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--- Comment #36 from [EMAIL PROTECTED] 2007-07-26 01:33 ---
Is it possible to change the frequency when converting to OGG to something more
normal? However I notice 8000Hz and 11025Hz MP3 and WAV files don't
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--- Comment #40 from [EMAIL PROTECTED] 2007-07-26 10:32 ---
I'm seeing the same issues with 8khz files. Odd.
sox does upconvert just fine though.
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--- Comment #39 from [EMAIL PROTECTED] 2007-07-26 10:25 ---
We can upconvert sampling rates with sox.
I think something like this will work:
sox out.wav -r 44100 out_resampled.wav
(testing on my linux box)
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--- Comment #37 from [EMAIL PROTECTED] 2007-07-26 07:46 ---
(In reply to comment #36)
Is it possible to change the frequency when converting to OGG to something
more
normal? However I notice 8000Hz and
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--- Comment #38 from [EMAIL PROTECTED] 2007-07-26 08:17 ---
(In reply to comment #36)
Is it possible to change the frequency when converting to OGG to something
more
normal? However I notice 8000Hz and
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--- Comment #34 from [EMAIL PROTECTED] 2007-07-25 15:29 ---
All the steps I described in comment 33 are finished, marking this bug fixed.
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I'd agree with that. In fact we could convert the wavs to ogg, too, to
save space and simplify matters. Hmm, I wonder if we could solve the
occasional midi issues with a conversion, too?
MP3-WAV is already kind of what happens (or should happen) when the
MP3 is played back. And what has to happen
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--- Comment #30 from [EMAIL PROTECTED] 2007-07-24 05:46 ---
I personally think the best solution is dumping/patching SDL_mixer (because
it's buggy all over, and a hazard), but that's probably not feasible. So
On Tue, Jul 24, 2007 at 01:39:34PM +0100, Simon Bradley wrote:
I'd agree with that. In fact we could convert the wavs to ogg, too, to
save space and simplify matters. Hmm, I wonder if we could solve the
occasional midi issues with a conversion, too?
WAV-OGG would be great. it would be no extra
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--- Comment #32 from [EMAIL PROTECTED] 2007-07-24 10:21 ---
*** Bug 316 has been marked as a duplicate of this bug. ***
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--- Comment #24 from [EMAIL PROTECTED] 2007-07-23 14:27 ---
Ooh! Would that let us use MP3s as sound effects? Say yes.
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--- Comment #25 from [EMAIL PROTECTED] 2007-07-23 14:30 ---
I suppose it would. :)
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--- Comment #26 from [EMAIL PROTECTED] 2007-07-23 14:38 ---
According to
http://www.libsdl.org/cgi/viewvc.cgi/trunk/SDL_mixer/CHANGES?revision=3329view=markup
version 1.2.8 of SDL_mixer supports libMAD for
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--- Comment #29 from [EMAIL PROTECTED] 2007-07-23 15:19 ---
(In reply to comment #28)
Um, we wouldn't transcode them on import. That would be stupid. We would do it
at run time, where the impact is less.
On 7/3/07, James Paige [EMAIL PROTECTED] wrote:
On Tue, Jul 03, 2007 at 10:41:20PM +0100, Simon Bradley wrote:
On 7/3/07, [EMAIL PROTECTED]
[EMAIL PROTECTED] wrote:
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--- Comment #9 from [EMAIL PROTECTED]
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--- Comment #9 from [EMAIL PROTECTED] 2007-07-03 09:32 ---
How about this?
If we can write some code that detects the rate of n MP3 file, we can work
around this problem.
If a MP3 uses an unsupported rate,
On 7/3/07, [EMAIL PROTECTED]
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--- Comment #9 from [EMAIL PROTECTED] 2007-07-03 09:32 ---
How about this?
If we can write some code that detects the rate of n MP3 file, we can work
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--- Comment #10 from [EMAIL PROTECTED] 2007-07-03 15:46 ---
Created an attachment (id=108)
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8000 Hz test mp3
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--- Comment #11 from [EMAIL PROTECTED] 2007-07-03 15:47 ---
Created an attachment (id=109)
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11025 Hz test mp3
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--- Comment #12 from [EMAIL PROTECTED] 2007-07-03 15:47 ---
Created an attachment (id=110)
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16000 Hz test mp3
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--- Comment #13 from [EMAIL PROTECTED] 2007-07-03 15:47 ---
Created an attachment (id=111)
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22050 Hz test mp3
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--- Comment #14 from [EMAIL PROTECTED] 2007-07-03 15:47 ---
Created an attachment (id=112)
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44100 Hz test mp3
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--- Comment #15 from [EMAIL PROTECTED] 2007-07-03 15:48 ---
Created an attachment (id=113)
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48000 Hz test mp3
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On 6/27/07, Keith Gable [EMAIL PROTECTED] wrote:
On 6/27/07, Keith Gable [EMAIL PROTECTED] wrote:
If 88200Hz works, I'd be willing to say that the MP3 decoder only
supports multiples of 22050Hz.
Actually, like. Multiples or halves of 44100Hz. I shoulda divided
22020/2 before I said that...
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--- Comment #5 from [EMAIL PROTECTED] 2007-06-27 10:33 ---
I tested a variety of other common sampling rates.
8000 No sound
11025 No sound or garbled sound or crash
16000 Plays too fast
22050 Plays just
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--- Comment #6 from [EMAIL PROTECTED] 2007-06-27 10:35 ---
Oh, it is also worth mentioning that the size difference between MP3 files
sampled at different rates is very small, so there is only minimal size
On 6/27/07, [EMAIL PROTECTED]
[EMAIL PROTECTED] wrote:
22050 Plays just fine
44100 Plays just fine (almost all mp3 is recorded at this rate)
44100/2 = 22050 ... which works
44100*2 = 88200 ... does this also work?
If 88200Hz works, I'd be willing to say that the MP3 decoder only
supports
On 6/27/07, Keith Gable [EMAIL PROTECTED] wrote:
If 88200Hz works, I'd be willing to say that the MP3 decoder only
supports multiples of 22050Hz.
Actually, like. Multiples or halves of 44100Hz. I shoulda divided
22020/2 before I said that... :(
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--- Comment #7 from [EMAIL PROTECTED] 2007-06-27 14:14 ---
I repeated the same test with ogg vorbis instead of mp3:
8000 Plays too fast
11025 Plays just fine
16000 Plays just slightly too fast
22050 Plays
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--- Comment #8 from [EMAIL PROTECTED] 2007-06-27 14:38 ---
And also, for completeness, I tested with music_native.
All the ogg files work perfectly
All the wav files work perfectly.
All the mp3 files work
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