[Ohrrpgce] [Bug 372] segmentation fault on 11025 hz MP3 files (music_sdl)
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=372 --- Comment #36 from [EMAIL PROTECTED] 2007-07-26 01:33 --- Is it possible to change the frequency when converting to OGG to something more normal? However I notice 8000Hz and 11025Hz MP3 and WAV files don't convert at all. (Including that windows startup wav, which is previewable but converts to silence) -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug, or are watching the assignee. ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
[Ohrrpgce] [Bug 372] segmentation fault on 11025 hz MP3 files (music_sdl)
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=372 --- Comment #40 from [EMAIL PROTECTED] 2007-07-26 10:32 --- I'm seeing the same issues with 8khz files. Odd. sox does upconvert just fine though. -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug, or are watching the assignee. ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
[Ohrrpgce] [Bug 372] segmentation fault on 11025 hz MP3 files (music_sdl)
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=372 --- Comment #39 from [EMAIL PROTECTED] 2007-07-26 10:25 --- We can upconvert sampling rates with sox. I think something like this will work: sox out.wav -r 44100 out_resampled.wav (testing on my linux box) Also, official Windows port available - http://sox.sourceforge.net/ -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug, or are watching the assignee. ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
[Ohrrpgce] [Bug 372] segmentation fault on 11025 hz MP3 files (music_sdl)
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=372 --- Comment #37 from [EMAIL PROTECTED] 2007-07-26 07:46 --- (In reply to comment #36) Is it possible to change the frequency when converting to OGG to something more normal? However I notice 8000Hz and 11025Hz MP3 and WAV files don't convert at all. (Including that windows startup wav, which is previewable but converts to silence) Yes, actually, I believe oggenc has a command-line option to resample to a different frequency -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug, or are watching the assignee. ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
[Ohrrpgce] [Bug 372] segmentation fault on 11025 hz MP3 files (music_sdl)
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=372 --- Comment #38 from [EMAIL PROTECTED] 2007-07-26 08:17 --- (In reply to comment #36) Is it possible to change the frequency when converting to OGG to something more normal? However I notice 8000Hz and 11025Hz MP3 and WAV files don't convert at all. (Including that windows startup wav, which is previewable but converts to silence) H... looks like we have two problems here... (1) madplay can't decode MPEG-2.5 which is the unofficial spec that allows 8000 Hz and 11025 Hz MP3 files. (strangely enough, mpg321 has no problem with these, and it claims to use libmad) (2) A correctly converted (with mpg321) 8000 Hz WAV file converts to silence with oggenc regardless of resampling. At least nothing bloddy crashes. :P -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug, or are watching the assignee. ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
[Ohrrpgce] [Bug 372] segmentation fault on 11025 hz MP3 files (music_sdl)
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=372 --- Comment #34 from [EMAIL PROTECTED] 2007-07-25 15:29 --- All the steps I described in comment 33 are finished, marking this bug fixed. -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug, or are watching the assignee. ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
[Ohrrpgce] [Bug 372] segmentation fault on 11025 hz MP3 files (music_sdl)
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=372 [EMAIL PROTECTED] changed: What|Removed |Added Status|NEW |RESOLVED Resolution||FIXED --- Comment #35 from [EMAIL PROTECTED] 2007-07-25 15:30 --- er... *actually* marking fixed. -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug, or are watching the assignee. ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
Re: [Ohrrpgce] [Bug 372] segmentation fault on 11025 hz MP3 files (music_sdl)
