Hi Richard,
Yes, I agree an enum is probably better than a boolean for
controlling the visual quality of a rendered scene. As a matter of fact
we did explore using enum is earlier 3d discussions but decided to go
with boolean due to concerns of complexity we aren't ready to handle for
+1. Well said.
- Chien
Sent from my mobile phone. Please excuse my brevity.
On Jul 15, 2013, at 12:19 PM, Thor Johannesson thor.johannes...@oracle.com
wrote:
I think there should be a simple way to request full scene anti-aliasing to
improve 3D rendering. And also an optional more
Yes, this has already been filed today.
https://javafx-jira.kenai.com/browse/RT-31714
- Chien
On 7/16/13 3:58 PM, Richard Bair wrote:
Is anybody else seeing this?
javafx.scene.control.ComboBoxTest test_rt31479 FAILED
java.util.ConcurrentModificationException
at
the setting of either
the AA type or number of samples? I would have though that serious
graphics developers would really like to have such options available
to them.
On 24 July 2013 06:58, Chien Yang chien.y...@oracle.com
mailto:chien.y...@oracle.com wrote:
Yes, very good point, we struggled
--
From: Scott Palmer swpal...@gmail.com
Date: Tue, Jul 23, 2013 at 9:33 PM
Subject: Re: API Change Proposal - Re: MSAA and Scene anti aliasing
To: Chien Yang chien.y...@oracle.com
Is DEFAULT intended to defer to the settings in the system graphics drivers
(e.g. nVidia control panel
, // disables anti-aliasing
FASTEST, // enables anti-aliasing using minimum system setting
available that results in better frame rate
NICEST // enables anti-aliasing using maximum system setting
available that results in best visual quality
}
Thanks,
- Chien
On 7/23/2013 1:29 PM, Chien Yang
. It seems more consistent
to have the only OFF mode to be first and then all the rest of the options (which
happen to then have ordinals 0) will be some form of ON mode.
Richard
On Jul 24, 2013, at 2:37 PM, Chien Yang chien.y...@oracle.com wrote:
Thank you for the feedback! We decided to drop DEFAULT
Hi August,
We did talk through some use cases such as PIP and rear view
mirror. You can do simultaneous viewing from different points of view
into a single 3D scene via the use of SubScenes. The key point, as you
have clearly stated, is the need to clone the scene graph nodes per
different
points of view?
On Jul 25, 2013, at 5:17 PM, Chien Yang chien.y...@oracle.com wrote:
Hi August,
We did talk through some use cases such as PIP and rear view mirror. You
can do simultaneous viewing from different points of view into a single 3D
scene via the use of SubScenes. The key
so that we can evaluate it to see if there are any performance /
semantic problems. You will likely ended up with a one frame behind
rendering in those sub views, but do let us know for your finding.
Thanks,
- Chien
On 7/26/2013 10:53 AM, Chien Yang wrote:
Yes, that is still the approach
Hi Sven,
Yes, please do. Can you provide more specific details? What is the
program you were running? It will be great if you have a simple test
case to go with the bug report.
Thanks,
- Chien
On 7/27/2013 9:31 AM, Sven Reimers wrote:
Hi,
I get
2013-07-27 18:28:51.911 java[65246:707]
26.07.2013, 17:43 +0200 schrieb Chien Yang
chien.y...@oracle.com:
Hi August,
John Yoon, Richard and I have a private discussion on the
possibility of avoiding cloning for your use case. We wonder do you
ever need to interact with the 3D scene via the various sub views? Or
these sub views
these objects
without providing public constructors so that these become
statically defined by the system.
What about Anisotropic filtering? Is that considered a form of AA,
or an option on top of AA?
...jim
On 7/24/2013 3:07 PM, Chien Yang wrote:
Thanks for the help! I was of 2 minds about
Hi Jim,
We worked closely with Pavel to ensure 3D picking did extend nicely. I
believe the specification at this link is still up-to-date:
https://wiki.openjdk.java.net/display/OpenJFX/Picking3dAPI
- Chien
On 8/5/2013 3:44 AM, Pavel Safrata wrote:
On 1.8.2013 22:33, Richard Bair wrote:
How
Hi John,
Should it be noticeable? (hopefully yes!)
