Re: Scenebuilder 8.1.0 removes Licensing / Copyright Terms and all other comments, worked with v8.0.0

2016-02-01 Thread Johan Vos
Hi, Thanks for reporting this. We'll investigate it (both the issue and making old releases available somehow). - Johan On Mon, Feb 1, 2016 at 10:35 AM, Benjamin Gudehus wrote: > >Until this is fixed, I recommend to continue using Scenebuilder 8.0.0 > It saved the comment back as is. > > That'

Re: Scenebuilder 8.1.0 removes Licensing / Copyright Terms and all other comments, worked with v8.0.0

2016-02-01 Thread Benjamin Gudehus
>Until this is fixed, I recommend to continue using Scenebuilder 8.0.0 It saved the comment back as is. That's bad. Is it possible to host old archives on Bintray or even package scenebuilder as single jar and host it on maven central in the future? On Feb 1, 2016 10:23 AM, "Eder Dennis (ETAS/ESY3

Re: SceneBuilder

2015-01-09 Thread Eric Le Ponner
Hi Adam, You correctly filled the JIRA. We're simply late. Indeed Scene Builder 1.x used to allow to setup (some) properties on fx:include object. And Scene Builder 2 does not provide this. We should probably reconsider this choice. Note that you may wrap your fx:include in a StackPane instance

Re: SceneBuilder 2.0 import custom components from Jar

2014-06-10 Thread Eric Le Ponner
@Christian, JAR import command of Scene Builder 2.0 collects all the classes found in the JAR file and retains only the one that 1) can be instantiated using FXMLLoader 2) extends javafx.scene.Node. In practice, for each class a.b.C, it generates the following FXML: and

Re: SceneBuilder 2.0 import custom components from Ja

2014-06-09 Thread Tom Schindl
You can reach the person managing the list at > openjfx-dev-ow...@openjdk.java.net > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of openjfx-dev digest..." > > > Today's Topics: > >1. Re: Nod

Re: SceneBuilder 2.0 import custom components from Jar

2014-06-08 Thread Jonathan Giles
Christian, With my OpenJFX hat on: === ControlsFX-related issues are best discussed on the controlsfx-dev mailing list, which can be accessed (and signed up to) here: http://groups.controlsfx.org Scene Builder is open source - you can access it by cloning the OpenJFX rt r

Re: SceneBuilder Integration in NetBeans

2014-03-17 Thread Eric Le Ponner
Le 17 mars 2014 à 16:10, Sven Reimers a écrit : > Yes, I can confirm everything looks ok.. but exceptions all over the place > don't make feel comfortable... > > Sure. I created DTL-6648 to track issue at Scene Builder level. Eric > This is with fixed DataFormat String.. > > Thanks > > -S

Re: SceneBuilder Integration in NetBeans

2014-03-17 Thread Sven Reimers
Watching it now :-) Thanks -Sven Am 17.03.2014 16:52 schrieb "Eric Le Ponner" : > Le 17 mars 2014 à 16:10, Sven Reimers a écrit : > > Yes, I can confirm everything looks ok.. but exceptions all over the place > don't make feel comfortable... > > > Sure. > I created DTL-6648 to track issue at Sc

Re: SceneBuilder Integration in NetBeans

2014-03-17 Thread Sven Reimers
Yes, I can confirm everything looks ok.. but exceptions all over the place don't make feel comfortable... This is with fixed DataFormat String.. Thanks -Sven Am 17.03.2014 15:32 schrieb "Eric Le Ponner" : > Hi Sven, > > As you mentioned, some fixes are also required at SB level (the strings >

Re: SceneBuilder Integration in NetBeans

2014-03-17 Thread Eric Le Ponner
Hi Sven, As you mentioned, some fixes are also required at SB level (the strings passed to DataFormat). I'm going to file a JIRA against Scene Builder for that. I did a sample Swing test with Scene Builder Kit and reproduced the exception reported in RT-36240. However it seems that this except

Re: SceneBuilder Integration in NetBeans

2014-03-17 Thread Sven Reimers
Created RT-36240 -Sven Am 17.03.2014 13:10 schrieb "Kevin Rushforth" : > Hi Sven, > > If you file the bug then yes, we can look at it for 8u20 (there is no > "earlier"). > > And thanks to Petr for providing the evaluation for this. > > -- Kevin > > > Sven Reimers wrote: > >> Ok. >> >> Will file a

Re: SceneBuilder Integration in NetBeans

2014-03-17 Thread Kevin Rushforth
Hi Sven, If you file the bug then yes, we can look at it for 8u20 (there is no "earlier"). And thanks to Petr for providing the evaluation for this. -- Kevin Sven Reimers wrote: Ok. Will file an issue and if possible create a patch. Any this could end up in 8u20 (or earlier)? Thanks -S

Re: SceneBuilder Integration in NetBeans

2014-03-17 Thread Sven Reimers
Ok. Will file an issue and if possible create a patch. Any this could end up in 8u20 (or earlier)? Thanks -Sven Am 17.03.2014 11:05 schrieb "Petr Pchelko" : > Ok, I see. > > This is the problem in FX interop. > In javafx.embed.swing.SwingDnD.DnDTransferable class. It's wrapper that > wraps the

Re: SceneBuilder Integration in NetBeans

2014-03-17 Thread Petr Pchelko
Ok, I see. This is the problem in FX interop. In javafx.embed.swing.SwingDnD.DnDTransferable class. It's wrapper that wraps the FX dragboard into the Swing Trasferable. It is a simple class and many features are simply not implemented. The implementation is very basic - it just creates the Data