I'd agree with that. In fact we could convert the wavs to ogg, too, to save space and simplify matters. Hmm, I wonder if we could solve the occasional midi issues with a conversion, too? MP3-WAV is already kind of what happens (or should happen) when the MP3 is played back. And what has to happen to play any mp3. I believe our slightly-older version of SDL_mixer uses SMPEG to convert the MP3 to wave data in memory so it can mix it with the other sources. I don't think we should be forced to be backwards-compatible with nightlies, either, otherwise what's the point of not calling them releases? They are unstable, and subject to change. If we decide we can't (or shouldn't) support some sound formats, then that's just tough. But then I am 2 versions of FB out of date, and god-knows-how-many revisions of OHR. I think I have some free time scheduled for December, as long as nothing overruns. Simon On 7/24/07, S'orlok Reaves [EMAIL PROTECTED] wrote: Here's my 1.8 cents (exchange rates sap me dry... but anyways.) Remember what you all are here for: programming games. The average home-brew developer won't care if you import everything into, say, bp3 (BAM-p-3... shudder) so long as it works for him. Same with graphics (i.e., Mode-X). He JUST wants to make games, with no DETECTABLE loss in the graphics/sounds he imports. So, if I were you, I'd make it easier on yourselves and support only OGG, with the run-time conversion of MP3-OGG as James/Keith suggested. Best of luck! (- sR PS: You also catch conversion bugs earlier in the pipeline. (The developer complains conversion doesn't work, rather than the player complaining this sounds terrible.) --- [EMAIL PROTECTED] wrote: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=372 --- Comment #29 from [EMAIL PROTECTED] 2007-07-23 15:19 --- (In reply to comment #28) Um, we wouldn't transcode them on import. That would be stupid. We would do it at run time, where the impact is less. Import-time transcoding from MP3-OGG makes sense. Run time transcoding from MP3-WAV might work, but could be a performance problem. I actually like the idea that Keith Gable just suggested. At import-time, detect whether the external tools for MP3-OGG conversion are available. If so, transcode, if not, disallow MP3 import with an error message explaining that you need to install the external converters. This is my favorite idea so far. -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug, or are watching the assignee. ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org Be a better Heartthrob. Get better relationship answers from someone who knows. Yahoo! Answers - Check it out. http://answers.yahoo.com/dir/?link=listsid=396545433 ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
[Ohrrpgce] [Bug 372] segmentation fault on 11025 hz MP3 files (music_sdl)
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=372 --- Comment #30 from [EMAIL PROTECTED] 2007-07-24 05:46 --- I personally think the best solution is dumping/patching SDL_mixer (because it's buggy all over, and a hazard), but that's probably not feasible. So the most promising solution is libmad. I've just found another problem: sdl_mixer doesn't play back low rate wav files properly either. Windows XP Startup.wav, which I had lying around, is 8000HZ 8bit mono, and sounds totally wrong. Also, music_native has a loud noise at the beginning when playing the 8000Hz test, but the battle music and all the rest are fine. -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug, or are watching the assignee. ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
Re: [Ohrrpgce] [Bug 372] segmentation fault on 11025 hz MP3 files (music_sdl)
On Tue, Jul 24, 2007 at 01:39:34PM +0100, Simon Bradley wrote: I'd agree with that. In fact we could convert the wavs to ogg, too, to save space and simplify matters. Hmm, I wonder if we could solve the occasional midi issues with a conversion, too? WAV-OGG would be great. it would be no extra work compared to MP3-OGG and would save space. I think MIDI-OGG would be a problem. That can be a problemenatic conversion, which results in a much bigger file that doesn't sound as good. I have no desire to remove midi playback functionality from GAME. --- James Paige ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
[Ohrrpgce] [Bug 372] segmentation fault on 11025 hz MP3 files (music_sdl)
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=372 --- Comment #32 from [EMAIL PROTECTED] 2007-07-24 10:21 --- *** Bug 316 has been marked as a duplicate of this bug. *** -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug, or are watching the assignee. ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
[Ohrrpgce] [Bug 372] segmentation fault on 11025 hz MP3 files (music_sdl)
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=372 --- Comment #24 from [EMAIL PROTECTED] 2007-07-23 14:27 --- Ooh! Would that let us use MP3s as sound effects? Say yes. -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug, or are watching the assignee. ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
