and then let it phase out after a fair amount of time.
Cheers,
frank
On 23/08/16 8:29 PM, Holger Hummel|Celluloid VFX wrote:
Hi Frank,
asked them exactly this question last week.
Doesn't exist anymore. The official workflow from PFTrack is now to
export STMaps:
http://www.thepixelfarm.co.uk/pftrack-st
Hi Fredrik,
i see. Totally understand your idea behind that decision.
I think the Yes/No dialog is a good idea. But i think it should then
create the Read with the same frame range as the Write that it's being
created from.
What do you think?
Cheers,
Holger
On 25.05.2016 16:42, Fredrik
Hi Fredrik,
thanks for that update!
I actually wanted to contact you even before that to point out a small
issue - which you apparently were aware of yourself as you added an
alert message when the evaluated file path does not exist.
I think it's a bit unfortunate though that the script won't
hi Ron,
i guess this is meant for PixelFarm's PFBarrel Nuke plugin which will
apply their lens distortion
algorithm. it's free but afair you can only download it if you have a
customer account.
cheers,
Holger
--
Holger Hummel - hol...@celluloid-vfx.com
Celluloid Visual Effects GmbH Co.
hey Daniel,
check User guide assets on the following page.
http://www.thefoundry.co.uk/support/user-guides/
are those the ones you're looking for?
or else there's Nukepedia:
http://www.nukepedia.com/footage/footage
(menu entry for grain/noise at the bottom)
but i think those are the same
fwiw, when you modify it a bit this way
path=C:/Program Files/Nuke7.0v9
@set /p B=[START]
@set /p C=[END]
nuke7.0 -x -i %1 %B%,%C%,1
you'll be able to just drag-n-drop your .nk file onto the .bat icon. or
you can add the .bat to your 'open with...'
context menu. %1 takes the argument passed
hey Ben,
nice one! just tried it right away as it's one of those things i've ever
wondered why it's not built-in by
default. i got a few questions/remarks:
- wouldn't it be possible to add some function that checks whether a
shortcut is already in use and
warn/ask the user before setting it?
hi Misho,
don't know the reasons for this but can definitely confirm this (also
Win7 and smb on linux).
so i wrote our own copy routine using MS's robocopy tool. the difference
is pretty obvious
using the two different methods.
best,
Holger
Misho Ristov wrote:
I'm finding the Local File
hey guys,
i'm trying to evaluate pixels over a range of frames. i was wondering if
it's possible to refer
to the pixel value from a different frame in the Expression node, like e.g.
r(frame 2) == r ? 1 : 0
right now i'm setting it up with a bunch of FrameHold and Shuffle nodes
by shuffling
hi Mark,
there's a gizmo on nukepedia that could be what you're looking for:
http://www.nukepedia.com/time/timemachine/
unfortunately, nukepedia is down at the moment. so i attached the gizmo.
here's the cached version by google for the description:
hey Ron,
i can give you the one we're using here.
not the most elegant solution probably but will do what you're after.
put the following code into wherever you keep your python functions:
/import os//
//
//def createOutputFolder(filePath)://
//
//n = nuke.thisNode()//
//if
unfortunately, i don't know how to get around that nasty
gamma/brightness shift either. i'd be more than happy to find the
solution for this.
but there's another option that you can also use to get a Photo-JPEG
Quicktme with the exact jpg quality you want.
you just render out a jpg sequence
shift when viewed in Quicktime 7.
-Nathan
-Original Message- From: Holger Hummel|Celluloid VFX
Sent: Wednesday, May 01, 2013 1:37 PM
To: Nuke user discussion
Subject: Re: [Nuke-users] ffmpeg Photo-JPEG QuickTimes
hey Nathan,
regarding the frame rate:
you need to specifiy the '-r 24
. Your habits become your values. Your
values become your destiny.
- Mahatma Ghandi
On Mar 4, 2013, at 5:05 PM, Holger Hummel|Celluloid VFX
hol...@celluloid-vfx.com mailto:hol...@celluloid-vfx.com
wrote:
hi Ron,
not 100% exactly what you're
for the Kinect, there's also this (free) software from Faro:
http://www.scenect.com
don't know whether it's better or worse than what was mentioned before, but
maybe worth a look.
cheers,
Holger
Matt Griffith wrote:
You might try checking out Point Cloud Library:
http://www.pointclouds.org/
hi Todd,
i suggest getting CamQuake
http://www.doughogan.com/toolbox/camquake/
cheers,
Holger
Am 06.03.2013 00:59, schrieb Todd:
2d
RsLittle wrote:
In 2d space or 3d space?