You should see the difference on shape with sloped edge if you platform
supports MSAA.
Is it just a matter of providing true to the second of the boolean
parameters in the Scene constructor?
Yes this is correct, however this API is
how I can attach anything... how do I do that?
-Original Message-
From: John C. Turnbull [mailto:ozem...@ozemail.com.au]
Sent: Thursday, 12 September 2013 07:37
To: 'Chien Yang'
Cc: 'Kevin Rushforth'; 'openjfx-dev@openjdk.java.net'
Subject: RE: 3D scene antialiasing
Hi Chien,
I will file
Hi Richard,
Don and I did exchange emails to work through the list of issues
he encountered this April. As far as I remembered all were tracked with
JIRAs and most, such as material and mesh computation bugs, were already
fixed.
- Chien
On 9/26/2013 2:32 PM, Richard Bair wrote:
We did discuss making divisions in the predefined 3D shapes mutable in
earlier meeting. However we decided against it since it is a heavy
weight operation as the supporting mesh will has to be regenerated. I
believe the constructor with the divisions argument will not have much
use in the
Hi all,
Java images are defined such that (0, 0) references the top left
most pixel of the image. In JavaFX, the texture coordinate system for 3D
objects is defined with its U axis increasing from left to right and the
V axis increasing from top to bottom. Hence a texture coordinate of
);
Regards
-- Remi
From: Chien Yang chien.y...@oracle.commailto:chien.y...@oracle.com
Date: Thu, Oct 17, 2013 at 3:08 PM
Subject: V-up texture coordinate support
To: OpenJFX openjfx-dev@openjdk.java.netmailto:openjfx-dev@openjdk.java.net
Hi all,
Java images are defined such that (0, 0
Vadim and Kevin,
Please review review the following change.
Webrev: http://cr.openjdk.java.net/~ckyang/RT-33212/webrev.00/
JIRA: https://javafx-jira.kenai.com/browse/RT-33212
Thanks,
- Chien
Kevin and Vadim,
Please review the following change.
Webrev: http://cr.openjdk.java.net/~ckyang/RT-32525/webrev.00/
JIRA: https://javafx-jira.kenai.com/browse/RT-32525
Thanks,
- Chien
Kevin and Jim,
Please review this simple fix. I have also included the report test case
this change:
JIRA: https://javafx-jira.kenai.com/browse/RT-34226
Webrev: http://cr.openjdk.java.net/~ckyang/RT-34226/webrev.00/
Thanks,
- Chien
Kevin and Vadim,
Please review my proposed fix for this bug:
JIRA: https://javafx-jira.kenai.com/browse/RT-29527
Wevrev: http://cr.openjdk.java.net/~ckyang/RT-29527/webrev.00/
I have done a fairly extensive testing on our 3D programs. This fix
exposes a d3d 3D state bug in Prism in 2
Hi Kevin,
Please review my proposed fix:
https://javafx-jira.kenai.com/browse/RT-34343
Thanks,
- Chien
Hi Kevin,
Please review my proposed fix:
https://javafx-jira.kenai.com/browse/RT-33461
Thanks,
- Chien
Hi Kevin,
Please review my proposed test coverage:
https://javafx-jira.kenai.com/browse/RT-29101
Thanks,
- Chien
Hi Kevin,
Please review this simple javadoc change:
JIRA: https://javafx-jira.kenai.com/browse/RT-30404
Webrev: http://cr.openjdk.java.net/~ckyang/RT-30404/webrev.00/
Thanks,
- Chien
In case anyone is interested in this post commit javadoc change:
(initial draft was reviewed by kcr)
http://cr.openjdk.java.net/~ckyang/RT-34292/webrev.00/
Thanks,
- Chien
Hi Kevin and Vadim,
Please review my proposed fix:
https://javafx-jira.kenai.com/browse/RT-28883
Thanks,
- Chien
Hi Kevin,
Please review this simple one line fix to enable support for Intel
GPU on the Linux platform:
https://javafx-jira.kenai.com/browse/RT-31749
Thanks,
- Chien
Hi Felipe and Kevin,
Please review this simple one line fix to support X.Org open source
drivers for ATI/AMD and Nvidia:
http://cr.openjdk.java.net/~ckyang/RT-34385/webrev.00/
Thanks,
- Chien
Here is the link to the JIRA: https://javafx-jira.kenai.com/browse/RT-34385
- Chien
On 12/23/2013 3:30 PM, Chien Yang wrote:
Hi Felipe and Kevin,
Please review this simple one line fix to support X.Org open
source drivers for ATI/AMD and Nvidia:
http://cr.openjdk.java.net/~ckyang/RT
Hi Kevin and Vadim,
Can you please review my proposed fix?