[Ohrrpgce] [Bug 372] segmentation fault on 11025 hz MP3 files (music_sdl)
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=372 --- Comment #25 from [EMAIL PROTECTED] 2007-07-23 14:30 --- I suppose it would. :) -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug, or are watching the assignee. ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
[Ohrrpgce] [Bug 372] segmentation fault on 11025 hz MP3 files (music_sdl)
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=372 --- Comment #26 from [EMAIL PROTECTED] 2007-07-23 14:38 --- According to http://www.libsdl.org/cgi/viewvc.cgi/trunk/SDL_mixer/CHANGES?revision=3329view=markup version 1.2.8 of SDL_mixer supports libMAD for playing MP3 files... I believe it is an optional compile-time option. -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug, or are watching the assignee. ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
[Ohrrpgce] [Bug 372] segmentation fault on 11025 hz MP3 files (music_sdl)
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=372 --- Comment #29 from [EMAIL PROTECTED] 2007-07-23 15:19 --- (In reply to comment #28) Um, we wouldn't transcode them on import. That would be stupid. We would do it at run time, where the impact is less. Import-time transcoding from MP3-OGG makes sense. Run time transcoding from MP3-WAV might work, but could be a performance problem. I actually like the idea that Keith Gable just suggested. At import-time, detect whether the external tools for MP3-OGG conversion are available. If so, transcode, if not, disallow MP3 import with an error message explaining that you need to install the external converters. This is my favorite idea so far. -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug, or are watching the assignee. ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
Re: [Ohrrpgce] [Bug 372] segmentation fault on 11025 hz MP3 files (music_sdl)
On 7/3/07, James Paige [EMAIL PROTECTED] wrote: On Tue, Jul 03, 2007 at 10:41:20PM +0100, Simon Bradley wrote: On 7/3/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=372 --- Comment #9 from [EMAIL PROTECTED] 2007-07-03 09:32 --- How about this? If we can write some code that detects the rate of n MP3 file, we can work around this problem. If a MP3 uses an unsupported rate, music_sdl will just refuse to play it. And no matter which backend you use, CUSTOM will provide a warning when you try to import an unsupported MP3. That way, existing games like OHR SACHEN Multipack which already use troublesome MP3s will work on music_native, and at least will not crash on music_sdl, and the warning will discourage users from importing odd MP3 rates in the future. Sound reasonable? Has there been an official release with the new sound/music support in? I can't remember what was in the last proper release. No, but so many people are using nightlies already that it doesn't matter that there hasn't I'm in favour of being more prescriptive if it helps us avoid problems. If we try to support everything we are just setting ourselves up for bugs we can't fix. Unfortunately, It looks like mp3 support may be an all-or-nothing thing. I have been looking at format documentation, and detecting frequency is painfully difficult (well, detecting frequency is doable. detecting frequency CORRECTLY for ALL mp3 files is paainful) We could secretly convert them all to .oggs on import. ___ ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
[Ohrrpgce] [Bug 372] segmentation fault on 11025 hz MP3 files (music_sdl)
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=372 --- Comment #9 from [EMAIL PROTECTED] 2007-07-03 09:32 --- How about this? If we can write some code that detects the rate of n MP3 file, we can work around this problem. If a MP3 uses an unsupported rate, music_sdl will just refuse to play it. And no matter which backend you use, CUSTOM will provide a warning when you try to import an unsupported MP3. That way, existing games like OHR SACHEN Multipack which already use troublesome MP3s will work on music_native, and at least will not crash on music_sdl, and the warning will discourage users from importing odd MP3 rates in the future. Sound reasonable? -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug, or are watching the assignee. ___ ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
Re: [Ohrrpgce] [Bug 372] segmentation fault on 11025 hz MP3 files (music_sdl)
