Re: [Ohrrpgce] SVN: james changed revision 25 log comment by james

2011-01-21 Thread Simon Bradley
On Fri, Jan 21, 2011 at 6:07 AM, Ralph Versteegen teeem...@gmail.com wrote: On 21 January 2011 14:31, James Paige b...@hamsterrepublic.com wrote: On Thu, Jan 20, 2011 at 05:21:38PM -0800, subvers...@hamsterrepublic.com wrote: --- tmp/james-25-old  2011-01-20 17:21:38.0 -0800 +++

[Ohrrpgce] SVN: teeemcee/4126 Add bcommon.bas: Game+Custom common battle code module.

2011-01-21 Thread subversion
teeemcee 2011-01-21 03:59:09 -0800 (Fri, 21 Jan 2011) 55 Add bcommon.bas: Game+Custom common battle code module. --- U wip/Makefile U wip/SConscript U wip/bmod.bas U wip/makeedit.bat U wip/makeedit.sh U wip/makegame.bat U wip/makegame.sh U wip/menus.bas

[Ohrrpgce] SVN: teeemcee/4128 Don't draw the enemy/attack preview in certain enemy/attack editor subme

2011-01-21 Thread subversion
teeemcee 2011-01-21 03:59:41 -0800 (Fri, 21 Jan 2011) 75 Don't draw the enemy/attack preview in certain enemy/attack editor submenus --- U wip/flexmenu.bas U wip/subs.bas ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org

[Ohrrpgce] SVN: teeemcee/4127 relump was not compiling on Windows (os_windows.bas used debuginfo)

2011-01-21 Thread subversion
teeemcee 2011-01-21 03:59:27 -0800 (Fri, 21 Jan 2011) 67 relump was not compiling on Windows (os_windows.bas used debuginfo) --- U wip/relump.bas ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org

[Ohrrpgce] SVN: teeemcee/4129 Add simple editor when you press Enter on an elemental failure condition

2011-01-21 Thread subversion
teeemcee 2011-01-21 03:59:56 -0800 (Fri, 21 Jan 2011) 94 Add simple editor when you press Enter on an elemental failure condition (percent_cond_editor) --- U wip/customsubs.bas U wip/customsubs.bi U wip/flexmenu.bas U wip/ohrhelp/attack_elementfail.txt

[Ohrrpgce] More options for elemental resist merging formulas

2011-01-21 Thread Ralph Versteegen
I wanted to add some more detailed options to the equipment+hero elemental resist merging formula. But like I said earlier, we can't hope to cover every reasonable possibility -- eventually we'll add an option to use a script in lieu of that -- so I don't want to overcomplicate things. So I want

[Ohrrpgce] SVN: teeemcee/4130 Fix bug 875: Damage MP + Reset target stat bits combination is broke

2011-01-21 Thread subversion
teeemcee 2011-01-21 05:48:16 -0800 (Fri, 21 Jan 2011) 73 Fix bug 875: Damage MP + Reset target stat bits combination is broken --- U wip/bmodsubs.bas ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org

[Ohrrpgce] SVN: teeemcee/4131 Remove obsolete Damage MP bit (only when loading in Custom; Game still u

2011-01-21 Thread subversion
teeemcee 2011-01-21 05:48:34 -0800 (Fri, 21 Jan 2011) 215 Remove obsolete Damage MP bit (only when loading in Custom; Game still understands the bit). It's funny how performing two upgrades on the same data at once requires more lines of code than doing each separately... --- U wip/common.bas

[Ohrrpgce] [Bug 875] Damage MP + Reset target stat bits combination is broken

2011-01-21 Thread bugzilla-daemon
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=875 Ralph Versteegen teeem...@gmail.com changed: What|Removed |Added Status|NEW |RESOLVED

[Ohrrpgce] SVN: teeemcee/4132 Argh, totally stuffed up last commit: forgot to actually use fix_stun

2011-01-21 Thread subversion
teeemcee 2011-01-21 06:17:27 -0800 (Fri, 21 Jan 2011) 331 Argh, totally stuffed up last commit: forgot to actually use fix_stun fix_dam_mp variables. And sometimes you should just use GOTO instead of a mess of CONTINUE FORs. I mean, I was 100% aware of those CONTINUE FORs, and yet I still

