Re: [Ohrrpgce] Plan for bigger walkabouts

2009-10-30 Thread Kizul Emeraldfire
On Wed, Oct 28, 2009 at 11:59, James Paige b...@hamsterrepublic.com wrote: After Lucier posted this mockup: http://i658.photobucket.com/albums/uu304/rlb1626/genesis0055.png I wrote this plan: http://gilgamesh.hamsterrepublic.com/wiki/ohrrpgce/index.php/Plan_for_bigger_walkabouts And when

[Ohrrpgce] [Bug 672] In editor context help?

2009-10-30 Thread bugzilla-daemon
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=672 --- Comment #6 from Bob the Hamster b...@hamsterrepublic.com 2009-10-30 08:26:12 PDT --- (In reply to comment #4) If I have some additions/corrections, should I just email you the updated ohrhelp folder? Sure. just zip it up and

Re: [Ohrrpgce] Plan for bigger walkabouts

2009-10-30 Thread James Paige
On Fri, Oct 30, 2009 at 08:20:11AM -0500, Kizul Emeraldfire wrote: On Wed, Oct 28, 2009 at 11:59, James Paige b...@hamsterrepublic.com wrote: After Lucier posted this mockup: http://i658.photobucket.com/albums/uu304/rlb1626/genesis0055.png I wrote this plan:

[Ohrrpgce] SVN: james/3022 convert itemstr GOSUB into items_menu_itemstr() SUB

2009-10-30 Thread subversion
james 2009-10-30 10:14:08 -0700 (Fri, 30 Oct 2009) 94 convert itemstr GOSUB into items_menu_itemstr() SUB Also renamed items() SUB to items_menu() --- U wip/game.bas U wip/game_udts.bi U wip/menustuf.bas U wip/menustuf.bi ___ Ohrrpgce mailing

[Ohrrpgce] SVN: teeemcee/3023 No need to use stdcall under windows.

2009-10-30 Thread subversion
teeemcee 2009-10-30 10:44:53 -0700 (Fri, 30 Oct 2009) 37 No need to use stdcall under windows. --- U wip/gfx.bi ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org

[Ohrrpgce] SDL_mixer

2009-10-30 Thread James Paige
I noticed that the official SDL_mixer prebuilt dll's for Windows were re-uploaded on 2009-10-26. I think they may have fixed whatever was completely broken about them before (but I don't have a Windows box free to test this theory right now) --- James

Re: [Ohrrpgce] SDL_mixer

2009-10-30 Thread Ralph Versteegen
2009/10/31 James Paige b...@hamsterrepublic.com: I noticed that the official SDL_mixer prebuilt dll's for Windows were re-uploaded on 2009-10-26. I think they may have fixed whatever was completely broken about them before (but I don't have a Windows box free to test this theory right now)

[Ohrrpgce] SVN: james/3024 Convert autosort GOSUB block into items_menu_autosort() SUB

2009-10-30 Thread subversion
james 2009-10-30 11:12:11 -0700 (Fri, 30 Oct 2009) 60 Convert autosort GOSUB block into items_menu_autosort() SUB --- U wip/menustuf.bas ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org

Re: [Ohrrpgce] Plan for bigger walkabouts

2009-10-30 Thread James Paige
On Fri, Oct 30, 2009 at 03:59:59PM -0500, Kizul Emeraldfire wrote: On Fri, Oct 30, 2009 at 10:31, James Paige b...@hamsterrepublic.com That is something we want to allow in the future, but this plan seemed quick and easy, whereas user-defined sizes is harder, and will take more

[Ohrrpgce] SVN: james/3025 split off some of the item-using code in the item menu

2009-10-30 Thread subversion
james 2009-10-30 14:26:12 -0700 (Fri, 30 Oct 2009) 175 split off some of the item-using code in the item menu into use_item_in_slot() sub. This code is still all tangled up with the item menu. untangling it is an ongoing process. --- U wip/game_udts.bi U wip/menustuf.bas

