Re: [Nuke-users] ModelBuilder - Import Geo? Or Vertex Snap?

2015-07-01 Thread J Bills
You probably know this one already, and are wanting more control than this, but you can bend around on a card with the controls in the deform tab. It's crude but sometimes enough. On Tue, Jun 30, 2015 at 5:12 PM, Ned Wilson nedwil...@gmail.com wrote: Hello All, I have a basic card that I made

Re: [Nuke-users] ModelBuilder - Import Geo? Or Vertex Snap?

2015-06-30 Thread Frank Rueter|OHUfx
You can create primitives in ModelBuilder but you can't snap them to other vertices afaik. You can't import geo and edit it in ModelBuilder either. Try EditGeo instead (but don't hold your breath). On 01/07/15 12:12, Ned Wilson wrote: Hello All, I have a basic card that I made from selecting

Re: [Nuke-users] ModelBuilder - Import Geo? Or Vertex Snap?

2015-06-30 Thread Deke Kincaid
The Modelbuilder has a Geo input pipe which will allow you to snap geo to vertices from any input. You can use this with point clouds from the CameraTracker or the PointCloudGenerator. This is also good for keeping the scale the same between two solves. -- Deke Kincaid Media Entertainment OEM

[Nuke-users] ModelBuilder - Import Geo? Or Vertex Snap?

2015-06-30 Thread Ned Wilson
Hello All, I have a basic card that I made from selecting some solved 3D points from the CameraTracker node, right-clicking, and selecting Create - Card. I would love to pull this geo into ModelBuilder and tweak it. Is there a way to import geometry into the model builder node? As an

Re: [Nuke-users] ModelBuilder - Import Geo? Or Vertex Snap?

2015-06-30 Thread Frank Rueter|OHUfx
That makes no sense though. What if I have a camera and geometry and all I want is to align them? The ModelBuilder has the workflow for that but wont allow it apparently. I reckon the workflow in the ModelBuilder should be usable for aligning existing geo to existing cameras and vise versa,

Re: [Nuke-users] ModelBuilder - Import Geo? Or Vertex Snap?

2015-06-30 Thread Deke Kincaid
Aligning geo to the camera was moved into the cameraTracker when we updated it in v8. http://help.thefoundry.co.uk/nuke/9.0/#comp_environment/cameratracker/3d_survey_points.html http://help.thefoundry.co.uk/nuke/9.0/#comp_environment/cameratracker/tracking_usertracks.html -- Deke Kincaid Media