[Ohrrpgce] SVN: teeemcee/4133 Well, while I'm at it, I might as well combine the fixAttackElementFails

2011-01-21 Thread subversion
teeemcee 2011-01-21 06:46:11 -0800 (Fri, 21 Jan 2011) 292 Well, while I'm at it, I might as well combine the fixAttackElementFails upgrade with the other two attack upgrades. Cuts 2 seconds off full SoJ upgrade time And anyway, it makes far more sense to combine two upgrades that were added a

Re: [Ohrrpgce] SVN: teeemcee/4132 Argh, totally stuffed up last commit: forgot to actually use fix_stun

2011-01-21 Thread Jay Tennant
From: subvers...@hamsterrepublic.com Sent: Friday, January 21, 2011 8:17 AM To: ohrrpgce@lists.motherhamster.org Subject: [Ohrrpgce] SVN: teeemcee/4132 Argh, totally stuffed up last commit: forgot to actually use fix_stun teeemcee 2011-01-21 06:17:27 -0800 (Fri, 21 Jan 2011) 331 Argh,

[Ohrrpgce] SVN: teeemcee/4134 ~30x faster textbox portrait palette initialisation, and don't perform i

2011-01-21 Thread subversion
teeemcee 2011-01-21 07:47:44 -0800 (Fri, 21 Jan 2011) 129 ~30x faster textbox portrait palette initialisation, and don't perform it at all in Game. SoJ 2005 now upgrades in half the time! --- U wip/common.bas ___ Ohrrpgce mailing list

[Ohrrpgce] Jump animation bug

2011-01-21 Thread Ralph Versteegen
I noticed that when a hero jumps, they jump towards the right instead of the left as they are meant to. Now, the battle animation code is one of the only parts of the source code which I have never done more than divert my eyes away from, so I definitely don't want to attempt to fix this. However,

[Ohrrpgce] [Bug 876] Multiple copies of the last enemy appear in the enemy editor

2011-01-21 Thread bugzilla-daemon
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=876 --- Comment #5 from Bob the Hamster b...@hamsterrepublic.com 2011-01-21 08:34:00 PST --- (In reply to comment #4) Wait a minute, U not only spoke, but he's actually an OHR user? Yep. Appears to be working on a game. I am impressed

Re: [Ohrrpgce] More options for elemental resist merging formulas

2011-01-21 Thread James Paige
On Sat, Jan 22, 2011 at 01:04:31AM +1300, Ralph Versteegen wrote: I wanted to add some more detailed options to the equipment+hero elemental resist merging formula. But like I said earlier, we can't hope to cover every reasonable possibility -- eventually we'll add an option to use a script in

Re: [Ohrrpgce] SVN: teeemcee/4132 Argh, totally stuffed up last commit: forgot to actually use fix_stun

2011-01-21 Thread James Paige
On Fri, Jan 21, 2011 at 06:17:27AM -0800, subvers...@hamsterrepublic.com wrote: teeemcee 2011-01-21 06:17:27 -0800 (Fri, 21 Jan 2011) 331 Argh, totally stuffed up last commit: forgot to actually use fix_stun fix_dam_mp variables. And sometimes you should just use GOTO instead of a mess of

Re: [Ohrrpgce] SVN: teeemcee/4134 ~30x faster textbox portrait palette initialisation, and don't perform i

2011-01-21 Thread James Paige
On Fri, Jan 21, 2011 at 07:47:44AM -0800, subvers...@hamsterrepublic.com wrote: teeemcee 2011-01-21 07:47:44 -0800 (Fri, 21 Jan 2011) 129 ~30x faster textbox portrait palette initialisation, and don't perform it at all in Game. SoJ 2005 now upgrades in half the time! Nice! --- James

Re: [Ohrrpgce] Jump animation bug

2011-01-21 Thread James Paige
On Sat, Jan 22, 2011 at 05:30:38AM +1300, Ralph Versteegen wrote: I noticed that when a hero jumps, they jump towards the right instead of the left as they are meant to. Now, the battle animation code is one of the only parts of the source code which I have never done more than divert my eyes