Re: [Ohrrpgce] Plan for bigger walkabouts

2009-10-30 Thread Mike Caron
It occurs to me that custom sized tile sets (and thus, maps) are not that far away. What needs to be done: - The tile map format needs to be overhauled, so that each tile is expanded to 16 bits, so we have enough room for tile sets with more tiles. - All the places where the current tile size

Re: [Ohrrpgce] Plan for bigger walkabouts

2009-10-30 Thread dan155424
Well, with 32x40 you could just draw your sprites at 20x30. Nothing would force you to use the extra pixels around the edge. And walls would not matter. For this plan, all NPCs would still act like they were 20x20 for purposes of walls and movement regardless of what their actual size

Re: [Ohrrpgce] Plan for bigger walkabouts

2009-10-30 Thread James Paige
On Fri, Oct 30, 2009 at 09:57:38PM +, dan155...@msn.com wrote: Well, with 32x40 you could just draw your sprites at 20x30. Nothing would force you to use the extra pixels around the edge. And walls would not matter. For this plan, all NPCs would still act like they were 20x20

[Ohrrpgce] SVN: pkmnfrk/3026 New information! Now, ALL RELOAD nodes can bear children, even if they c

2009-10-30 Thread subversion
pkmnfrk 2009-10-30 17:00:44 -0700 (Fri, 30 Oct 2009) 368 New information! Now, ALL RELOAD nodes can bear children, even if they contain a value of their own! This is less useful than it sounds, but it was easy enough to do. The rough equivalent of this would be the following XML markup: foo

[Ohrrpgce] SVN: james/3027 Re-wrote the inventory menu to split apart the entangled code

2009-10-30 Thread subversion
james 2009-10-30 18:18:37 -0700 (Fri, 30 Oct 2009) 702 Re-wrote the inventory menu to split apart the entangled code for the main inventory menu, and the hero target picker. Some cosmetic changes to the picker have been made: * For cure items, shows the name of your HP or MP stat * For stat bonus

[Ohrrpgce] SVN: james/3028 Minor cleanup to use_item_in_slot()

2009-10-30 Thread subversion
james 2009-10-30 18:36:14 -0700 (Fri, 30 Oct 2009) 36 Minor cleanup to use_item_in_slot() --- U wip/menustuf.bas ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org

[Ohrrpgce] SVN: james/3029 items_menu() SUB no longer depends on REMEMBERSTATE/RETRIEVESTATE

2009-10-30 Thread subversion
james 2009-10-30 18:50:46 -0700 (Fri, 30 Oct 2009) 66 items_menu() SUB no longer depends on REMEMBERSTATE/RETRIEVESTATE --- U wip/game_udts.bi U wip/menustuf.bas ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org

[Ohrrpgce] SVN: james/3030 Remove the unused atktemp() buffer from use_item_in_slot()

2009-10-30 Thread subversion
james 2009-10-30 18:59:32 -0700 (Fri, 30 Oct 2009) 134 Remove the unused atktemp() buffer from use_item_in_slot() And replace the atktemp() buffer in chkOOBcure() with an AttackData object --- U wip/menustuf.bas ___ Ohrrpgce mailing list

[Ohrrpgce] SVN: james/3031 convert oobcure() to use AttackData instead of a buffer

2009-10-30 Thread subversion
james 2009-10-30 19:22:22 -0700 (Fri, 30 Oct 2009) 56 convert oobcure() to use AttackData instead of a buffer --- U wip/menustuf.bas ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org

[Ohrrpgce] SVN: james/3032 Convert itcontrol GOSUB block into items_menu_control() SUB

2009-10-30 Thread subversion
james 2009-10-30 20:05:18 -0700 (Fri, 30 Oct 2009) 159 Convert itcontrol GOSUB block into items_menu_control() SUB Fixed a couple cosmetic bugs with item menu PageUp/PageDown support. Removed unused atkIDs() cache --- U wip/game_udts.bi U wip/menustuf.bas U wip/menustuf.bi

Re: [Ohrrpgce] Plan for bigger walkabouts

2009-10-30 Thread David Gowers
I just posted a scheme over at http://gilgamesh.hamsterrepublic.com/wiki/ohrrpgce/index.php/Talk:Plan_for_raising_sprite_frame_limits Which might be pertinent ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org