Re: [Ohrrpgce] I only just registered that Ralph is teeemcee.

2018-04-11 Thread Ralph Versteegen
Heh, it's very odd to know only about the mailing list! But you're not alone in only interacting via the mailing list - there are/were actually several people interested in OHR development who don't/didn't go near the forums. You're certainly welcome to use the mailing list for discussion. More of

[Ohrrpgce] SVN: teeemcee/10353 "LEN(game) > 0" to test for playing a game didn't work, because 'game' w

2018-04-11 Thread subversion
teeemcee 2018-04-11 07:24:17 -0700 (Wed, 11 Apr 2018) 218 "LEN(game) > 0" to test for playing a game didn't work, because 'game' wasn't blanked when quitting I only noticed this problem when adding a new call to ensure_normal_palette, so I'm not aware of any bug this caused. --- U wip/common.rb

[Ohrrpgce] SVN: teeemcee/10354 Enable mouse controls in Game's rpg browser.

2018-04-11 Thread subversion
teeemcee 2018-04-11 07:24:25 -0700 (Wed, 11 Apr 2018) 366 Enable mouse controls in Game's rpg browser. I was going to make the browser window resizable too, but it turns out this triggers an annoying SDL bug on Linux/X11/KDE, where when quitting the game the window switches to the default size (ie

[Ohrrpgce] SVN: james/10355 Enable mouse right-drag scrolling on the browse screen

2018-04-11 Thread subversion
james 2018-04-11 08:17:01 -0700 (Wed, 11 Apr 2018) 54 Enable mouse right-drag scrolling on the browse screen --- U wip/browse.bas ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamst

Re: [Ohrrpgce] SVN: james/10355 Enable mouse right-drag scrolling on the browse screen

2018-04-11 Thread James Paige
I am wondering if we should just enable this across the board for all usemenu calls? It means that any menu code that does right-click-to-exit needs to check IF (readmouse.release AND mouseRight) ANDALSO readmouse.drag_dist < 10 On Wed, Apr 11, 2018 at 8:17 AM, wrote: > james > 2018-04-11 08:17

Re: [Ohrrpgce] SVN: james/10345 Add mouse support to targetting attacks in battles.

2018-04-11 Thread Ralph Versteegen
Wow, we're really here! Remarkable! Been doing some testing... Unfortunately if there are multiple overlapping enemies it can be hard or impossible to target all of them with the mouse. I can't think of any practical solution to this; I guess games just need to be designed around mouse controls,

Re: [Ohrrpgce] SVN: james/10355 Enable mouse right-drag scrolling on the browse screen

2018-04-11 Thread Ralph Versteegen
On 12 April 2018 at 03:18, James Paige wrote: > I am wondering if we should just enable this across the board for all > usemenu calls? > I would say so. I think the only place where we might want to use right-dragging for something else is in the sprite editor. If we want some special secondary

Re: [Ohrrpgce] SVN: james/10345 Add mouse support to targetting attacks in battles.

2018-04-11 Thread Ralph Versteegen
On 12 April 2018 at 03:30, Ralph Versteegen wrote: > Wow, we're really here! Remarkable! > > Been doing some testing... > > Unfortunately if there are multiple overlapping enemies it can be hard or > impossible to target all of them with the mouse. I can't think of any > practical solution to thi

Re: [Ohrrpgce] SVN: james/10355 Enable mouse right-drag scrolling on the browse screen

2018-04-11 Thread James Paige
On Wed, Apr 11, 2018 at 8:34 AM, Ralph Versteegen wrote: > > > On 12 April 2018 at 03:18, James Paige wrote: > >> I am wondering if we should just enable this across the board for all >> usemenu calls? >> > > I would say so. I think the only place where we might want to use > right-dragging for

Re: [Ohrrpgce] SVN: james/10345 Add mouse support to targetting attacks in battles.

2018-04-11 Thread James Paige
On Wed, Apr 11, 2018 at 8:30 AM, Ralph Versteegen wrote: > Wow, we're really here! Remarkable! > > Been doing some testing... > > Unfortunately if there are multiple overlapping enemies it can be hard or > impossible to target all of them with the mouse. I can't think of any > practical solution

[Ohrrpgce] SVN: james/10359 Right clicking to close a MenuDef menu in game only closes when you clic

2018-04-11 Thread subversion
james 2018-04-11 15:19:42 -0700 (Wed, 11 Apr 2018) 138 Right clicking to close a MenuDef menu in game only closes when you click outside the menu. Clicking in the menu selects where you clicked --- U wip/common.rbas ___ Ohrrpgce mailing list ohrrpgce@l

[Ohrrpgce] SVN: james/10360 In battles, right click can be used to select spells and items. Right cl

2018-04-11 Thread subversion
james 2018-04-11 15:19:44 -0700 (Wed, 11 Apr 2018) 106 In battles, right click can be used to select spells and items. Right click outside the spell menu cancels --- U wip/bmod.rbas ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://list

[Ohrrpgce] SVN: james/10357 Right-click to select now works in the spells menu.

2018-04-11 Thread subversion
james 2018-04-11 15:19:37 -0700 (Wed, 11 Apr 2018) 118 Right-click to select now works in the spells menu. (right click outside of a selectable area still does cancel/close) --- U wip/menustuf.rbas ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.

[Ohrrpgce] SVN: james/10356 Fix right-mouse running so it won't accidentally happen when you are scr

2018-04-11 Thread subversion
james 2018-04-11 15:19:34 -0700 (Wed, 11 Apr 2018) 181 Fix right-mouse running so it won't accidentally happen when you are scrolling the items menu To run while in a menu, you should right click to close it, then hold the right button. --- U wip/bmod.rbas __

[Ohrrpgce] SVN: james/10358 Equip menu now supports right-click to select items. Right click outside

2018-04-11 Thread subversion
james 2018-04-11 15:19:39 -0700 (Wed, 11 Apr 2018) 96 Equip menu now supports right-click to select items. Right click outside these areas still exits --- U wip/menustuf.rbas ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.mothe