Re: SceneBuilder Integration in NetBeans

2014-03-17 Thread Sven Reimers
The problem seems to be in AbstractDragSource in SceneBuilder. It defines a javafx.scene.input.DataFormat. This seems to cause problems if running embedded in Swing. I do not define my own DataFlavors.. Any further help appreciated.. -Sven Am 17.03.2014 09:54 schrieb "Petr Pchelko" : > Hello, Sv

Re: SceneBuilder Integration in NetBeans

2014-03-17 Thread Petr Pchelko
Hello, Sven. Looks like you are not specifying the representation class for the DataFlavor and it defaults to the InputStream. So, scene builder puts a ByteBuffer while the DataTransferer is trying to treat it as an InputStream. Could you please try to explicitly specify the representation cla

Re: SceneBuilder Integration in NetBeans

2014-03-16 Thread Sven Reimers
Ok... figured it out. It seems scene.builder.internal crashes the Swing parsing mechanism for mime types in the data transfer. Changing it to scene.builder/internal fixes this problem. Shall I open an issue in Jira for it? Having fixed this I get another problem :-( (see stacktrace below) Not su

Re: scenebuilder and migpane

2014-01-06 Thread Tom Eugelink
On 2014-1-6 17:19, Richard Bair wrote: MigLayout is a very popular layout engine in Swing and SWT (and also gaining ground on Android), I think it would be good for SceneBuilder to better support MigLayout. +1, I’d love to see enough support in SceneBuilder that any 3rd party layout containe

Re: scenebuilder and migpane

2014-01-06 Thread Eric Le Ponner
Le 6 janv. 2014 à 17:19, Richard Bair a écrit : >> MigLayout is a very popular layout engine in Swing and SWT (and also gaining >> ground on Android), I think it would be good for SceneBuilder to better >> support MigLayout. > > +1, I’d love to see enough support in SceneBuilder that any 3rd

Re: scenebuilder and migpane

2014-01-06 Thread Richard Bair
> MigLayout is a very popular layout engine in Swing and SWT (and also gaining > ground on Android), I think it would be good for SceneBuilder to better > support MigLayout. +1, I’d love to see enough support in SceneBuilder that any 3rd party layout container could supply editor support, so th

Re: scenebuilder and migpane

2014-01-03 Thread Tom Eugelink
Simply dropping the jars is not possible, because MigLayout is split into two jars; core and javafx. Core does not contain any JavaFX classes and thus SceneBuilder does not import it (button is disabled). After manually merging the two jars into one, MigPane is listed in SB as a custom control

Re: scenebuilder and migpane

2014-01-03 Thread Tom Eugelink
Well, I figure the helper lines will be a problem anyhow. But I was planning on just trying it. Tom On 2014-1-3 11:04, Eric Le Ponner wrote: I guess it's worth trying to drop MigPane JAR file in SB2 library panel and see. However SB2 makes some assumptions about containers. So that might not

Re: scenebuilder and migpane

2014-01-03 Thread Eric Le Ponner
I guess it's worth trying to drop MigPane JAR file in SB2 library panel and see. However SB2 makes some assumptions about containers. So that might not work straight away. Eric Le 3 janv. 2014 à 10:10, Tom Eugelink a écrit : > > Would it be possible to offer MigPane as a Container in SceneBui

Re: scenebuilder and migpane

2014-01-03 Thread Tobias Bley
That would be great! We only using MigPane for all our layouts… Am 03.01.2014 um 10:10 schrieb Tom Eugelink : > > Would it be possible to offer MigPane as a Container in SceneBuilder? > > Tom >

Re: SceneBuilder 2 and OS X

2013-11-04 Thread Paul Furbacher
Just couldn’t wait, so I cobbled a working solution together. Essentially, you need to 1. download the Linux-64 distribution: http://download.oracle.com/otn-pub/java/javafx_scenebuilder/2.0-ea-b05/javafx_scenebuilder-2_0-ea-b05-linux-x64-24_oct_2013.tar.gz (See https://javafx-

Re: SceneBuilder 2 and OS X

2013-11-03 Thread Sven Reimers
I just read the release notes as well and was not sure if this was the reason - if it is - fine with me -Sven On Sun, Nov 3, 2013 at 10:01 PM, Jonathan Giles wrote: > >From what I read online there were build issues with the Mac build. > Rather than delay all releases until the mac build wa

Re: SceneBuilder 2 and OS X

2013-11-03 Thread Jonathan Giles
>From what I read online there were build issues with the Mac build. Rather than delay all releases until the mac build was resolved, just the Mac release was delayed until it could have its build problems resolved. I'm sure the Mac build will come out asap. -- Jonathan On 4/11/2013 9:55 a.m., Sv

Re: SceneBuilder icons

2013-05-27 Thread Werner Lehmann
Hi Simon, thanks for the info. Rgds Werner On 26.05.2013 00:17, Simon Vienot wrote: Unfortunately, the Scene Builder icons are not available for use.

Re: SceneBuilder icons

2013-05-25 Thread Simon Vienot
Hi Werner, Unfortunately, the Scene Builder icons are not available for use. Regards, -- Simon On 24/05/2013 12:05:45, Werner Lehmann wrote: Hi, are those icons in the SceneBuilder library view available to use in commercial projects? I am talking about icons for panes, buttons, etc. I suppos