Thanks Neil. Reversing the camera isn’t really an option for a variety of
reasons. I’m really going to be able to simulate the point cloud on and off.
So what I have found is the ParticleToGeo node, which does have a frame control
that can can be keyed. So that works to essentially reverse a
You could use this to get the number of points in your pointcloud:
http://www.hagbarth.net/nuke/GeoToPoints.nk just hit get number of
vertecies
However you don't really need to know the number to emit the way you want.
Just set the emit_from to points and emit_order to uniformly this
will make it
Nice Mads. Thanks that works great. Adding the turbulence works perfectly to
break up the cloud. Now another question. I’m looking for a way to have the
point cloud be displaced *to start*, then have the particles settle into
position. As if I’m reversing the turbulence. In maya I might cache
How about render it emitting from the cloud, then reverse the rendered seq
after?
Sent from my iPhone
On Nov 15, 2014, at 6:42 PM, Gary Jaeger g...@corestudio.com wrote:
Nice Mads. Thanks that works great. Adding the turbulence works perfectly to
break up the cloud. Now another question.
Thanks Ari. But I can’t do that since there is a camera move involved.
Gary Jaeger // Core Studio
249 Princeton Avenue
Half Moon Bay, CA 94019
650 728 7060
http://corestudio.com
On Nov 15, 2014, at 4:02 PM, Ari Rubenstein a...@curvstudios.com wrote:
How about render it emitting from the
Oh but maybe I could do a writeGeo to an abc, then bring it back in and retime
the alembic...
Gary Jaeger // Core Studio
249 Princeton Avenue
Half Moon Bay, CA 94019
650 728 7060
http://corestudio.com
On Nov 15, 2014, at 4:42 PM, Gary Jaeger g...@corestudio.com wrote:
Thanks Ari. But I
Retime the camera and play the render backwards?
Den 16 nov 2014 01:43 skrev Gary Jaeger g...@corestudio.com:
Thanks Ari. But I can’t do that since there is a camera move involved.
Gary Jaeger // Core Studio
249 Princeton Avenue
Half Moon Bay, CA 94019
650 728 7060
http://corestudio.com
Reverse the camera key frames also with expression referencing the reversed
frames
Curve(revframe)
Or something
Sent from my iPad
On 16 Nov 2014, at 00:42, Gary Jaeger g...@corestudio.com wrote:
Thanks Ari. But I can’t do that since there is a camera move involved.
Gary Jaeger //
Is it possible to turn a point cloud into particles? I see that I can render an
imported .abc point cloud as particles, but what if I want to apply turbulence
or some other particles effect? Any ideas?
Gary Jaeger // Core Studio
249 Princeton Avenue
Half Moon Bay, CA 94019
650 728 7060
Plug your point cloud into an emitter, set emitter velocity to 0, then apply
forces like turbulence after the emitter
Sent from my iPhone
On Nov 14, 2014, at 7:28 PM, Gary Jaeger g...@corestudio.com wrote:
Is it possible to turn a point cloud into particles? I see that I can render
an
Thanks Ari!
Gary Jaeger // Core Studio
249 Princeton Avenue
Half Moon Bay, CA 94019
650 728 7060
http://corestudio.com
On Nov 14, 2014, at 4:44 PM, Ari Rubenstein a...@curvstudios.com wrote:
Plug your point cloud into an emitter, set emitter velocity to 0, then apply
forces like turbulence
If you know the exact # of points in your cloud, you could emit that # in the
emitter on 1 frame, then key the rate to 0 on next frame and thus you'll be
working with exact # of related particles... just a nice method if you like
Sent from my iPhone
On Nov 14, 2014, at 7:48 PM, Gary Jaeger
Cool, I’ll try that. I don’t know the exact number but I can do some trial and
error. Looks like I’ll be getting a crash course in nuke particles.
Gary Jaeger // Core Studio
249 Princeton Avenue
Half Moon Bay, CA 94019
650 728 7060
http://corestudio.com
On Nov 14, 2014, at 4:52 PM, Ari
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