On 7/3/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=372 --- Comment #9 from [EMAIL PROTECTED] 2007-07-03 09:32 --- How about this? If we can write some code that detects the rate of n MP3 file, we can work around this problem. If a MP3 uses an unsupported rate, music_sdl will just refuse to play it. And no matter which backend you use, CUSTOM will provide a warning when you try to import an unsupported MP3. That way, existing games like OHR SACHEN Multipack which already use troublesome MP3s will work on music_native, and at least will not crash on music_sdl, and the warning will discourage users from importing odd MP3 rates in the future. Sound reasonable? Has there been an official release with the new sound/music support in? I can't remember what was in the last proper release. I'm in favour of being more prescriptive if it helps us avoid problems. If we try to support everything we are just setting ourselves up for bugs we can't fix. And by we, I don't really mean me, these days. :-) My source must be a few hundred revisions out of date by now. Simon ___ ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
[Ohrrpgce] [Bug 372] segmentation fault on 11025 hz MP3 files (music_sdl)
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=372 --- Comment #10 from [EMAIL PROTECTED] 2007-07-03 15:46 --- Created an attachment (id=108) -- (http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/attachment.cgi?id=108action=view) 8000 Hz test mp3 -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug, or are watching the assignee. ___ ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
[Ohrrpgce] [Bug 372] segmentation fault on 11025 hz MP3 files (music_sdl)
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=372 --- Comment #11 from [EMAIL PROTECTED] 2007-07-03 15:47 --- Created an attachment (id=109) -- (http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/attachment.cgi?id=109action=view) 11025 Hz test mp3 -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug, or are watching the assignee. ___ ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
[Ohrrpgce] [Bug 372] segmentation fault on 11025 hz MP3 files (music_sdl)
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=372 --- Comment #12 from [EMAIL PROTECTED] 2007-07-03 15:47 --- Created an attachment (id=110) -- (http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/attachment.cgi?id=110action=view) 16000 Hz test mp3 -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug, or are watching the assignee. ___ ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
[Ohrrpgce] [Bug 372] segmentation fault on 11025 hz MP3 files (music_sdl)
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=372 --- Comment #13 from [EMAIL PROTECTED] 2007-07-03 15:47 --- Created an attachment (id=111) -- (http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/attachment.cgi?id=111action=view) 22050 Hz test mp3 -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug, or are watching the assignee. ___ ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
[Ohrrpgce] [Bug 372] segmentation fault on 11025 hz MP3 files (music_sdl)
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=372 --- Comment #14 from [EMAIL PROTECTED] 2007-07-03 15:47 --- Created an attachment (id=112) -- (http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/attachment.cgi?id=112action=view) 44100 Hz test mp3 -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug, or are watching the assignee. ___ ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
[Ohrrpgce] [Bug 372] segmentation fault on 11025 hz MP3 files (music_sdl)
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=372 --- Comment #15 from [EMAIL PROTECTED] 2007-07-03 15:48 --- Created an attachment (id=113) -- (http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/attachment.cgi?id=113action=view) 48000 Hz test mp3 -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug, or are watching the assignee. ___ ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
Re: [Ohrrpgce] [Bug 372] segmentation fault on 11025 hz MP3 files (music_sdl)
On 6/27/07, Keith Gable [EMAIL PROTECTED] wrote: On 6/27/07, Keith Gable [EMAIL PROTECTED] wrote: If 88200Hz works, I'd be willing to say that the MP3 decoder only supports multiples of 22050Hz. Actually, like. Multiples or halves of 44100Hz. I shoulda divided 22020/2 before I said that... :( I have a vague recollection that SDL Mixer is set up to output at 22050. It /should/ automatically convert everything to that rate, but it sounds like it's doing a very bad job with the MP3s. Simon ___ ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
[Ohrrpgce] [Bug 372] segmentation fault on 11025 hz MP3 files (music_sdl)
