Heh, it's very odd to know only about the mailing list! But you're not
alone in only interacting via the mailing list - there are/were actually
several people interested in OHR development who don't/didn't go near the
forums. You're certainly welcome to use the mailing list for discussion.
More of
teeemcee
2018-04-11 07:24:17 -0700 (Wed, 11 Apr 2018)
218
"LEN(game) > 0" to test for playing a game didn't work, because 'game' wasn't
blanked when quitting
I only noticed this problem when adding a new call to ensure_normal_palette,
so I'm not aware of any bug this caused.
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U wip/common.rb
teeemcee
2018-04-11 07:24:25 -0700 (Wed, 11 Apr 2018)
366
Enable mouse controls in Game's rpg browser.
I was going to make the browser window resizable too, but it turns out
this triggers an annoying SDL bug on Linux/X11/KDE, where when quitting the
game the window switches to the default size (ie
james
2018-04-11 08:17:01 -0700 (Wed, 11 Apr 2018)
54
Enable mouse right-drag scrolling on the browse screen
---
U wip/browse.bas
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I am wondering if we should just enable this across the board for all
usemenu calls?
It means that any menu code that does right-click-to-exit needs to check IF
(readmouse.release AND mouseRight) ANDALSO readmouse.drag_dist < 10
On Wed, Apr 11, 2018 at 8:17 AM, wrote:
> james
> 2018-04-11 08:17
Wow, we're really here! Remarkable!
Been doing some testing...
Unfortunately if there are multiple overlapping enemies it can be hard or
impossible to target all of them with the mouse. I can't think of any
practical solution to this; I guess games just need to be designed around
mouse controls,
On 12 April 2018 at 03:18, James Paige wrote:
> I am wondering if we should just enable this across the board for all
> usemenu calls?
>
I would say so. I think the only place where we might want to use
right-dragging for something else is in the sprite editor. If we want some
special secondary
On 12 April 2018 at 03:30, Ralph Versteegen wrote:
> Wow, we're really here! Remarkable!
>
> Been doing some testing...
>
> Unfortunately if there are multiple overlapping enemies it can be hard or
> impossible to target all of them with the mouse. I can't think of any
> practical solution to thi
On Wed, Apr 11, 2018 at 8:34 AM, Ralph Versteegen
wrote:
>
>
> On 12 April 2018 at 03:18, James Paige wrote:
>
>> I am wondering if we should just enable this across the board for all
>> usemenu calls?
>>
>
> I would say so. I think the only place where we might want to use
> right-dragging for
On Wed, Apr 11, 2018 at 8:30 AM, Ralph Versteegen
wrote:
> Wow, we're really here! Remarkable!
>
> Been doing some testing...
>
> Unfortunately if there are multiple overlapping enemies it can be hard or
> impossible to target all of them with the mouse. I can't think of any
> practical solution
james
2018-04-11 15:19:42 -0700 (Wed, 11 Apr 2018)
138
Right clicking to close a MenuDef menu in game only closes when you click
outside the menu. Clicking in the menu selects where you clicked
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james
2018-04-11 15:19:44 -0700 (Wed, 11 Apr 2018)
106
In battles, right click can be used to select spells and items. Right click
outside the spell menu cancels
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james
2018-04-11 15:19:37 -0700 (Wed, 11 Apr 2018)
118
Right-click to select now works in the spells menu.
(right click outside of a selectable area still does cancel/close)
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U wip/menustuf.rbas
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james
2018-04-11 15:19:34 -0700 (Wed, 11 Apr 2018)
181
Fix right-mouse running so it won't accidentally happen when you are scrolling
the items menu
To run while in a menu, you should right click to close it, then hold the right
button.
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U wip/bmod.rbas
__
james
2018-04-11 15:19:39 -0700 (Wed, 11 Apr 2018)
96
Equip menu now supports right-click to select items. Right click outside these
areas still exits
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U wip/menustuf.rbas
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