The base stat browser menu is neat!
A couple months ago I discussed improvements to damage calculation and
couldn't decide on handling max stats. I'm happy with the way you've
done this (though I think I'll split the attack stat up into two
field, eg. Attacker Max Stat and HP. That'll make it
Thank goodness! I dragged my feet long enough. I am going to add all
the other debug menus to this too.
On 6 December 2012 06:48, subvers...@hamsterrepublic.com wrote:
james
2012-12-05 09:48:25 -0800 (Wed, 05 Dec 2012)
378
Remove the F8 and F9 debug keys for manipulating gen() and gmap()
Since this will be the main debug key, perhaps I should change this to
something easier to find, like F2, and shuffle the other keys around a
bit. I wonder how many people use quick saving/loading.
On 8 December 2012 23:30, Ralph Versteegen teeem...@gmail.com wrote:
Thank goodness! I dragged my
I am ready attached to F2/F3 for quicksave and quickload.
However, I am not attached to any of the other F-keys so shuffle them
around as you see fit. I think F6 and F7 should be remove entirely, I
don't find them useful in their current form at all.
And honestly, I guess I could get used to
I am glad you like it :)
I am confused about what you mean by splitting the attack stat. Can you
explain?
As for increasing the number of stats, I was thinking that switching to
reload format would help. That way we could store base attack stat in
some slightly more structured way, rather
I thought the meaning of 'splitting the attack stat' was to reduce the
number of enumerated values; to have only two related options in base stat,
'attacker stat' and 'target stat', with the selection of which stat to use
in a separate field.
On Sun, Dec 9, 2012 at 12:48 PM, James Paige
Oh, yeah, that makes perfect sense. I am on the trolly now!
---
James
On Sun, Dec 09, 2012 at 01:03:01PM +1030, David Gowers wrote:
I thought the meaning of 'splitting the attack stat' was to reduce the
number of enumerated values; to have only two related options in base
stat,
james
2012-12-08 20:38:05 -0800 (Sat, 08 Dec 2012)
193
Create the heroes.reld lump
Currently contains nothing but names.
It is not read yet, just saved.
heroes.reld and gamename.dt0 can be saved in parallel for a while. (maybe even
in beelzebufo?)
---
U wip/loading.bi
U wip/loading.rbas
On Sat, Dec 08, 2012 at 08:38:06PM -0800, subvers...@hamsterrepublic.com wrote:
james
2012-12-08 20:38:05 -0800 (Sat, 08 Dec 2012)
193
Create the heroes.reld lump
Currently contains nothing but names.
It is not read yet, just saved.
heroes.reld and gamename.dt0 can be saved in parallel for
james
2012-12-08 21:07:59 -0800 (Sat, 08 Dec 2012)
57
Write more data to heroes.reld
(still not completed yet)
---
U wip/loading.bi
U wip/loading.rbas
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