http://cr.openjdk.java.net/~ckyang/RT-32631/webrev.00/
Thanks,
- Chien
I should have used the JIRA where link to the webrev is included:
https://javafx-jira.kenai.com/browse/RT-32631
- Chien
On 12/31/2013 11:40 AM, Chien Yang wrote:
Hi Kevin and Vadim,
Can you please review my proposed fix?
http://cr.openjdk.java.net/~ckyang/RT-32631/webrev.00/
Thanks
The Graphics Support section in this link has a detail information on
the list of GPUs JavaFX can take advantage of:
http://docs.oracle.com/javafx/2/system_requirements_2-2-5/jfxpub-system_requirements_2-2-5.htm
Note: Linux and Mac should have the same support coverage except for
Intel GMA
Jim will probably has more to say about how the caching works. JavaFX
has a unified texture resource management system for Prism. An aging
algorithm is used to determine which native texture resource to be
released when the system is low on VRAM or reached a system configurable
VRAM threshold
Kevin and Vadim,
Please review this very limited and guarded fix as a temporary solution
till we have a better API to support dynamic mesh update.
More information about performance is captured in the JIRA.
Webrev: http://cr.openjdk.java.net/~ckyang/RT-35956/webrev.00/
JIRA:
Hi Martin and Kevin,
Please review the proposed fix:
JIRA: https://javafx-jira.kenai.com/browse/RT-28977
Webrev: http://cr.openjdk.java.net/~ckyang/RT-28977/webrev.00/
Thanks,
- Chien
Hi Kevin,
Please review the proposed fix:
https://javafx-jira.kenai.com/browse/RT-36270
Thanks,
- Chien
Hi Vadim and Kevin,
Please review the proposed fix:
https://javafx-jira.kenai.com/browse/RT-35993
Thanks,
- Chien
Hi Vadim and Kevin,
Please review the proposed fix:
https://javafx-jira.kenai.com/browse/RT-35153
Thanks,
- Chien
Hi Kevin and Vadim,
Please review the proposed fix:
https://javafx-jira.kenai.com/browse/RT-37129
Thanks,
- Chien
Hi Kevin,
Please review this fix, details is in the JIRA:
https://javafx-jira.kenai.com/browse/RT-37789
- Chien
Changeset: 5343b3c3f733
Author:Chien Yang chien.y...@oracle.com
Date: 2014-07-03 13:38 -0700
URL: http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/5343b3c3f733
Fix to RT-37789: Embedded, 3D: Rendering artifacts on the Freescale iMX6 device
Reviewed by kcr.
! modules/graphics/src
Changeset: b205d3c0b524
Author:Chien Yang chien.y...@oracle.com
Date: 2014-07-03 15:08 -0700
URL: http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/b205d3c0b524
Fix to RT-37812: Potential NPE if es2 pipeline initialization fails.
! modules/graphics/src/main/java/com/sun/prism/es2
I just pushed a trivial fix for the following bug:
JIRA: https://javafx-jira.kenai.com/browse/RT-37812
Details and changeset are in the JIRA.
Thanks,
- Chien
Hi Kevin,
Please review my fix to RT-37808:
https://javafx-jira.kenai.com/browse/RT-37808
Thanks,
- Chien
Changeset: 046c16800215
Author:Chien Yang chien.y...@oracle.com
Date: 2014-07-07 15:38 -0700
URL: http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/046c16800215
Fix to RT-37808: Enforce NPOT requirement on desktop and embedded for 3D support
Reviewed by kcr
! modules/graphics/src
We aren't ready to support ease of easy camera controls in JavaFX 8.
However our sample team did include a camera control utility in the
JavaFX 8 Samples download. Please look for the
com.javafx.experiments.jfx3dviewer package.