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=372 --- Comment #5 from [EMAIL PROTECTED] 2007-06-27 10:33 --- I tested a variety of other common sampling rates. 8000 No sound 11025 No sound or garbled sound or crash 16000 Plays too fast 22050 Plays just fine 44100 Plays just fine (almost all mp3 is recorded at this rate) 48000 Play slollyyy 96000 Plaays sloowlll -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug, or are watching the assignee. ___ ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
[Ohrrpgce] [Bug 372] segmentation fault on 11025 hz MP3 files (music_sdl)
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=372 --- Comment #6 from [EMAIL PROTECTED] 2007-06-27 10:35 --- Oh, it is also worth mentioning that the size difference between MP3 files sampled at different rates is very small, so there is only minimal size advantage to recording your MP3s at lower rates. -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug, or are watching the assignee. ___ ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
Re: [Ohrrpgce] [Bug 372] segmentation fault on 11025 hz MP3 files (music_sdl)
On 6/27/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: 22050 Plays just fine 44100 Plays just fine (almost all mp3 is recorded at this rate) 44100/2 = 22050 ... which works 44100*2 = 88200 ... does this also work? If 88200Hz works, I'd be willing to say that the MP3 decoder only supports multiples of 22050Hz. -- Keith Gable Lead Programmer / Project Leader The Ignition Project http://www.ignition-project.com/ [Ask me how you can get a free Gmail account - Now with Google Chat!] ___ ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
Re: [Ohrrpgce] [Bug 372] segmentation fault on 11025 hz MP3 files (music_sdl)
On 6/27/07, Keith Gable [EMAIL PROTECTED] wrote: If 88200Hz works, I'd be willing to say that the MP3 decoder only supports multiples of 22050Hz. Actually, like. Multiples or halves of 44100Hz. I shoulda divided 22020/2 before I said that... :( -- Keith Gable Lead Programmer / Project Leader The Ignition Project http://www.ignition-project.com/ [Ask me how you can get a free Gmail account - Now with Google Chat!] ___ ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
[Ohrrpgce] [Bug 372] segmentation fault on 11025 hz MP3 files (music_sdl)
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=372 --- Comment #7 from [EMAIL PROTECTED] 2007-06-27 14:14 --- I repeated the same test with ogg vorbis instead of mp3: 8000 Plays too fast 11025 Plays just fine 16000 Plays just slightly too fast 22050 Plays just fine 44100 Plays just fine 48000 Plays just slightly too slow 96000 Plays to slow (but not as slow as a 48000 mp3) I also tested with wav files (as sound effects, not as music) and the results were exactly the same as with ogg vorbis files. -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug, or are watching the assignee. ___ ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
[Ohrrpgce] [Bug 372] segmentation fault on 11025 hz MP3 files (music_sdl)
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=372 --- Comment #8 from [EMAIL PROTECTED] 2007-06-27 14:38 --- And also, for completeness, I tested with music_native. All the ogg files work perfectly All the wav files work perfectly. All the mp3 files work perfectly *except* for the 8000 Hz one, which as a loud staticy SPBLURK! noise inserted at the beginning. And with music_native, exiting the music import screen causes a crash (but not the sound effects import screen). I spun off bug 400 for that problem -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug, or are watching the assignee. ___ ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
[Ohrrpgce] [Bug 372] segmentation fault on 11025 hz MP3 files (music_sdl)
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=372 [EMAIL PROTECTED] changed: What|Removed |Added OS/Version|Linux |All Summary|segmentation fault on this |segmentation fault on 11025 |song (music_sdl? linux?)|hz MP3 files (music_sdl) --- Comment #4 from [EMAIL PROTECTED] 2007-06-26 09:49 --- This is not linux specific. It happens *almost* exactly the same in Windows. The only difference is that on Windows, there is a delay of about 1 second before song 10 crashes. I did some debugging in Linux, and discovered that the song does get loaded successfully, and the crash happens at some point later (maybe in a separate music thread?) -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug, or are watching the assignee. ___ ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org