Re: [Nuke-users] add specular only

2014-08-07 Thread Howard Jones
Oddly enough I had to do this yesterday too and thats the only thing I could get to work Howard On 7 Aug 2014, at 04:52 am, Frank Rueter|OHUfx fr...@ohufx.com wrote: Spoke to soon. MergeMat produces artifacts like crazy, so back to plan B (using two ScanelineRender nodes and mergeing

Re: [Nuke-users] add specular only

2014-08-07 Thread Pat Wong
Hi frank Ive been advised that the 2 scanline render approach was the way to go but i found this expensive and cumbersome, but try this set 3D setup is this what you are after? set cut_paste_input [stack 0] version 7.0 v6 push $cut_paste_input Noise { center {1024 778} name Noise1

Re: [Nuke-users] add specular only

2014-08-07 Thread Frank Rueter|OHUfx
Ha, you are the winner Pat! I was simply using the wrong pipe on the diffuse shader before when I had tried that approach. Leaving the main pipe unconnected on Diffuse and only using the map pipe for the texture, followed by the Specular does the trick. Thinking about it, it kinda makes sense

Re: [Nuke-users] add specular only

2014-08-06 Thread Frank Rueter|OHUfx
but I need to mask out the spec and pipe through the diffuse texture On 05/08/14 20:30, Ron Ganbar wrote: Just don't connect anything to the input of the Specular and you should be fine. Ron Ganbar email: ron...@gmail.com mailto:ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54

Re: [Nuke-users] add specular only

2014-08-06 Thread Frank Rueter|OHUfx
Ah, using the secondary inputs is fine, just not the first pipe which is meant to take the upstream texture or shader. If I leave that unconnected and use MergeMat to plus the specular on top of my texture instead I get what I wanted. Cryptic... Thanks! frank On 05/08/14 20:30, Ron Ganbar

Re: [Nuke-users] add specular only

2014-08-06 Thread Frank Rueter|OHUfx
Spoke to soon. MergeMat produces artifacts like crazy, so back to plan B (using two ScanelineRender nodes and mergeing speculat and diffuse in 2D - booo). On 07/08/14 15:41, Frank Rueter|OHUfx wrote: Ah, using the secondary inputs is fine, just not the first pipe which is meant to take the

Re: [Nuke-users] add specular only

2014-08-05 Thread Ron Ganbar
Just don't connect anything to the input of the Specular and you should be fine. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On Tue, Aug 5, 2014 at 6:25 AM, Frank Rueter|OHUfx fr...@ohufx.com wrote:

[Nuke-users] add specular only

2014-08-04 Thread Frank Rueter|OHUfx
Hi everybody, I'm trying to figure out how to add a specular component to the default shading behaviour, but every time I add a Specular shader, the object gets self illuminated, even when the light is behind the object. The same is true for any kind of shader node. When I don't use any