Thanks,
- Chien
On 7/9/2014 3:26 AM, Jack Moxley wrote:
One of
Hi Dave, Jim and Kevin,
Please review my proposed fix: https://javafx-jira.kenai.com/browse/RT-35173
Thanks,
- Chien
Changeset: 8d90dbdf7ee3
Author:Chien Yang chien.y...@oracle.com
Date: 2014-07-15 16:34 -0700
URL: http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/8d90dbdf7ee3
Fix to RT-35173: Implement Alpha test functionality for the embedded platform
Reviewed by flar, kcr
! modules/graphics
Hi Dave, Lisa and Kevin,
Please review my proposed fix:
https://javafx-jira.kenai.com/browse/RT-33209
Thanks,
- Chien
Changeset: b15131b2d7dd
Author:Chien Yang chien.y...@oracle.com
Date: 2014-07-17 09:24 -0700
URL: http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/b15131b2d7dd
Fix to RT-33209: Support 3D on the embedded platform
reviewed by kcr, lisa
! modules/base/src/main/java/com/sun/javafx
Hi all,
We would like to add support for a new vertex format that allows
developers to specify their own normals for a given mesh. This work is
small in its scope. It requires one new public class and a few new
methods to two existing classes. When normals are provided using this
new vertex
There isn't a public Java API support for what you want to do. However
if you are willing to patch JavaFX in your own build, you can add the
bad card to the GLGPUInfo blackList[] in the GLFactory class of the
specific platform if you are using the es2 pipe. You will need to dig
down into the
On 8/6/2014 9:57 AM, Mike Hearn wrote:
The card isn't bad per se, it's just the HD4000 integrated graphics
chip that older MacBook's ship with. It's just that I'm very picky
about my framerates :)
On Wed, Aug 6, 2014 at 6:49 PM, Chien Yang chien.y...@oracle.com
mailto:chien.y...@oracle.com wrote
PM, Mike Hearn wrote:
I want to use it for rendering :) I just want to fall back to e.g. a
color adjust instead of a GaussianBlur.
On Wed, Aug 6, 2014 at 8:17 PM, Chien Yang chien.y...@oracle.com
mailto:chien.y...@oracle.com wrote:
Yes, we know that it is a perfectly fine entry level GPU
Changeset: ffedbb480817
Author:Chien Yang chien.y...@oracle.com
Date: 2014-08-18 15:31 -0700
URL: http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/ffedbb480817
Fix to RT-38351: [Gtk] Remove Failed in XOpenDisplay warning message
A trivial post commit fix, tagged kcr as reviewer
Changeset: 1c84e8f0fda4
Author:Chien Yang chien.y...@oracle.com
Date: 2014-08-19 13:40 -0700
URL: http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/1c84e8f0fda4
Fix to RT-29012: Add support for vertex normals for meshes, in addition to
smoothing groups
Reviewed by kcr, vadim
Changeset: f872f5196075
Author:Chien Yang chien.y...@oracle.com
Date: 2014-08-25 15:42 -0700
URL: http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/f872f5196075
Added test programs for diff vertex format with smooth shading comparison.
+ apps/toys/FX8-3DFeatures/src/fx83dfeatures
Changeset: eb3b7811bc31
Author:Chien Yang chien.y...@oracle.com
Date: 2014-08-25 16:41 -0700
URL: http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/eb3b7811bc31
Added visual unit test for diff vertex format comparison
+ tests/system/src/test/java/test3d/MeshCompareTest.java
Hi Kevin and Jim,
Can you please the proposed implementation?
