james
2006-11-16 11:38:24 -0800 (Thu, 16 Nov 2006)
126
Walkabout sprite palettes are now autodetected from hero and NPC
data. It is slow. Thank goodness it only has to happen once.
---
A games/wander/wander.rpgdir/defpal4.bin
A games/wander/wander.rpgdir/defpal6.bin
U wip/common.bas
U
james
2006-11-17 16:32:54 -0800 (Fri, 17 Nov 2006)
243
Removed all defseg/varseg/peek/poke hackery, and replaced it with
an simpler solution, which although still hackey, is not pointer
based and is much safer. This does not fix bug 263, but it is part
of my clean-up to find the cause of that bug
teeemcee
2006-11-17 21:53:00 -0800 (Fri, 17 Nov 2006)
553
Implemented palette.bin
When you load an RPG, the MAS file is converted to the new format. Allmodex and
the backends use a RPGcolor(256) array to represent a palette
Ditched a few instances of passing a buffer to allmodex palette
teeemcee
2006-11-18 09:45:11 -0800 (Sat, 18 Nov 2006)
51
The top 16 bits of globals variables are now saved.
---
U wip/moresubs.bas
U wip/yetmore.bas
U wip/yetmore2.bas
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james
2006-11-19 15:39:21 -0800 (Sun, 19 Nov 2006)
121
fix compilation error with FB 0.15b (different scope rules caused collision
between palbuf() and palbuf() in loadpalette)
---
U wip/common.bas
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james
2006-11-25 03:30:35 -0800 (Sat, 25 Nov 2006)
89
Added two plotscripting commands to check whether or not a hero/NPC is blocked
by a wall
---
U wip/docs/plotdict.xml
U wip/game.bas
U wip/plotscr.hsd
U wip/whatsnew.txt
U wip/yetmore.bas
pkmnfrk
2006-11-27 11:36:04 -0800 (Mon, 27 Nov 2006)
915
A couple of related changes:
First, a timer feature. A timer is a count down of sorts, at the end of which
something happens (either game over, or a plotscript). It has the ability to
run during a battle, and if it runs out during such a
james
2006-12-01 16:15:32 -0800 (Fri, 01 Dec 2006)
182
Plip-Tamer: A plotscripted color-matching game that makes extensive
use of various new plotscripting features. Like Baby Bob, I might
embed this in Wandering Hamster sometime later.
---
A games/pliptamer/
A games/pliptamer/Color-Match.hss
pkmnfrk
2006-12-04 17:52:53 -0800 (Mon, 04 Dec 2006)
106
Fixing bug 274 (Ascii from string: position off by 1), and updating
whatsnew.txt for a few of my commits.
---
U wip/whatsnew.txt
U wip/yetmore.bas
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pkmnfrk
2006-12-05 21:18:58 -0800 (Tue, 05 Dec 2006)
80
now writes out a simple loop point (RPG Maker style, H6F controller) for bams.
---
U wip/bam2mid.bas
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james
2006-12-12 09:50:04 -0800 (Tue, 12 Dec 2006)
97
clarification of getheroname documentation with example on how to get the
walkabout leader's name
---
U wip/docs/plotdict.xml
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james
2006-12-20 10:14:03 -0800 (Wed, 20 Dec 2006)
40
Another fix to the nightly build script
---
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james
2006-12-20 11:45:19 -0800 (Wed, 20 Dec 2006)
86
Updated information in README-nightly.txt to reflect the current nightly build
system
---
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james
2006-12-21 16:27:46 -0800 (Thu, 21 Dec 2006)
40
typo in documentation for string compare
---
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pkmnfrk
2007-01-02 19:48:48 -0800 (Tue, 02 Jan 2007)
341
New commands for dealing with 32-bit colors (get/set color, rgb, extract
color), see the plot dict for more details.
Also, moved the RGBcolor UDT OUT of gfx.bi, and into udts.bi, where it belonged.
Also also, upgraded RGBcolor to use a
pkmnfrk
2007-01-02 20:28:21 -0800 (Tue, 02 Jan 2007)
183
Erhem, I got distracted while writing the docs, and simultaneously didn't
finish updating them, and broke them. Fixed now.
Also, fixed a latent bug in the wiki importing stylesheet.
