Re: [Nuke-users] point cloud to particles

2014-11-16 Thread Gary Jaeger
Thanks Neil. Reversing the camera isn’t really an option for a variety of reasons. I’m really going to be able to simulate the point cloud on and off. So what I have found is the ParticleToGeo node, which does have a frame control that can can be keyed. So that works to essentially reverse a

Re: [Nuke-users] point cloud to particles

2014-11-15 Thread Mads Lund
You could use this to get the number of points in your pointcloud: http://www.hagbarth.net/nuke/GeoToPoints.nk just hit get number of vertecies However you don't really need to know the number to emit the way you want. Just set the emit_from to points and emit_order to uniformly this will make it

Re: [Nuke-users] point cloud to particles

2014-11-15 Thread Gary Jaeger
Nice Mads. Thanks that works great. Adding the turbulence works perfectly to break up the cloud. Now another question. I’m looking for a way to have the point cloud be displaced *to start*, then have the particles settle into position. As if I’m reversing the turbulence. In maya I might cache

Re: [Nuke-users] point cloud to particles

2014-11-15 Thread Ari Rubenstein
How about render it emitting from the cloud, then reverse the rendered seq after? Sent from my iPhone On Nov 15, 2014, at 6:42 PM, Gary Jaeger g...@corestudio.com wrote: Nice Mads. Thanks that works great. Adding the turbulence works perfectly to break up the cloud. Now another question.

Re: [Nuke-users] point cloud to particles

2014-11-15 Thread Gary Jaeger
Thanks Ari. But I can’t do that since there is a camera move involved. Gary Jaeger // Core Studio 249 Princeton Avenue Half Moon Bay, CA 94019 650 728 7060 http://corestudio.com On Nov 15, 2014, at 4:02 PM, Ari Rubenstein a...@curvstudios.com wrote: How about render it emitting from the

Re: [Nuke-users] point cloud to particles

2014-11-15 Thread Gary Jaeger
Oh but maybe I could do a writeGeo to an abc, then bring it back in and retime the alembic... Gary Jaeger // Core Studio 249 Princeton Avenue Half Moon Bay, CA 94019 650 728 7060 http://corestudio.com On Nov 15, 2014, at 4:42 PM, Gary Jaeger g...@corestudio.com wrote: Thanks Ari. But I

Re: [Nuke-users] point cloud to particles

2014-11-15 Thread Elias Ericsson Rydberg
Retime the camera and play the render backwards? Den 16 nov 2014 01:43 skrev Gary Jaeger g...@corestudio.com: Thanks Ari. But I can’t do that since there is a camera move involved. Gary Jaeger // Core Studio 249 Princeton Avenue Half Moon Bay, CA 94019 650 728 7060 http://corestudio.com

Re: [Nuke-users] point cloud to particles

2014-11-15 Thread Neil Scholes
Reverse the camera key frames also with expression referencing the reversed frames Curve(revframe) Or something Sent from my iPad On 16 Nov 2014, at 00:42, Gary Jaeger g...@corestudio.com wrote: Thanks Ari. But I can’t do that since there is a camera move involved. Gary Jaeger //

[Nuke-users] point cloud to particles

2014-11-14 Thread Gary Jaeger
Is it possible to turn a point cloud into particles? I see that I can render an imported .abc point cloud as particles, but what if I want to apply turbulence or some other particles effect? Any ideas? Gary Jaeger // Core Studio 249 Princeton Avenue Half Moon Bay, CA 94019 650 728 7060

Re: [Nuke-users] point cloud to particles

2014-11-14 Thread Ari Rubenstein
Plug your point cloud into an emitter, set emitter velocity to 0, then apply forces like turbulence after the emitter Sent from my iPhone On Nov 14, 2014, at 7:28 PM, Gary Jaeger g...@corestudio.com wrote: Is it possible to turn a point cloud into particles? I see that I can render an

Re: [Nuke-users] point cloud to particles

2014-11-14 Thread Gary Jaeger
Thanks Ari! Gary Jaeger // Core Studio 249 Princeton Avenue Half Moon Bay, CA 94019 650 728 7060 http://corestudio.com On Nov 14, 2014, at 4:44 PM, Ari Rubenstein a...@curvstudios.com wrote: Plug your point cloud into an emitter, set emitter velocity to 0, then apply forces like turbulence

Re: [Nuke-users] point cloud to particles

2014-11-14 Thread Ari Rubenstein
If you know the exact # of points in your cloud, you could emit that # in the emitter on 1 frame, then key the rate to 0 on next frame and thus you'll be working with exact # of related particles... just a nice method if you like Sent from my iPhone On Nov 14, 2014, at 7:48 PM, Gary Jaeger

Re: [Nuke-users] point cloud to particles

2014-11-14 Thread Gary Jaeger
Cool, I’ll try that. I don’t know the exact number but I can do some trial and error. Looks like I’ll be getting a crash course in nuke particles. Gary Jaeger // Core Studio 249 Princeton Avenue Half Moon Bay, CA 94019 650 728 7060 http://corestudio.com On Nov 14, 2014, at 4:52 PM, Ari