[Ohrrpgce] Text box question for the OHR's programmers

2007-04-16 Thread S'orlok Reaves
Hello, In yetmore.bas:loadsay(), saytag(2) is checked, and the appropriate tags are set to on/off. Then, the text box is displayed. Finally, in game.bas, when the box closes, all effects of the box are computed (inns are shown, etc.) For the OHRRPGCEFMF, can I safely move the tag-setting

Re: [Ohrrpgce] Text box question for the OHR's programmers

2007-04-16 Thread Bob the Hamster
On Mon, Apr 16, 2007 at 01:46:02AM -0700, S'orlok Reaves wrote: Hello, In yetmore.bas:loadsay(), saytag(2) is checked, and the appropriate tags are set to on/off. Then, the text box is displayed. Finally, in game.bas, when the box closes, all effects of the box are computed (inns are

Re: [Ohrrpgce] Text box question for the OHR's programmers

2007-04-16 Thread S'orlok Reaves
Okay, but this doesn't apply to jump to text box instead, of course... which is why it appears ABOVE the tag settings. I think I'm catching on. So, you're telling me that, if a text box 15 has: -IF tag 7 is ON, jump to text box 16 instead -ALWAYS set tag 7 to ON -IF tag 7 is ON, gain $50. Then