https://javafx-jira.kenai.com/browse/RT-26108
Thanks,
- Chien
Changeset: a56acb9d85fa
Author:Chien Yang chien.y...@oracle.com
Date: 2014-09-04 20:50 -0700
URL: http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/a56acb9d85fa
Fix to RT-26108: Implement auto-mipmap support
Reviewed by flar, kcr
+ apps/toys/FX8-3DFeatures/src/fx83dfeatures
Hi Kevin and Dave,
Please review my proposed fix:
https://javafx-jira.kenai.com/browse/RT-38555
Thanks,
- Chien
Changeset: 3abef7f2f13f
Author:Chien Yang chien.y...@oracle.com
Date: 2014-09-08 15:47 -0700
URL: http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/3abef7f2f13f
Fix to RT-38555: Shader compile failure with PickTest3D on i.MX6
Reviewed by kcr
! modules/graphics/src/main/java/com/sun
Changeset: d7ac4b8e6371
Author:Chien Yang chien.y...@oracle.com
Date: 2014-09-08 16:57 -0700
URL: http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/d7ac4b8e6371
Redo fix to RT-38555: Shader compile failure with PickTest3D on i.MX6
Reviewed by kcr
! modules/graphics/src/main/java
Changeset: e3db801977ca
Author:Chien Yang chien.y...@oracle.com
Date: 2014-09-09 14:55 -0700
URL: http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/e3db801977ca
Fix to RT-38576: Windows: Compiler error reported when using parfait (clang++)
Reviewed by kcr
! modules/graphics/src
Hi Kevin and Jim,
Please review the proposed enhancement:
https://javafx-jira.kenai.com/browse/RT-38651
Thanks,
- Chien
Changeset: ceb8b1f8094f
Author:Chien Yang chien.y...@oracle.com
Date: 2014-09-18 21:29 -0700
URL: http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/ceb8b1f8094f
Fix to RT-38651: ES2: Need to provide query and print out (on verbose) support
for OpenGL ES2 implementation dependent
Changeset: e5508cd5b8a5
Author:Chien Yang chien.y...@oracle.com
Date: 2014-09-18 21:47 -0700
URL: http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/e5508cd5b8a5
Fix to RT-30529: Implement gradle findbugs task
Reviewed by kcr
! build.gradle
Hi Jim and Kevin,
Please review the proposed fix:
https://javafx-jira.kenai.com/browse/RT-38628
Thanks,
- Chien
Hi Kevin,
Please review this simple workaround fix as we have discussed:
Webrev: https://javafx-jira.kenai.com/browse/RT-38808
Thanks,
- Chien
Hi Kevin and Morris,
Please review the proposed fix:
JIRA: https://javafx-jira.kenai.com/browse/RT-38726
Webrev: http://cr.openjdk.java.net/~ckyang/RT-38726/webrev.00/
Thanks,
- Chien
Hi Kevin,
Please review this simple refactoring work:
JIRA: https://javafx-jira.kenai.com/browse/RT-37946
Thanks,
- Chien
This is a prep work for RT-38063 and it is reviewed by kcr.
- Chien
Hi Jim, Phil or Kevin,
Please review the proposed fix posted in this JIRA:
JIRA: https://javafx-jira.kenai.com/browse/RT-39455
Webrev: http://cr.openjdk.java.net/~ckyang/RT-39455/webrev.00/
Thanks,
- Chien
Hi Kevin and Dave,
Please review this fix.
JIRA: https://javafx-jira.kenai.com/browse/RT-39666
Webrev: http://cr.openjdk.java.net/~ckyang/RT-39666/webrev.00/
Thanks,
- Chien
Hi Jim and Kevin,
Please review this fix:
JIRA: https://javafx-jira.kenai.com/browse/RT-30193
Webrev: http://cr.openjdk.java.net/~ckyang/RT-30193/webrev.00/
Thanks,
- Chien
Scheduled GA is March 2015:
http://openjdk.java.net/projects/jdk8u/releases/8u40.html
- Chien
On 12/24/2014 12:54 PM, Peter Penzov wrote:
Hi All,
What is the release date for Java 8u40?
BR
The closest I can find that is somewhat related to TableView and NPE,
but not exactly the same issue is the following JIRA:
https://javafx-jira.kenai.com/browse/RT-39624
Please file a JIRA once you have a reproducible test case ready. Here is
a link on how to file a bug report with us:
We haven't specified the semantic of Clip on 3D primitive and it is
currently a NOP.
- Chien
On 12/29/2014 3:28 PM, Mike Hearn wrote:
I have a ScrollPane into which I put a Pane with a min width/height, and
then I place a Button and a Sphere. For both of them I use setLayoutX/Y to
move them
Hi Kevin,
Please review this straightforward fix:
JIRA: https://javafx-jira.kenai.com/browse/RT-39921
webrev: http://cr.openjdk.java.net/~ckyang/RT-39921/webrev.00/
Thanks,
- Chien
Hi Herve,
A JIRA for directional light has already been filed but there is no
immediate plan to add this feature at the moment. Currently JavaFX 3D
only supports point light and ambient light.