From my Android phone on T-Mobile. The first nationwide 4G network.
Original message
From:
hi Ron,
not 100% exactly what you're looking for, i guess, but maybe a starting
point.
put this expression into the size knob of the Text node:
5000/[string length [value message]]
works ok for one-liners (sometimes needs an additional whitespace at the
end).
needs a bit of playing with the
clouds, since exporting geo for a cloud mesh would be either too
dense (if accurate) or too inaccurate (if it's not dense)?
Cheers,
Nitant
On Sun, Feb 24, 2013 at 9:45 AM, Holger Hummel|Celluloid VFX
hol...@celluloid-vfx.com mailto:hol...@celluloid-vfx.com wrote:
hey Nitant,
afaik
hey Nitant,
afaik, this is not possible.
to be very honest, right now i cannot even think of any advantages in
your suggestion/idea.
if i understant you correctly, you're suggesting something comparable to
FBX or Alembic files
for deep pixel data. i don't think that you'd end up with a
just put some code like this in your menu.py and you'll be able to use
the old Bezier just by pressing the O hotkey.
m = toolbar.addMenu(Good old friends)
m.addCommand('Bezier', 'nuke.createNode(Bezier)', 'O', icon=Bezier.png)
as Nathan said earlier in this thread: Bezier, the node that you
i remember something like Jimmy's statement from past experience, too.
iirc, a v210 QT file would always show the blackmagic codec in QT
player's info window if the blackmagic coded was installed and output
fine over a BM card.
on systems where the codec/card is not installed it would show
ask pixelfarm, i guess?...
cheers,
Holger
Herman Germeijs wrote:
Hello,
Where can I find the recompiled PfBarrel for nuke7?
Groeten,
Herman
___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
hey Itai,
you could probably use the blur/divide/multiply setup to achieve what
you're after, i think.
have a look at the setup i pasted below. replace the color wheel with
your input image and paint with the desired color in the paint node
that's labeled 'paint color'.
cheers,
Holger
set
anybody has any experience with duma?
http://www.cinesoft.ru/products/duma/
it's going to be open source soon after they cleaned up the code and such
http://www.cinesoft.ru/2012/03/21/duma-going-open-source/
Holger
Ron Ganbar wrote:
I like the simplicity of Smedge, myself.
i agree with Michael. it's working really well (and no time needed to
set it up really, so it's definitely worth it).
one thing to keep in mind:
when you have non-animated geometry it will still bake the 'animation'
of all objects in your scene. this will make the process take fairly
long with
hey Julik,
thanks for the feedback. on the homepage it says that it's for linux,
win and mac. so what's missing for you to make it 100%?
also, out of curiosity, what's the russian programming culture like? ;)
cheers,
Holger
Julik Tarkhanov wrote:
We went with Tractor. I wod not go for Duma
Hi Adam,
an option to get around the ARM/x86 issue (in case you like to tinker
with stuff like that):
there might be a chance running bochs (an x86 emulator).
http://www.raspberrypi.org/phpBB3/viewtopic.php?f=56t=13161
http://www.raspberrypi.org/phpBB3/viewtopic.php?f=56t=13161
if it's
yes, you can.
BUT:
- it needs manual work: you need to know/find the min/max values. they
change from pass to pass, actually in most cases from frame to frame.
- it's quicker when you can just click on button to toggle this. also
because it does not conflict with some other VIWER_INPUT that
or some kind of force-feedback in the wacom pen that just makes it
impossible to actually move the nodes into the wrong direction...
plus the electroshock built into it, of course ;)
Frank Rueter wrote:
we could also come up with a little electroshock device that can be
hooked up to nuke's
this i'd actually also love to see.
as ctrl-drag already selects and drags all the nodes upstream of the
selected node this sounds like a great addition to me.
would make it easier/quicker to re-arrange the order of merge nodes plus
their upstream tree in one go.