---
U wip/docs/plotdict.xml
U wip/docs/wikiimport.xsl
james
2007-01-09 10:09:55 -0800 (Tue, 09 Jan 2007)
32
add bam2mid.exe to nightly build
---
U wip/b2m.bas
A wip/bam2mid.txt
UU wip/distrib-nightly-win.bat
A wip/make-bam2mid.bat
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james
2007-01-11 11:22:17 -0800 (Thu, 11 Jan 2007)
420
scripting command main menu, which simply brings up the main menu. I have
tested it, and it seems fine.
The code to implement it was so simple, I am puzzled as to why I did not
implement it way back when I
added the other menu-related
james
2007-01-12 14:05:12 -0800 (Fri, 12 Jan 2007)
122
Wander: New music from Cartlemmy
Menu sound effects
A rope ladder on the roof of castle flanat
Assorted other small fixes
---
A games/wander/music/
A games/wander/music/Cartlemmy - Tilde Groove (3).mid
A games/wander/music/Cartlemmy -
james
2007-01-18 15:36:02 -0800 (Thu, 18 Jan 2007)
38
fixed broken bam2mid.exe nightly build
---
U wip/distrib-nightly-win.bat
U wip/make-bam2mid.bat
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teeemcee
2007-01-18 18:18:26 -0800 (Thu, 18 Jan 2007)
450
Fixed bug 59, Vehicle mount/dismount buggy if leader is not in first slot in
party
Added some documentation for the veh() array to udts.bi, which seemed like the
best place for it
While fixing this bug, I noticed that vehicles are really
james
2007-01-22 12:08:51 -0800 (Mon, 22 Jan 2007)
74
Fix whatsnew.txt to accurately reflect the supported sound effects formats
---
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james
2007-01-24 09:28:37 -0800 (Wed, 24 Jan 2007)
73
hamsterrepublic.com: upload stable mirror to new hamsterrepublic.com host
---
U web/mirror/wiki/mirror.sh
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james
2007-01-24 09:47:42 -0800 (Wed, 24 Jan 2007)
150
Nightly WIP scripts now also upload to the new hamsterrepublic.com host. Also
fixed native2 music backend build to include audiere.dll and audwrap.dll
---
U wip/distrib-nightly-win.bat
U wip/distrib-nightly.sh
U
james
2007-01-24 11:00:10 -0800 (Wed, 24 Jan 2007)
224
It never ceases to amaze me how much DOS batch language sucks.
When a label is longer than 8 letters, the rest of the label
is quietly ignored, which was causing an infinite loop in my
most recent changes to this batch file
---
U
james
2007-01-25 10:06:49 -0800 (Thu, 25 Jan 2007)
243
Linux: fix a bug in mkdir wrapper for directories with spaces in the name. This
was breaking linux temp-dir creation, making games with spaces in the names
unloadable even since the addition of support for running multiple games
james
2007-01-25 11:22:13 -0800 (Thu, 25 Jan 2007)
158
Minor commenting and cleanup of sequential projectile attack animation.
This change does not fix bug 184, but will hopefully make it a
little easier to debug
---
U wip/bmod.bas
___
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james
2007-01-25 15:50:42 -0800 (Thu, 25 Jan 2007)
65
Fix for bug 186: Dead enemies can be attacked over and over again
---
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teeemcee
2007-01-31 19:19:50 -0800 (Wed, 31 Jan 2007)
852
Added none option to map and battle music, previous none renamed to
silence
A map with music set to none continues after a battle to play the music that it
was playing before the battle, this seemed the most logical. Victory music is
pkmnfrk
2007-02-01 20:41:36 -0800 (Thu, 01 Feb 2007)
79
Beginning fixing of weapon placement. Right now, standard (step) attacks work.
---
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pkmnfrk
2007-02-02 19:34:20 -0800 (Fri, 02 Feb 2007)
29
Oops, forgot this one before
---
U wip/const.bi
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pkmnfrk
2007-02-04 18:50:45 -0800 (Sun, 04 Feb 2007)
76
Fixing up spin animation. I hereby declare weapon animations to be fixed.
---
U wip/bmod.bas
U wip/bmod.bi
U wip/bmodsubs.bas
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pkmnfrk
2007-02-04 19:41:27 -0800 (Sun, 04 Feb 2007)
523
Custom now inserts default hand points for old games.
These points are bogus in terms of actually being on the hero's hands, BUT they
reproduce old weapon behaviour.
