012-11-30 Thread Holger Hummel|Celluloid VFX
i agree with Michael. it's working really well (and no time needed to set it up really, so it's definitely worth it). one thing to keep in mind: when you have non-animated geometry it will still bake the 'animation' of all objects in your scene. this will make the process take fairly long with

Re: [Nuke-users] Render Manager of choice?

2012-11-30 Thread Holger Hummel|Celluloid VFX
hey Julik, thanks for the feedback. on the homepage it says that it's for linux, win and mac. so what's missing for you to make it 100%? also, out of curiosity, what's the russian programming culture like? ;) cheers, Holger Julik Tarkhanov wrote: We went with Tractor. I wod not go for Duma

Re: [Nuke-users] Nuke floating licenses of sorts

2012-11-19 Thread Holger Hummel|Celluloid VFX
Hi Adam, an option to get around the ARM/x86 issue (in case you like to tinker with stuff like that): there might be a chance running bochs (an x86 emulator). http://www.raspberrypi.org/phpBB3/viewtopic.php?f=56t=13161 http://www.raspberrypi.org/phpBB3/viewtopic.php?f=56t=13161 if it's

Re: [Nuke-users] Re: Normalize Viewer

2012-10-12 Thread Holger Hummel|Celluloid VFX
yes, you can. BUT: - it needs manual work: you need to know/find the min/max values. they change from pass to pass, actually in most cases from frame to frame. - it's quicker when you can just click on button to toggle this. also because it does not conflict with some other VIWER_INPUT that

Re: [Nuke-users] Nuke Script Layout, was new comp stack node survey

2012-10-04 Thread Holger Hummel|Celluloid VFX
or some kind of force-feedback in the wacom pen that just makes it impossible to actually move the nodes into the wrong direction... plus the electroshock built into it, of course ;) Frank Rueter wrote: we could also come up with a little electroshock device that can be hooked up to nuke's

Re: [Nuke-users] new comp stack node survey

2012-10-04 Thread Holger Hummel|Celluloid VFX
this i'd actually also love to see. as ctrl-drag already selects and drags all the nodes upstream of the selected node this sounds like a great addition to me. would make it easier/quicker to re-arrange the order of merge nodes plus their upstream tree in one go. +1 for making this a feature

Re: [Nuke-users] Re: Furnace auto rotoscoping

2012-08-23 Thread Holger Hummel|Celluloid VFX
doesn't read client's mind but has a lot of controls to make 'em happy ;) http://www.nukepedia.com/gizmos/other/tpolishing/ Michael Hatton wrote: I think a better feature or option would be to read clients mind. On Wed, Aug 22, 2012 at 9:41 AM, Rich Bobo richb...@mac.com

Re: [Nuke-users] Vray for Nuke

2012-07-31 Thread Holger Hummel|Celluloid VFX
you forgot the time travel possibility ;) michael vorberg wrote: sigraph starts next week, so only someone in betatesting could give you more details but they would be under NDA Am 31.07.2012 15:06, schrieb KiboOst: Anyone at Sig2012 saw Vray for Nuke demo ? Really interested in getting

Re: [Nuke-users] render node

2012-07-27 Thread Holger Hummel|Celluloid VFX
hey! you just install the normal Nuke(X). when you want to launch it from backburner through cmdjob.exe you use the -i commandline argument to tell it to use one of your existing nuke_i licenses instead of looking for a nuke_r (render only) license. also see page 475 of Nuke6.3v7 user guide.

[Nuke-users] ERROR: ReadGeo1.fbx_take_name: unexpected 'i' in ReadGeo2.fbx_take_name i

2012-07-05 Thread Holger Hummel|Celluloid VFX
Hi all, we're seeing an error message on the render farm with one of our scripts: / ERROR: ReadGeo1.fbx_take_name: unexpected 'i' in ReadGeo2.fbx_take_name i ERROR: ReadGeo1.fbx_node_name: unexpected 'i' in ReadGeo2.fbx_node_name i/ it seems to render fine, though. but i will have to

Re: [Nuke-users] Artefact Issues with Greenscreen Alexa (ArriRaw)

