[Ohrrpgce] Glitched sfxdata binary record length? (==0)

2007-07-04 Thread David Gowers
As I was reading The Art of Unix Programming (http://www.faqs.org/docs/artu/) I was struck with the idea to implement a textualizer for ohr formats -- mainly to make them more human-sensible; secondarily to assist utility development (ie. to make them more computer-sensible too :). I was very

Re: [Ohrrpgce] Glitched sfxdata binary record length? (==0)

2007-07-04 Thread S'orlok Reaves
I just verified that the latest source stores 00 00 for SFXDATA.BIN's size in BINSIZE.BIN for new games as well. --Seth --- David Gowers [EMAIL PROTECTED] wrote: As I was reading The Art of Unix Programming (http://www.faqs.org/docs/artu/) I was struck with the idea to implement a

[Ohrrpgce] SVN: teeemcee/1181 Add total experience, set experience, experience to next level, e

2007-07-04 Thread subversion
teeemcee 2007-07-04 03:49:15 -0700 (Wed, 04 Jul 2007) 193 Add total experience, set experience, experience to next level, experience to level And a couple small fixes Do stat caps work? The code in updatestatslevelup doesn't look right to me. --- U wip/bmodsubs.bas U wip/docs/plotdict.xml U

Re: [Ohrrpgce] SVN: teeemcee/1181 Add total experience, set experience, experience to next level, e

2007-07-04 Thread Kizul Emeraldfire
On 7/4/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: teeemcee 2007-07-04 03:49:15 -0700 (Wed, 04 Jul 2007) 193 Add total experience, set experience, experience to next level, experience to level And a couple small fixes Do stat caps work? The code in updatestatslevelup doesn't look right to

Re: [Ohrrpgce] [Bug 372] segmentation fault on 11025 hz MP3 files (music_sdl)

2007-07-04 Thread Simon Bradley
On 7/3/07, James Paige [EMAIL PROTECTED] wrote: On Tue, Jul 03, 2007 at 10:41:20PM +0100, Simon Bradley wrote: On 7/3/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=372 --- Comment #9 from [EMAIL PROTECTED]

Re: [Ohrrpgce] Glitched sfxdata binary record length? (==0)

2007-07-04 Thread Ralph Versteegen
On 7/4/07, S'orlok Reaves [EMAIL PROTECTED] wrote: I just verified that the latest source stores 00 00 for SFXDATA.BIN's size in BINSIZE.BIN for new games as well. --Seth --- David Gowers [EMAIL PROTECTED] wrote: As I was reading The Art of Unix Programming