I've tried to minimise the damage to games that already use hand points
james
2007-02-05 08:57:23 -0800 (Mon, 05 Feb 2007)
61
stop uploading nightly source to old hamsterrepublic.com host
---
U wip/distrib-nightly.sh
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james
2007-02-06 08:27:53 -0800 (Tue, 06 Feb 2007)
65
No longer upload wiki stable copy to old hamsterrepublic.com host
---
U web/mirror/wiki/mirror.sh
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james
2007-02-06 16:08:41 -0800 (Tue, 06 Feb 2007)
129
Hspeak compiles fine with the Free Open-Source 3.0 release of
Euphoria. Removing references to the closed/commercial 2.2 version
---
U wip/distrib.bat
U wip/hspeak.exw
U wip/makehspeak.bat
___
james
2007-02-07 19:38:53 -0800 (Wed, 07 Feb 2007)
288
Mike's change to bam2mid.bas was redundant to the existing b2m.bas
but I liked it better, so I am removing b2m.bas.
* Added usage message for when bam2mid.exe is called with no arguments
* Fixed a bug where bam2mid would be confused by extra
james
2007-02-08 11:40:33 -0800 (Thu, 08 Feb 2007)
257
gfx_sdl: now fully playable
* keyboard support works, capslock and numpad still need testing.
* mouse implemented, tested, but middle and right buttons switched.
* joystick implemented, untested
* fullscreen works, no zoom yet
* only tested on
james
2007-02-08 13:41:33 -0800 (Thu, 08 Feb 2007)
68
gfx_sdl: now supports zooming, although it is rather slow right now
---
U wip/gfx_sdl.bas
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james
2007-02-08 14:26:30 -0800 (Thu, 08 Feb 2007)
113
gfx_sdl: rewrote zoom to use memcpy zoom is now about 50% faster.
zoom 2 is now the default, just like in gfx_fb
---
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teeemcee
2007-02-08 22:32:12 -0800 (Thu, 08 Feb 2007)
65
the script debug screen now shows name instead of id, more useful
---
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U wip/yetmore.bas
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teeemcee
2007-02-08 22:39:26 -0800 (Thu, 08 Feb 2007)
33
Fix FB0.15 support break in r1008
---
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james
2007-02-09 10:21:30 -0800 (Fri, 09 Feb 2007)
169
fix bug 297 (getkey hang when exiting custom)
Also cleaned up some backend code:
* removed unused io_keyispressed from all backends
* removed unused backend .bi files
---
U wip/gfx.bi
U wip/gfx_alleg.bas
D wip/gfx_alleg.bi
U
pkmnfrk
2007-02-09 17:30:34 -0800 (Fri, 09 Feb 2007)
441
Layers! Yay! In the map editor, use Ctrl-L to enable the new layers, Alt-F1/2/3
to enable/disable them quickly, and Ctrl-F1/2/3 to toggle their visibility. Use
PgUp and PgDn to switch editing layers.
Tiles drawn on layers 1 and 2 (the
james
2007-02-12 08:54:33 -0800 (Mon, 12 Feb 2007)
85
gfx_sdl: Partial fix for bug 300. No longer hangs, but now blanks screen on
getkey:(
---
U wip/allmodex.bas
U wip/allmodex.bi
U wip/gfx.bi
U wip/gfx_alleg.bas
U wip/gfx_fb.bas
U wip/gfx_sdl.bas
U wip/gfx_smooth2x.bas
james
2007-02-12 16:21:47 -0800 (Mon, 12 Feb 2007)
33
One more fix for gfx_sdl bug 300
---
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james
2007-02-13 12:14:10 -0800 (Tue, 13 Feb 2007)
537
Jiggling layers in the map editor!
While trying to convert some existing Wandering Hamster maps to use layers,
I was repeatedly frustrated that I couldn't tell the difference between
identical tiles on different layers (I kept accadentally
james
2007-02-13 22:27:08 -0800 (Tue, 13 Feb 2007)
288
Tile editor now keeps track of a different currently-selected tile for
each layer. This helps my own workflow emmensely (think water on
layer 1, coastline on layer 2) but I can imagine some workflows that
would be hindered by this, so if
james
2007-02-14 11:17:18 -0800 (Wed, 14 Feb 2007)
77
Fix bug 267: make sure palette gets saved when exiting sprite drawing screen
---
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pkmnfrk
2007-02-15 17:39:44 -0800 (Thu, 15 Feb 2007)
15
Fixing bug 273
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pkmnfrk
2007-02-15 19:06:08 -0800 (Thu, 15 Feb 2007)
310
Fix for bug 302
Also, cleaned up the editor code for handling layers. With the wrappers for
setting the enabledness/visibility of layers, there's no need to explicitly
check for layer 0 always being enabled (the wrapper will do that for
james
2007-02-19 09:30:26 -0800 (Mon, 19 Feb 2007)
56
Wander: retrofit all maps using tileset 0 to use layers
---
U games/wander/readme-wander.txt
U games/wander/wander.rpgdir/fixbits.bin
U games/wander/wander.rpgdir/wander.dt0
U games/wander/wander.rpgdir/wander.map
U
james
2007-02-20 10:32:01 -0800 (Tue, 20 Feb 2007)
198
Fix bug 264
Linux: Crash (or browse menu corruption) when exiting from title screen
This bug turned out to be *far* simpler than I thought it was.
