ahah, sorry, patience isn't one of my quality :? point taken
Ramp;D/Technical Director | www.kreaction.com
i7 3930K, 16Gb, GTX 580 3Go, SSD cache, win 7 pro x64
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Sorry, not necessrily the best forum for that, but I think a lot of you know
lot more than me regarding colors.
My problem is to know what to do regarding contrast and saturation for
customers looking video files (mp4, wmv, mov) on PCs and MACs.
We use 3dsmax/Vray/Nuke then PremierePro to
Yes, :
ERROR: No module named PySide.QtGui
Which made me verified which version had PySide :-)
Ramp;D/Technical Director | www.kreaction.com
i7 3930K, 16Gb, GTX 580 3Go, SSD cache, win 7 pro x64
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Yes 6.3v4 hasn't PySide.
Anyway, many thanks for your solution, I now know this will end when we switch
to v6 or v7 [Wink]
Ramp;D/Technical Director | www.kreaction.com
i7 3930K, 16Gb, GTX 580 3Go, SSD cache, win 7 pro x64
Ok, have some time to invest into a problem I have since I bought Nuke (6.3v6)
last month. I have a node license and allways had problem and had to
stop/restart licence server to be able launch Nuke, but now I can't get it to
work at all.
Another problem is that I downloaded 6.3v7 from foundry
ok thanks, email sent.
If anyone have an idea while waiting ... [Wink]
Ramp;D/Technical Director | www.kreaction.com
i7 3930K, 16Gb, GTX 580 3Go, SSD cache, win 7 pro x64
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Hi,
I previously answered but seems my message not get there.
I've tried this on both 6.3v4 and v6 and it doesn't work, just nothing happend.
Any idea why ? Just give an empty result in script editor
Ramp;D/Technical Director | www.kreaction.com
i7 3930K, 16Gb, GTX 580
Hi,
Is there a way to put the shuffle UI inside user knobs of a gizmo ?
I create a group with a shuffle, set user knobs, and would like the shuffle UI
from the shuffle inside the group here.
Thks
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ahah yes sure, a bit lazy on this one, would have though I could copy/paste the
code from somewhere [Wink] piking them just doesn't does it.
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Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
- I render a plane and use uv pass as stmap stmap node
- I export my plane and camera, passe them through a scanline render, and
connect this to src stmap node
- it does something, but doesn't correct anything :/
Would you explain a bit more ?
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Hi,
I can get 3dsmax camera and VrayPhyscam into Nuke, no problem there. But if
there is some vertical shift on the cameras, then renderpasses and camera in
nuke doesn't correspond anymore. Is there some script or any tools to get back
this 3d transformation into nuke so pixels and nuke cam
Well even when I make entire preview in ram on last node before write, writing
frames make Nuke re-render the exact same thing instead of direct write ram
cache to files. Quiet disapointing, performances, playback and caching are
really strangely outdated, specially coming from Toxik.
Anyway
Is there a way on the NodeGraph to collapse a branch and expand it when needed ?
Let's say I have A-B-C-D, I would select D and collapse all upstream nodes
so they are no more visible on the graph. Then, when needed, select D and
expand back to work on the up nodes.
Dunno if there is such
Something simple would be to just have maybe a viewport_input node that for
each selectnode call, link the selected node to the viewer on 0. So, just
enable/disable the viewer_input and don't use 0 viewer connection (could be a
changeable param on viewport_input node).
Dunno anyway how to get
Well, I am the IT guy managing entire factory network/servers, I'm also RD and
technical director, beside being in production.
It's really a shame that Nuke doesn't perform nice with a SSD robust
workstation.
In Toxik, you simply hit a IR thing on each node you want to be cached, then
when
Any insight ? I really miss Toxik performances and would like to get as far as
I can [Wink]
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Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
Nope, I tried nearly all options in viewer. also in diskcache, caching rgb,
rgba, all channels ...
Is it at least possible ? Does anyone have realtime playing of 720p image
sequence from 500Mb/s SSD ? Toxik does it lighting fast, even xnview do it :/
I don't really understand how diskcache node works ...
In Toxik, when we hit IR on the final node and play the comp, playing is then
realtime and we can export it without any recalculation.
In Nuke, I ad a DiskCache node at the end of the graph, viewer connected into,
I precache the diskcache
Thanks for the tip, but it doesn't change anything.
I've clear cache, cached again the diskcache node, check the viewer, and still
the same (hitting play give me 0.7fps )
here are diskcache node and viewer :
set cut_paste_input [stack 0]
version 6.3 v4
push $cut_paste_input
add_layer {rgba
Hi,
I come from Toxik and am studying using Nuke, which I know pretty well also.
Toxik is still better in my mind about UI and ease of use, but Nuke has its
strengh for sure.
I know when we select a node, we can hit 1, 2 etc and automatically connect
viewer to the node and having viewer
Hi,
Is there a way so Nuke browser show disk names ?
Actually, for example with a read node, the browser show C: D: F: R: etc, how
can it show disk names (c: softwares D: datas R: ressources etc etc)
Also, not creating a new subject for this, how can I start Nuke so it is
allways in a
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