On Fri, Jan 21, 2011 at 6:07 AM, Ralph Versteegen teeem...@gmail.com wrote:
On 21 January 2011 14:31, James Paige b...@hamsterrepublic.com wrote:
On Thu, Jan 20, 2011 at 05:21:38PM -0800, subvers...@hamsterrepublic.com
wrote:
--- tmp/james-25-old 2011-01-20 17:21:38.0 -0800
+++
teeemcee
2011-01-21 03:59:09 -0800 (Fri, 21 Jan 2011)
55
Add bcommon.bas: Game+Custom common battle code module.
---
U wip/Makefile
U wip/SConscript
U wip/bmod.bas
U wip/makeedit.bat
U wip/makeedit.sh
U wip/makegame.bat
U wip/makegame.sh
U wip/menus.bas
teeemcee
2011-01-21 03:59:41 -0800 (Fri, 21 Jan 2011)
75
Don't draw the enemy/attack preview in certain enemy/attack editor submenus
---
U wip/flexmenu.bas
U wip/subs.bas
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teeemcee
2011-01-21 03:59:27 -0800 (Fri, 21 Jan 2011)
67
relump was not compiling on Windows (os_windows.bas used debuginfo)
---
U wip/relump.bas
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teeemcee
2011-01-21 03:59:56 -0800 (Fri, 21 Jan 2011)
94
Add simple editor when you press Enter on an elemental failure condition
(percent_cond_editor)
---
U wip/customsubs.bas
U wip/customsubs.bi
U wip/flexmenu.bas
U wip/ohrhelp/attack_elementfail.txt
I wanted to add some more detailed options to the equipment+hero
elemental resist merging formula. But like I said earlier, we can't
hope to cover every reasonable possibility -- eventually we'll add an
option to use a script in lieu of that -- so I don't want to
overcomplicate things. So I want
teeemcee
2011-01-21 05:48:16 -0800 (Fri, 21 Jan 2011)
73
Fix bug 875: Damage MP + Reset target stat bits combination is broken
---
U wip/bmodsubs.bas
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teeemcee
2011-01-21 05:48:34 -0800 (Fri, 21 Jan 2011)
215
Remove obsolete Damage MP bit (only when loading in Custom; Game still
understands the bit).
It's funny how performing two upgrades on the same data at once requires more
lines of code than doing each separately...
---
U wip/common.bas
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=875
Ralph Versteegen teeem...@gmail.com changed:
What|Removed |Added
Status|NEW |RESOLVED
teeemcee
2011-01-21 06:17:27 -0800 (Fri, 21 Jan 2011)
331
Argh, totally stuffed up last commit: forgot to actually use fix_stun
fix_dam_mp variables.
And sometimes you should just use GOTO instead of a mess of CONTINUE FORs. I
mean, I was 100% aware of those CONTINUE FORs, and yet I still
teeemcee
2011-01-21 06:46:11 -0800 (Fri, 21 Jan 2011)
292
Well, while I'm at it, I might as well combine the fixAttackElementFails
upgrade with the other two attack upgrades. Cuts 2 seconds off full SoJ upgrade
time
And anyway, it makes far more sense to combine two upgrades that were added a
From: subvers...@hamsterrepublic.com
Sent: Friday, January 21, 2011 8:17 AM
To: ohrrpgce@lists.motherhamster.org
Subject: [Ohrrpgce] SVN: teeemcee/4132 Argh, totally stuffed up last commit:
forgot to actually use fix_stun
teeemcee
2011-01-21 06:17:27 -0800 (Fri, 21 Jan 2011)
331
Argh,
teeemcee
2011-01-21 07:47:44 -0800 (Fri, 21 Jan 2011)
129
~30x faster textbox portrait palette initialisation, and don't perform it at
all in Game. SoJ 2005 now upgrades in half the time!
---
U wip/common.bas
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I noticed that when a hero jumps, they jump towards the right instead
of the left as they are meant to. Now, the battle animation code is
one of the only parts of the source code which I have never done more
than divert my eyes away from, so I definitely don't want to attempt
to fix this. However,
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=876
--- Comment #5 from Bob the Hamster b...@hamsterrepublic.com 2011-01-21
08:34:00 PST ---
(In reply to comment #4)
Wait a minute, U not only spoke, but he's actually an OHR user?