the tmpdir$ folder was getting deleted prematurely
---
U wip/yetmore.bas
U wip/yetmore2.bas
teeemcee
2007-02-23 16:25:09 -0800 (Fri, 23 Feb 2007)
31
fixing switch, which was broken
---
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james
2007-02-23 16:57:18 -0800 (Fri, 23 Feb 2007)
58
Documentation fix. partymoney was documented as checkmoney
---
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teeemcee
2007-02-23 18:08:27 -0800 (Fri, 23 Feb 2007)
280
Fixed a bad bug where script couldn't be run by id, and one which would use the
wrong names for scripts when you played a 2nd game without quitting.
Changed loadrecord into a function: now returns whether or not it was
successful.
james
2007-02-26 11:06:31 -0800 (Mon, 26 Feb 2007)
137
Added an extra sanity check to the wiki mirroring script to avoid
uploading to the mirror if a segmentation fault is detected in httrack
---
U web/mirror/wiki/mirror.sh
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pkmnfrk
2007-03-11 18:22:28 -0700 (Sun, 11 Mar 2007)
85
Yes, one stupid character. Fix for bug..., whichever one deals with the menu
sounds.
---
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james
2007-03-13 11:38:21 -0700 (Tue, 13 Mar 2007)
157
Wander: Script for the guards outside Hasim's castle.
Beat them and they spin around before dying.
Run away, and Bob and James will dash half a screen away.
---
U games/wander/wander.rpgdir/lookup1.bin
U
james
2007-03-14 15:53:39 -0700 (Wed, 14 Mar 2007)
57
Trivial cosmetic fix to Hspeak's [Press Any Key] message
---
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james
2007-03-20 09:19:07 -0700 (Tue, 20 Mar 2007)
104
Wander: some tile work.
Changed X-Carrot to Rutabaga
De-randomized healing items
re-pixeled Heavy Guard
---
U games/wander/wander.rpgdir/attack.bin
U games/wander/wander.rpgdir/defpal6.bin
U games/wander/wander.rpgdir/wander.dt0
U
pkmnfrk
2007-03-21 20:02:40 -0700 (Wed, 21 Mar 2007)
0
---
U wip/audwrap/audwrap.cpp
U wip/audwrap/audwrap.vcproj
D wip/audwrap/libaudwrap.a
D wip/audwrap/libaudwrap.exp
D wip/audwrap/stdafx.cpp
D wip/audwrap/stdafx.h
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pkmnfrk
2007-03-21 20:16:07 -0700 (Wed, 21 Mar 2007)
339
Making audwrap cross-platform (and commenting)
A Makefile should probably be generated for those on Linux, or MingW, but I
don't posess the knowledge to create one. However, once that's done, then it
should be easy to compile this on
pkmnfrk
2007-03-21 20:27:53 -0700 (Wed, 21 Mar 2007)
599
A Makefile for the main OHR
RE revision 1061, it's not that I don't know how to create a Makefile, but I
just don't know how to compile a cpp in a Makefile. Fair enough.
Anyway, needless to say, this will only work if you have a copy of
pkmnfrk
2007-03-27 15:24:36 -0700 (Tue, 27 Mar 2007)
147
Fixing a bug in audwrap where an already free pointer is validated (before
being freed again _), causing a whenever the music backend was closed
---
U wip/audwrap/audwrap.cpp
U wip/audwrap.dll
pkmnfrk
2007-03-27 16:06:26 -0700 (Tue, 27 Mar 2007)
214
Fix for bug 312, which was most likely caused by my previous rewrites to the
battle animation code.
I also tweaked the landing animation so that the hero lands straight on the
enemy, rather than on the left side.