2012-07-03 Thread Holger Hummel|Celluloid VFX
Hi all, what Alex said is probably a good option. i chatted to a friend of mine who's close to all the technical camera-related stuff. his answers in short form: 1) wrong cabling would most likely result in wrong colors 2) check which camera firmware and recorder was used 3) check which

Re: [Nuke-users] Nuke and CPU priority

2012-02-06 Thread Holger Hummel|Celluloid VFX
Hi Frederik, first of all: yes, it's possible. there is the start command in windows which you can use for that. it has a switch for setting the priority of the program you want to launch. just type start /? and you'll get all the options. but: as far as i know it's not recommended to set

Re: [Nuke-users] Change the write size buffer to decrease network IO?

2011-11-25 Thread Holger Hummel|Celluloid VFX
Hi Dorian, we actually observe this behaviour here, too - sometimes at least. i could not find any conditions yet to reproduce it exactly. our workstations are on windows (xp64 and 7), the file server is running debian with samba which we use to connect the shares. do you know of any similar

Re: [Nuke-users] Same operation on multiple inputs

2011-11-21 Thread Holger Hummel|Celluloid VFX
i stumbled upon this a few days ago: http://www.creatogether.com/foreach-nk haven't tested it myself yet but looks like it's doing at least some of the stuff you're looking for. cheers, Holger Thomas Volkmann wrote: Some interesting stuff so far, but not yet exactly what we are after

Re: [Nuke-users] Using a normalized disparity map

2011-11-10 Thread Holger Hummel|Celluloid VFX
using this grade on the disparity maps should work, too... that way you bring back the whole disparity map back to its original brightness = pixel offset state. Grade { channels disparity multiply {{width} {height} {width} {height}} name Grade1 selected true xpos -249 ypos -443 } Nathan

Re: [Nuke-users] Veiwing SideBySide to adjust 3D

2011-11-01 Thread Holger Hummel|Celluloid VFX
i just recently put together a small group/gizmo that does that - including also top-bottom and swapping views, in case necessary. if i didn't miss anything it should work with all resolutions/pixel aspects. let me know if you find any problems. Holger set cut_paste_input [stack 0] version

Re: [Nuke-users] OT: does anyone have experience with RedCine X Pro?

2011-10-26 Thread Holger Hummel|Celluloid VFX
although this is not really good news, at least it's nice to be assured that it obviously wasn't our fault that we simply couldn't get it to work properly - apart from the fact that the only machine it did not constantly crash on was a mac, all kinds of windows flavours were a no-go. really

Re: [Nuke-users] Float License Directory

2011-10-12 Thread Holger Hummel|Celluloid VFX
as you have a license sever you need to tell the machine where to look for it. i can't tell you exactly how to do that on OSX as we're on windows. but i guess you do it the same way. which is by setting an env variable that tells nuke where to look for the license server. here i set the

Re: [Nuke-users] recommended Linux

2011-10-07 Thread Holger Hummel|Celluloid VFX
http://vault.centos.org/5.4/isos/ Joerg Bruemmer wrote: Hm, only can find Centos5.7 on their site Am 07.10.2011 um 15:28 schrieb Peter Pearson: On 07/10/11 14:15, Joerg Bruemmer wrote: Ok. Thanks. But when supporting RHEL why not Fedora? Any reason for that? Cheers, J.

Re: [Nuke-users] Node labels rendering upside down.

2011-09-14 Thread Holger Hummel|Celluloid VFX
for me it was only the driver that was too old. installing the newest nvidia drivers fixed the issue. that was on windows, though. no idea whether this is valid for macos, too... Nathan Rusch wrote: Video card is probably too old. Nuke requires OpenGL 2+.

Re: [Nuke-users] Learning Python for the non-novice: Books/websites?

2011-08-16 Thread Holger Hummel|Celluloid VFX
there are also some lectures from MIT that might be a good starting point for you: http://ocw.mit.edu/courses/electrical-engineering-and-computer-science/6-00-introduction-to-computer-science-and-programming-fall-2008/video-lectures/ Holger Michael Bogen wrote: The Class At FXPHD is