On Tue, Sep 8, 2015 at 7:45 AM, Edu García wrote:
> So, years ago somebody asked on this list if it was possible to have some
> sort of OpenGL or NativeSurface node, to be able to integrate OpenGL or
> DirectX rendering on top of JavaFX (in my case, to embed something like
>
I've seen that, but if I understood that correctly, I need to ship a
modified version of JavaFX in order for it to work properly on Windows, and
it continues to be a hack that might or might not work... That is far from
ideal :)
On Tue, Sep 8, 2015 at 8:42 PM, Dr. Michael Paus
Am 08.09.15 um 07:45 schrieb Edu García:
So, years ago somebody asked on this list if it was possible to have some
sort of OpenGL or NativeSurface node, to be able to integrate OpenGL or
DirectX rendering on top of JavaFX (in my case, to embed something like
LibGDX).
Has any work been done on
Hi,
I am running into an issue on Android that seems more general to me.
I noticed that scroll gestures where passed with wrong coordinates, as
the physical coordinates are used instead of the logical (e.g. on a
screen with a density/scalefactor of 3, we would pass x = 900 instead
of x = 300).
Hi,
just noticed that node rotation does not work when setting a rotation axis on
iOS:
simple test case:
testNode.setRotationAxis(Rotate.Y_AXIS);
testNode.setRotate(80);
Best regards,
Tobi
I assume by "canvas" you mean "a Canvas Node"? I can only answer one of
your questions...
On 9/8/15 11:14 AM, Dr. Michael Paus wrote:
When an update of the canvas is in progress will this delay the next
pulse until all
internal drawing within the canvas is finished? From my observations I
Hi Johan,
Can you file a bug on this?
...jim
On 9/8/15 5:14 AM, Johan Vos wrote:
Hi,
I am running into an issue on Android that seems more general to me.
I noticed that scroll gestures where passed with wrong coordinates, as
the physical coordinates are used instead
On Tue, Sep 8, 2015 at 1:30 PM, Edu García wrote:
> I've seen that, but if I understood that correctly, I need to ship a
> modified version of JavaFX in order for it to work properly on Windows, and
> it continues to be a hack that might or might not work... That is far from
>