---
U wip/bmod.bas
U
pkmnfrk
2007-03-27 17:08:59 -0700 (Tue, 27 Mar 2007)
118
Fixing the map resizing issues for *ever*
Tip of the day: Statically allocated arrays CANNOT be resized dynamically.
---
U wip/drawing.bas
U wip/loading.bas
U wip/mapsubs.bas
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pkmnfrk
2007-03-27 18:50:02 -0700 (Tue, 27 Mar 2007)
174
fixing something that *should* cause compile errors with graphics backends
other than gfx_fb. There's no need for screenlock in allmodex, as it doesn't
deal with the screen!
---
U wip/allmodex.bas
pkmnfrk
2007-03-28 04:26:56 -0700 (Wed, 28 Mar 2007)
24
There, james, try that.
---
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pkmnfrk
2007-04-07 21:47:51 -0700 (Sat, 07 Apr 2007)
767
Initial work on trying to get audwrap to compile on Linux
REQUIREMENTS:
- You must have built and installed Audiere
CURRENT ISSUES:
- When I compile, it complains that it can't find main. This should be obvious,
since main doesn't exist
pkmnfrk
2007-04-09 15:11:18 -0700 (Mon, 09 Apr 2007)
970
Audwrap/music_native works on linux
There are secrets in this world, great mysteries that cannot, nay, must not be
revealed to mortals, lest the great technogods be forced to cleanse the earth
of our presence for fear of their position in
pkmnfrk
2007-04-09 16:36:33 -0700 (Mon, 09 Apr 2007)
65
Typos in the header files. Now audwrap compiles on windows again
---
U wip/audwrap/audwrap.bi
U wip/audwrap/audwrap.h
U wip/audwrap/audwrap.ncb
U wip/audwrap/audwrap.suo
U wip/audwrap/audwrap.vcproj
james
2007-04-13 11:09:00 -0700 (Fri, 13 Apr 2007)
55
Correct a minor syntax error in Linux make*.sh scripts
---
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U wip/makegame.sh
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pkmnfrk
2007-04-13 19:51:50 -0700 (Fri, 13 Apr 2007)
40
Adding backend info to version printout
---
U wip/makeedit-gfx-music.bat
U wip/makeedit.sh
U wip/makegame-gfx-music.bat
U wip/makegame.sh
U wip/verprint.bas
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pkmnfrk
2007-04-15 16:40:18 + (Sun, 15 Apr 2007)
38
Drawing overhead tiles above layer 2.
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pkmnfrk
2007-04-15 17:00:06 + (Sun, 15 Apr 2007)
98
Custom now displays maps exactly as Game will (assuming that the disable
overlay bitset is off)
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pkmnfrk
2007-04-19 10:12:46 +0800 (Thu, 19 Apr 2007)
79
stub music backend, for determining whether issues are sound-related or not.
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james
2007-04-20 01:57:19 +0800 (Fri, 20 Apr 2007)
78
renamed music_stub to music_silence, and added it to the nightly build system
---
U wip/distrib-nightly-win.bat
A wip/music_silence.bas
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teeemcee
2007-04-21 02:34:59 +0800 (Sat, 21 Apr 2007)
1493
Something that's been sitting unfinished for 2 or 3 months...
The script debugger still isn't finished, it needs more (and working) stepping
commands to make following of script execution practical.
Controls: Press F10 twice to enter
teeemcee
2007-04-21 11:31:56 +0800 (Sat, 21 Apr 2007)
294
You can export tilesets and backdrops as 8-bit BMP files. ohrgfx exports them
as 24-bit, but with the addition of layers the difference between colour 0 and
black is important.
Fixed a glitch in inputfilename. Also added an optional
pkmnfrk
2007-04-21 23:42:41 +0800 (Sat, 21 Apr 2007)
99
Fixed the RGBcolor Union
I was using nested types and whatnot incorrectly, so now it should work.
---
U wip/udts.bi
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teeemcee
2007-04-29 18:07:09 +0800 (Sun, 29 Apr 2007)
33
Shortcut evaluation for || and
---
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U wip/game.bas
U wip/moresubs.bas
U wip/plotscr.hsd
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teeemcee
2007-05-02 07:30:07 +0800 (Wed, 02 May 2007)
125
Opps, last commit had a debug statement left in.
Also, I replaced all those nasty tabs with spaces, and a minor optimisation.
