I don't really understand how diskcache node works ...
In Toxik, when we hit IR on the final node and play the comp, playing is then 
realtime and we can export it without any recalculation.
In Nuke, I ad a DiskCache node at the end of the graph, viewer connected into, 
I precache the diskcache node, but then I can't play the comp, it recalculate 
each frame like nothing was cached.
I'm on 500Mo/sec SSD cache drive so this isn't the problem (Toxik is realtime 
on same setup).

Is there some trick to get the viewer reading from the diskcache instead of 
recalulating each frame ?



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