Hello,
In yetmore.bas:loadsay(), saytag(2) is checked, and
the appropriate tags are set to on/off. Then, the text
box is displayed. Finally, in game.bas, when the box
closes, all effects of the box are computed (inns are
shown, etc.)
For the OHRRPGCEFMF, can I safely move the
tag-setting
On Mon, Apr 16, 2007 at 01:46:02AM -0700, S'orlok Reaves wrote:
Hello,
In yetmore.bas:loadsay(), saytag(2) is checked, and
the appropriate tags are set to on/off. Then, the text
box is displayed. Finally, in game.bas, when the box
closes, all effects of the box are computed (inns are
Okay, but this doesn't apply to jump to text box
instead, of course... which is why it appears ABOVE
the tag settings. I think I'm catching on. So, you're
telling me that, if a text box 15 has:
-IF tag 7 is ON, jump to text box 16 instead
-ALWAYS set tag 7 to ON
-IF tag 7 is ON, gain $50.
Then