On Wed, Oct 28, 2009 at 11:59, James Paige b...@hamsterrepublic.com wrote:
After Lucier posted this mockup:
http://i658.photobucket.com/albums/uu304/rlb1626/genesis0055.png
I wrote this plan:
http://gilgamesh.hamsterrepublic.com/wiki/ohrrpgce/index.php/Plan_for_bigger_walkabouts
And when
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=672
--- Comment #6 from Bob the Hamster b...@hamsterrepublic.com 2009-10-30
08:26:12 PDT ---
(In reply to comment #4)
If I have some additions/corrections, should I just email you
the updated ohrhelp folder?
Sure. just zip it up and
On Fri, Oct 30, 2009 at 08:20:11AM -0500, Kizul Emeraldfire wrote:
On Wed, Oct 28, 2009 at 11:59, James Paige b...@hamsterrepublic.com
wrote:
After Lucier posted this mockup:
http://i658.photobucket.com/albums/uu304/rlb1626/genesis0055.png
I wrote this plan:
james
2009-10-30 10:14:08 -0700 (Fri, 30 Oct 2009)
94
convert itemstr GOSUB into items_menu_itemstr() SUB
Also renamed items() SUB to items_menu()
---
U wip/game.bas
U wip/game_udts.bi
U wip/menustuf.bas
U wip/menustuf.bi
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teeemcee
2009-10-30 10:44:53 -0700 (Fri, 30 Oct 2009)
37
No need to use stdcall under windows.
---
U wip/gfx.bi
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I noticed that the official SDL_mixer prebuilt dll's for Windows were
re-uploaded on 2009-10-26. I think they may have fixed whatever was
completely broken about them before (but I don't have a Windows box
free to test this theory right now)
---
James
2009/10/31 James Paige b...@hamsterrepublic.com:
I noticed that the official SDL_mixer prebuilt dll's for Windows were
re-uploaded on 2009-10-26. I think they may have fixed whatever was
completely broken about them before (but I don't have a Windows box
free to test this theory right now)
james
2009-10-30 11:12:11 -0700 (Fri, 30 Oct 2009)
60
Convert autosort GOSUB block into items_menu_autosort() SUB
---
U wip/menustuf.bas
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On Fri, Oct 30, 2009 at 03:59:59PM -0500, Kizul Emeraldfire wrote:
On Fri, Oct 30, 2009 at 10:31, James Paige b...@hamsterrepublic.com
That is something we want to allow in the future, but this plan seemed
quick and easy, whereas user-defined sizes is harder, and will take more
james
2009-10-30 14:26:12 -0700 (Fri, 30 Oct 2009)
175
split off some of the item-using code in the item menu
into use_item_in_slot() sub. This code is still all
tangled up with the item menu. untangling it is an
ongoing process.
---
U wip/game_udts.bi
U wip/menustuf.bas
It occurs to me that custom sized tile sets (and thus, maps) are not that far
away. What needs to be done:
- The tile map format needs to be overhauled, so that each tile is expanded to
16 bits, so we have enough room for tile sets with more tiles.
- All the places where the current tile size
Well, with 32x40 you could just draw your sprites at 20x30. Nothing
would force you to use the extra pixels around the edge. And walls would
not matter. For this plan, all NPCs would still act like they were 20x20
for purposes of walls and movement regardless of what their actual size
On Fri, Oct 30, 2009 at 09:57:38PM +, dan155...@msn.com wrote:
Well, with 32x40 you could just draw your sprites at 20x30. Nothing
would force you to use the extra pixels around the edge. And walls would
not matter. For this plan, all NPCs would still act like they were 20x20
pkmnfrk
2009-10-30 17:00:44 -0700 (Fri, 30 Oct 2009)
368
New information! Now, ALL RELOAD nodes can bear children, even if they contain
a value of their own!
This is less useful than it sounds, but it was easy enough to do. The rough
equivalent of this would be the following XML markup:
foo
james
2009-10-30 18:18:37 -0700 (Fri, 30 Oct 2009)
702
Re-wrote the inventory menu to split apart the entangled code
for the main inventory menu, and the hero target picker.
Some cosmetic changes to the picker have been made:
* For cure items, shows the name of your HP or MP stat
* For stat bonus
james
2009-10-30 18:36:14 -0700 (Fri, 30 Oct 2009)
36
Minor cleanup to use_item_in_slot()
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james
2009-10-30 18:50:46 -0700 (Fri, 30 Oct 2009)
66
items_menu() SUB no longer depends on REMEMBERSTATE/RETRIEVESTATE
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james
2009-10-30 18:59:32 -0700 (Fri, 30 Oct 2009)
134
Remove the unused atktemp() buffer from use_item_in_slot()
And replace the atktemp() buffer in chkOOBcure() with an AttackData object
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james
2009-10-30 19:22:22 -0700 (Fri, 30 Oct 2009)
56
convert oobcure() to use AttackData instead of a buffer
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james
2009-10-30 20:05:18 -0700 (Fri, 30 Oct 2009)
159
Convert itcontrol GOSUB block into items_menu_control() SUB
Fixed a couple cosmetic bugs with item menu PageUp/PageDown support.
Removed unused atkIDs() cache
---
U wip/game_udts.bi
U wip/menustuf.bas
U wip/menustuf.bi
I just posted a scheme over at
http://gilgamesh.hamsterrepublic.com/wiki/ohrrpgce/index.php/Talk:Plan_for_raising_sprite_frame_limits
Which might be pertinent
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