Re: OpenGL on Windows

2014-01-14 Thread Stephen F Northover
At one point there was one or one that had an API close to JOGL. It was slower and bigger that what we have now. I would not be opposed to someone in the community looking into this again, be we wouldn't revisit it. Steve On 2014-01-14 10:43 AM, Tom Schindl wrote: Would it be better to work

Re: OpenGL on Windows

2014-01-14 Thread Kevin Rushforth
I doubt it. We used to have a JOGL prism pipeline in FX 2, but retired it, and got a significant footprint reduction and performance boost (mainly due to how JOGL manages contexts and drawabled). Btw, the ES2 code for windows is already in the repo, and is part of the OpenJFX build. We just do

Re: OpenGL on Windows

2014-01-14 Thread Tom Schindl
Would it be better to work on a jogl prism pipeline itself? Tom Von meinem iPhone gesendet > Am 14.01.2014 um 16:15 schrieb Stephen F Northover > : > > It should all just work. The first step is to go and build OpenJFX. If > something doesn't work, we can help you through JIRA and this list

Re: OpenGL on Windows

2014-01-14 Thread Stephen F Northover
It should all just work. The first step is to go and build OpenJFX. If something doesn't work, we can help you through JIRA and this list. Steve On 2014-01-14 6:57 AM, Felix Bembrick wrote: Thanks Stephen. If I were to build an OpenGL-based platform for Windows, would the font rendering te

Re: OpenGL on Windows

2014-01-14 Thread Felix Bembrick
Thanks Stephen. If I were to build an OpenGL-based platform for Windows, would the font rendering technique need to change? That is, could DirectWrite still be used to rasterise the glyphs (if that's what's currently happening) and would there be any reason for the text rendering quality to degra

Re: OpenGL on Windows

2014-01-13 Thread Stephen F Northover
Essentially, OpenGL on Windows would be another platform to support. If you build your own OpenJFX for Windows, it will work but it is completely unsupported. https://wiki.openjdk.java.net/display/OpenJFX/Building+OpenJFX If you run into any problems after you have successfully built (ie. the