+1 for making this a feature
doesn't read client's mind but has a lot of controls to make 'em happy ;)
http://www.nukepedia.com/gizmos/other/tpolishing/
Michael Hatton wrote:
I think a better feature or option would be to read clients mind.
On Wed, Aug 22, 2012 at 9:41 AM, Rich Bobo richb...@mac.com
you forgot the time travel possibility ;)
michael vorberg wrote:
sigraph starts next week, so only someone in betatesting could give
you more details but they would be under NDA
Am 31.07.2012 15:06, schrieb KiboOst:
Anyone at Sig2012 saw Vray for Nuke demo ? Really interested in
getting
hey!
you just install the normal Nuke(X).
when you want to launch it from backburner through cmdjob.exe you use
the -i commandline argument to tell it to use one of your existing
nuke_i licenses instead of looking for a nuke_r (render only) license.
also see page 475 of Nuke6.3v7 user guide.
Hi all,
we're seeing an error message on the render farm with one of our scripts:
/
ERROR: ReadGeo1.fbx_take_name: unexpected 'i' in ReadGeo2.fbx_take_name i
ERROR: ReadGeo1.fbx_node_name: unexpected 'i' in ReadGeo2.fbx_node_name i/
it seems to render fine, though. but i will have to
Hi all,
what Alex said is probably a good option.
i chatted to a friend of mine who's close to all the technical
camera-related stuff.
his answers in short form:
1) wrong cabling would most likely result in wrong colors
2) check which camera firmware and recorder was used
3) check which
Hi Frederik,
first of all:
yes, it's possible. there is the start command in windows which you
can use for that. it has a switch for setting the priority of the
program you want to launch.
just type start /? and you'll get all the options.
but:
as far as i know it's not recommended to set
Hi Dorian,
we actually observe this behaviour here, too - sometimes at least. i
could not find any conditions yet to reproduce it exactly.
our workstations are on windows (xp64 and 7), the file server is running
debian with samba which we use to connect the shares.
do you know of any similar
i stumbled upon this a few days ago:
http://www.creatogether.com/foreach-nk
haven't tested it myself yet but looks like it's doing at least some of
the stuff you're looking for.
cheers,
Holger
Thomas Volkmann wrote:
Some interesting stuff so far, but not yet exactly what we are after
using this grade on the disparity maps should work, too...
that way you bring back the whole disparity map back to its original
brightness = pixel offset state.
Grade {
channels disparity
multiply {{width} {height} {width} {height}}
name Grade1
selected true
xpos -249
ypos -443
}
Nathan
i just recently put together a small group/gizmo that does that -
including also top-bottom and swapping views, in case necessary.
if i didn't miss anything it should work with all resolutions/pixel aspects.
let me know if you find any problems.
Holger
set cut_paste_input [stack 0]
version
although this is not really good news, at least it's nice to be assured
that it obviously wasn't our fault that we simply couldn't get it to
work properly - apart from the fact that the only machine it did not
constantly crash on was a mac, all kinds of windows flavours were a no-go.
really
as you have a license sever you need to tell the machine where to look
for it. i can't tell you exactly how to do that on OSX as we're on
windows. but i guess you do it the same way. which is by setting an env
variable that tells nuke where to look for the license server.
here i set the
http://vault.centos.org/5.4/isos/
Joerg Bruemmer wrote:
Hm, only can find Centos5.7 on their site
Am 07.10.2011 um 15:28 schrieb Peter Pearson:
On 07/10/11 14:15, Joerg Bruemmer wrote:
Ok. Thanks. But when supporting RHEL why not Fedora? Any reason for that?
Cheers,
J.
for me it was only the driver that was too old. installing the newest
nvidia drivers fixed the issue.
that was on windows, though. no idea whether this is valid for macos, too...
Nathan Rusch wrote:
Video card is probably too old. Nuke requires OpenGL 2+.
there are also some lectures from MIT that might be a good starting
point for you:
http://ocw.mit.edu/courses/electrical-engineering-and-computer-science/6-00-introduction-to-computer-science-and-programming-fall-2008/video-lectures/
Holger
Michael Bogen wrote:
The Class At FXPHD is
45 matches
Mail list logo