Yep. Appears to be working on a game. I am impressed
On Sat, Jan 22, 2011 at 01:04:31AM +1300, Ralph Versteegen wrote:
I wanted to add some more detailed options to the equipment+hero
elemental resist merging formula. But like I said earlier, we can't
hope to cover every reasonable possibility -- eventually we'll add an
option to use a script in
On Fri, Jan 21, 2011 at 06:17:27AM -0800, subvers...@hamsterrepublic.com wrote:
teeemcee
2011-01-21 06:17:27 -0800 (Fri, 21 Jan 2011)
331
Argh, totally stuffed up last commit: forgot to actually use fix_stun
fix_dam_mp variables.
And sometimes you should just use GOTO instead of a mess of
On Fri, Jan 21, 2011 at 07:47:44AM -0800, subvers...@hamsterrepublic.com wrote:
teeemcee
2011-01-21 07:47:44 -0800 (Fri, 21 Jan 2011)
129
~30x faster textbox portrait palette initialisation, and don't perform it at
all in Game. SoJ 2005 now upgrades in half the time!
Nice!
---
James
On Sat, Jan 22, 2011 at 05:30:38AM +1300, Ralph Versteegen wrote:
I noticed that when a hero jumps, they jump towards the right instead
of the left as they are meant to. Now, the battle animation code is
one of the only parts of the source code which I have never done more
than divert my eyes
On 22 January 2011 06:13, James Paige b...@hamsterrepublic.com wrote:
On Sat, Jan 22, 2011 at 01:04:31AM +1300, Ralph Versteegen wrote:
I wanted to add some more detailed options to the equipment+hero
elemental resist merging formula. But like I said earlier, we can't
hope to cover every
On 22 January 2011 06:17, James Paige b...@hamsterrepublic.com wrote:
On Fri, Jan 21, 2011 at 07:47:44AM -0800, subvers...@hamsterrepublic.com
wrote:
teeemcee
2011-01-21 07:47:44 -0800 (Fri, 21 Jan 2011)
129
~30x faster textbox portrait palette initialisation, and don't perform it at
all
On 22 January 2011 03:55, Jay Tennant hierand...@crazyleafgames.com wrote:
From: subvers...@hamsterrepublic.com
Sent: Friday, January 21, 2011 8:17 AM
To: ohrrpgce@lists.motherhamster.org
Subject: [Ohrrpgce] SVN: teeemcee/4132 Argh, totally stuffed up last commit:
forgot to actually use
On Fri, Jan 21, 2011 at 3:59 AM, subvers...@hamsterrepublic.com wrote:
teeemcee
2011-01-21 03:59:09 -0800 (Fri, 21 Jan 2011)
55
Add bcommon.bas: Game+Custom common battle code module.
---
U wip/Makefile
U wip/SConscript
U wip/bmod.bas
U wip/makeedit.bat
U wip/makeedit.sh
U
On 22 January 2011 08:27, James Paige b...@hamsterrepublic.com wrote:
On Fri, Jan 21, 2011 at 3:59 AM, subvers...@hamsterrepublic.com wrote:
teeemcee
2011-01-21 03:59:09 -0800 (Fri, 21 Jan 2011)
55
Add bcommon.bas: Game+Custom common battle code module.
---
U wip/Makefile
U
teeemcee
2011-01-21 15:14:49 -0800 (Fri, 21 Jan 2011)
37
Forgot to add bcommon.bas, bcommon.bi
---
A wip/bcommon.bas
A wip/bcommon.bi
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how do i help edit ohrrpgce
On Fri, Jan 21, 2011 at 6:14 PM, subvers...@hamsterrepublic.com wrote:
teeemcee
2011-01-21 15:14:49 -0800 (Fri, 21 Jan 2011)
37
Forgot to add bcommon.bas, bcommon.bi
---
A wip/bcommon.bas
A wip/bcommon.bi
___
how do i help program ohrrpgce?
On Fri, Jan 21, 2011 at 6:12 PM, Ralph Versteegen teeem...@gmail.comwrote:
On 22 January 2011 08:27, James Paige b...@hamsterrepublic.com wrote:
On Fri, Jan 21, 2011 at 3:59 AM, subvers...@hamsterrepublic.com
wrote:
teeemcee
2011-01-21 03:59:09 -0800
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