- Chien
On 2/6/15 3:10 PM, Herve Girod wrote:
Hello,
Are there plans to implement an API
Sorry, I forgot to paste the JIRA link before hitting the send button.
https://javafx-jira.kenai.com/browse/RT-33899
- Chien
On 2/6/15 3:16 PM, Chien Yang wrote:
Hi Herve,
A JIRA for directional light has already been filed but there is no
immediate plan to add this feature at the moment
Hi Kevin,
Please review the simple proposed fix:
JIRA: https://javafx-jira.kenai.com/browse/RT-39873
Webrev: http://cr.openjdk.java.net/~ckyang/RT-39873/webrev.00/
- Chien
Hi Kevin and Jim,
Please review the proposed fix:
JIRA: https://javafx-jira.kenai.com/browse/RT-40245
Webrev: http://cr.openjdk.java.net/~ckyang/RT-40245/webrev.00/
Thanks,
- Chien
Hi Kevin,
Please review the proposed fix.
JIRA: https://javafx-jira.kenai.com/browse/RT-37862
Thanks,
- Chien
Hi Adam,
I would like to inform you that VMware is not a certified hypervisor for
Oracle JDK 8 and JRE 8, and hardware rendering is not supported in guest
systems on Oracle VM, VirtualBox and Hyper-V Server 2012. Please see
this link for details information:
Hi Kevin,
Please review the proposed fix. Detail information is in the JIRA:
https://javafx-jira.kenai.com/browse/RT-40099
Thanks,
- Chien
Hi Kevin,
Please review the proposed fix.
JIRA: https://javafx-jira.kenai.com/browse/RT-39856
Thanks,
- Chien
Hi Kevin and Jim,
Please review the proposed fix, and detail information is in the JIRA:
JIRA: https://javafx-jira.kenai.com/browse/RT-39418
Webrev: http://cr.openjdk.java.net/~ckyang/RT-39418/webrev.00/
- Chien
Hi Kevin,
Please review the proposed fix:
JIRA: https://javafx-jira.kenai.com/browse/RT-39755
Webrev: http://cr.openjdk.java.net/~ckyang/RT-39755/webrev.00/
- Chien
Hi Kevin,
Please review the proposed fix:
JIRA: https://javafx-jira.kenai.com/browse/RT-38370
Webrev: http://cr.openjdk.java.net/~ckyang/RT-38370/webrev.00/
Thanks,
- Chien
Hi Kevin,
Please the proposed fix with unit test included:
JIRA: https://javafx-jira.kenai.com/browse/RT-38179
Webrev: http://cr.openjdk.java.net/~ckyang/RT-38179/webrev.00/
Thanks,
- Chien
Hi Kevin,
Please review this proposed fix for a late-breaking regression found
during this week's sanity testing:
JBS: https://bugs.openjdk.java.net/browse/JDK-8130122
Webrev: http://cr.openjdk.java.net/~ckyang/JDK-8130122/webrev.01/
Thanks,
- Chien
Hi Kevin,
Please review the proposed as described in the bug report:
JBS: https://bugs.openjdk.java.net/browse/JDK-8087624
Webrev: http://cr.openjdk.java.net/~ckyang/JDK-8087624/webrev.00/
Thanks,
- Chien
> The key in Pair could actually be null and in this case hashCode will
throw NPE.
This might be a good enough reason to have this fix.
- Chien
On 11/3/15, 12:07 PM, Vadim Pakhnushev wrote:
Hmm, yeah, the actual difference is in the prime number only (that is
changing the algorithm only
Hi Johan,
This optimization is buggy but to see whether it helps you can try setting
-Dprism.scrollcacheopt=true
Please see JDK-8093860 for reason why it was disabled:
https://bugs.openjdk.java.net/browse/JDK-8093860
- Chien
On 10/15/15, 12:30 PM, Johan Vos wrote:
Thanks Jim.
I tried with
And by default Java 3D uses D3D on Windows too.
- Chien
On 10/20/15, 6:12 AM, Tom Schindl wrote:
Hi,
I've to admit that I could not follow you completely but JavaFX on
Windows is based on DirectX (OpenGL is only provided for Linux/OS-X
where it is the defacto standard and far from dead).
Tom
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