Re: [Nuke-users] Re: concatenation in nuke

2012-03-12 Thread Peter Hartwig
-- *From:* mattdleonard nuke-users-re...@thefoundry.co.uk *To:* nuke-users@support.thefoundry.co.uk *Sent:* Thursday, 8 March 2012, 19:53 *Subject:* [Nuke-users] Re: concatenation in nuke Hiya, Transform nodes in Nuke that concatenate include: • Transform

[Nuke-users] Re: concatenation in nuke

2012-03-08 Thread mattdleonard
Hiya, Transform nodes in Nuke that concatenate include: • Transform • TransformMasked • CameraShake • Reformat • CornerPin • Tracker • Stabilize • Reconcile3D • Card3D • Transform3D (hidden under Other / T) • MotionBlur2D (will receive a concatenated Transform, but doesn't pass it on) However

Re: [Nuke-users] Re: concatenation in nuke

2012-03-08 Thread Julien Chandelle
And why a merge node block the concatenation like that : set cut_paste_input [stack 0] version 6.3 v4 CheckerBoard2 { inputs 0 name CheckerBoard1 selected true xpos -525 ypos -17 } Transform { scale 0.1 center {960 540} name Transform1 selected true xpos -525 ypos 77 } Constant {

Re: [Nuke-users] Re: concatenation in nuke

2012-03-08 Thread Howard Jones
To: nuke-users@support.thefoundry.co.uk Sent: Thursday, 8 March 2012, 19:53 Subject: [Nuke-users] Re: concatenation in nuke Hiya, Transform nodes in Nuke that concatenate include: • Transform • TransformMasked • CameraShake • Reformat • CornerPin • Tracker • Stabilize • Reconcile3D • Card3D