---
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teeemcee
2007-05-03 16:16:38 +0800 (Thu, 03 May 2007)
37
fixed seconds2str and timer behaviour
---
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teeemcee
2007-05-09 16:00:57 +0800 (Wed, 09 May 2007)
251
Hspeak prints an error message instead of an incredibly hard to see warning
when an include file is missing. (As a bonus, this overrides No data to
compile). If anyone can think of any good reason to allow optional include
files, we can
james
2007-05-14 23:15:20 +0800 (Mon, 14 May 2007)
100
Clarify the optional nature of he new scripting syntax,
and link to a page that explains it further
---
U wip/whatsnew.txt
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james
2007-05-17 23:07:05 +0800 (Thu, 17 May 2007)
168
fix bug 313. Palette zero is no longer cleared when adding a new graphics set.
Also, you can press F1 in sprite browsing mode to debug the palettes currently
in memory
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U wip/drawing.bas
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james
2007-05-19 06:29:11 +0800 (Sat, 19 May 2007)
88
Re-evaluate item bits after using the unequip or force equip plotscripting
commands
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U wip/game.bas
U wip/moresubs.bas
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james
2007-05-23 23:34:37 +0800 (Wed, 23 May 2007)
195
Backwards-compatability implementation of load sound and free sound
Never used by new scripts, but makes play sound do the right thing
for games that use the old slot-based sound interface
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U wip/game.bas
U wip/gglobals.bi
U
james
2007-05-23 23:49:25 +0800 (Wed, 23 May 2007)
61
Fixed broken sound is playing and backcompat sound slots
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U wip/plotscr.hsd
U wip/yetmore.bas
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james
2007-05-24 03:01:47 +0800 (Thu, 24 May 2007)
152
Partial fix for bug 304. Default passability is supported for layers
in a simple way. Also applies to Ctrl+F and reloading the whole map's
passability.
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U wip/mapsubs.bas
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james
2007-05-25 01:39:18 +0800 (Fri, 25 May 2007)
149
Finished bug 304 fix
Press DEL to delete current tile of the type you are editing
Press BACKSPACE to delete all data of any type at the current tile
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U wip/mapsubs.bas
U wip/whatsnew.txt
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james
2007-05-26 00:05:01 +0800 (Sat, 26 May 2007)
117
Fix bug 363. Copy-And-Pasted sprites are now saved correctly
when you edit a sprite in a different setafter pasting.
---
U wip/drawing.bas
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teeemcee
2007-05-27 14:55:09 +0800 (Sun, 27 May 2007)
177
Fix setpal so that the changes to the palette don't take effect until the next
setvispage or fadescreenin, instead of instantaneous palette changes with the
old stuff on screen.
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UU wip/allmodex.bas
U wip/compat.bi
teeemcee
2007-05-28 20:55:08 +0800 (Mon, 28 May 2007)
203
Fixed bug 321: Hspeak crashing on empty parentheses. Also made Hspeak use the
extension .hs instead of .HS
get_script_cmd is also simpler, because it doesn't do checks for args, which
was not needed.
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U wip/hspeak.exw
U
james
2007-05-31 22:57:41 +0800 (Thu, 31 May 2007)
178
Now all text files except .bat and .sh use svn:eol-type native
We should remember that whenever we add a new text file we need to do
svn propset svn:eol-style native filename
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UU wip/LICENSE-binary.txt
UU wip/LICENSE.txt
UU
james
2007-06-02 03:11:14 +0800 (Sat, 02 Jun 2007)
75
Avoid confusion for linux users unfamiliar with the ohr's odd build system
---
U wip/makefile
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teeemcee
2007-06-02 03:24:17 -0700 (Sat, 02 Jun 2007)
254
Finished bug 322 fix by changing the z sort (it's now insertion, twice+ as fast
and stable)
As a side effect, the Beam attack animation always displays the same now; the
front-most sprite of it used to display randomly either in front or
teeemcee
2007-06-03 01:45:03 -0700 (Sun, 03 Jun 2007)
350
Resize the in and out of battle spell menus to fix bug 178 Spell descriptions
overrun box in menu, and hide spell descriptions for spells without any (bug
198)
Also changed battle hero cursor to draw behind spell and item menus.
The
teeemcee
2007-06-03 04:29:43 -0700 (Sun, 03 Jun 2007)
393
Swapped description and caption fields: the description is now under the spell
name, and the caption is in the appearance menu. This makes a lot more sense to
me. Unless someone thinks that they should both be on the main menu.
Also made
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