--
*From:* mattdleonard nuke-users-re...@thefoundry.co.uk
*To:* nuke-users@support.thefoundry.co.uk
*Sent:* Thursday, 8 March 2012, 19:53
*Subject:* [Nuke-users] Re: concatenation in nuke
Hiya,
Transform nodes in Nuke that concatenate include:
• Transform
Hiya,
Transform nodes in Nuke that concatenate include:
• Transform
• TransformMasked
• CameraShake
• Reformat
• CornerPin
• Tracker
• Stabilize
• Reconcile3D
• Card3D
• Transform3D (hidden under Other / T)
• MotionBlur2D (will receive a concatenated Transform, but doesn't pass it on)
However
And why a merge node block the concatenation like that :
set cut_paste_input [stack 0]
version 6.3 v4
CheckerBoard2 {
inputs 0
name CheckerBoard1
selected true
xpos -525
ypos -17
}
Transform {
scale 0.1
center {960 540}
name Transform1
selected true
xpos -525
ypos 77
}
Constant {
To: nuke-users@support.thefoundry.co.uk
Sent: Thursday, 8 March 2012, 19:53
Subject: [Nuke-users] Re: concatenation in nuke
Hiya,
Transform nodes in Nuke that concatenate include:
• Transform
• TransformMasked
• CameraShake
• Reformat
• CornerPin
• Tracker
• Stabilize
• Reconcile3D
• Card3D