Re: [Ohrrpgce] More options for elemental resist merging formulas

2011-01-21 Thread Ralph Versteegen
On 22 January 2011 06:13, James Paige b...@hamsterrepublic.com wrote: On Sat, Jan 22, 2011 at 01:04:31AM +1300, Ralph Versteegen wrote: I wanted to add some more detailed options to the equipment+hero elemental resist merging formula. But like I said earlier, we can't hope to cover every

Re: [Ohrrpgce] SVN: teeemcee/4134 ~30x faster textbox portrait palette initialisation, and don't perform i

2011-01-21 Thread Ralph Versteegen
On 22 January 2011 06:17, James Paige b...@hamsterrepublic.com wrote: On Fri, Jan 21, 2011 at 07:47:44AM -0800, subvers...@hamsterrepublic.com wrote: teeemcee 2011-01-21 07:47:44 -0800 (Fri, 21 Jan 2011) 129 ~30x faster textbox portrait palette initialisation, and don't perform it at all

Re: [Ohrrpgce] SVN: teeemcee/4132 Argh, totally stuffed up last commit: forgot to actually use fix_stun

2011-01-21 Thread Ralph Versteegen
On 22 January 2011 03:55, Jay Tennant hierand...@crazyleafgames.com wrote: From: subvers...@hamsterrepublic.com Sent: Friday, January 21, 2011 8:17 AM To: ohrrpgce@lists.motherhamster.org Subject: [Ohrrpgce] SVN: teeemcee/4132 Argh, totally stuffed up last commit: forgot to actually use

Re: [Ohrrpgce] SVN: teeemcee/4126 Add bcommon.bas: Game+Custom common battle code module.

2011-01-21 Thread James Paige
On Fri, Jan 21, 2011 at 3:59 AM, subvers...@hamsterrepublic.com wrote: teeemcee 2011-01-21 03:59:09 -0800 (Fri, 21 Jan 2011) 55 Add bcommon.bas: Game+Custom common battle code module. --- U   wip/Makefile U   wip/SConscript U   wip/bmod.bas U   wip/makeedit.bat U   wip/makeedit.sh U  

Re: [Ohrrpgce] SVN: teeemcee/4126 Add bcommon.bas: Game+Custom common battle code module.

2011-01-21 Thread Ralph Versteegen
On 22 January 2011 08:27, James Paige b...@hamsterrepublic.com wrote: On Fri, Jan 21, 2011 at 3:59 AM,  subvers...@hamsterrepublic.com wrote: teeemcee 2011-01-21 03:59:09 -0800 (Fri, 21 Jan 2011) 55 Add bcommon.bas: Game+Custom common battle code module. --- U   wip/Makefile U  

[Ohrrpgce] SVN: teeemcee/4136 Forgot to add bcommon.bas, bcommon.bi

2011-01-21 Thread subversion
teeemcee 2011-01-21 15:14:49 -0800 (Fri, 21 Jan 2011) 37 Forgot to add bcommon.bas, bcommon.bi --- A wip/bcommon.bas A wip/bcommon.bi ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org

Re: [Ohrrpgce] SVN: teeemcee/4136 Forgot to add bcommon.bas, bcommon.bi

2011-01-21 Thread james taylor
how do i help edit ohrrpgce On Fri, Jan 21, 2011 at 6:14 PM, subvers...@hamsterrepublic.com wrote: teeemcee 2011-01-21 15:14:49 -0800 (Fri, 21 Jan 2011) 37 Forgot to add bcommon.bas, bcommon.bi --- A wip/bcommon.bas A wip/bcommon.bi ___

Re: [Ohrrpgce] SVN: teeemcee/4126 Add bcommon.bas: Game+Custom common battle code module.

2011-01-21 Thread james taylor
how do i help program ohrrpgce? On Fri, Jan 21, 2011 at 6:12 PM, Ralph Versteegen teeem...@gmail.comwrote: On 22 January 2011 08:27, James Paige b...@hamsterrepublic.com wrote: On Fri, Jan 21, 2011 at 3:59 AM, subvers...@hamsterrepublic.com wrote: teeemcee 2011-01-21 03:59:09 -0800