> Before this fix:-
>
> src="https://user-images.githubusercontent.com/437990/155880981-92163087-696b-4442-b047-845c276deb27.png;>
>
> After this fix:-
>
> src="https://user-images.githubusercontent.com/437990/155880985-6bff0a06-9aee-4db2-b696-6473
> Before this fix:-
>
> src="https://user-images.githubusercontent.com/437990/155880981-92163087-696b-4442-b047-845c276deb27.png;>
>
> After this fix:-
>
> src="https://user-images.githubusercontent.com/437990/155880985-6bff0a06-9aee-4db2-b696-6473
On Sat, 2 Apr 2022 10:23:23 GMT, Paul wrote:
>> I hit on JDK-8181084 while making some changes to Scene Builder, so I
>> decided to investigate.
>>
>> Please note: I have not done any Objective-C or MacOS development before. So
>> I would really like some feedba
> Before this fix:-
>
> src="https://user-images.githubusercontent.com/437990/155880981-92163087-696b-4442-b047-845c276deb27.png;>
>
> After this fix:-
>
> src="https://user-images.githubusercontent.com/437990/155880985-6bff0a06-9aee-4db2-b696-6473
I hit on JDK-8181084 while making some changes to Scene Builder, so I decided
to investigate.
Please note: I have not done any Objective-C or MacOS development before. So I
would really like some feedback from someone else who knows this stuff better.
Anyway, after some googling, I discovered
On Mon, 20 Dec 2021 17:48:19 GMT, Paul wrote:
> I have an AMD Radeon VII (vega20) series GPU which is identifying with a
> vendor string of "AMD".
>
> This is not present in the `X11GLFactory` list of `preQualificationFilter`
> vendor names, so my system (and probab
On Tue, 21 Dec 2021 08:09:08 GMT, Paul wrote:
> ... I signed the OCA **last year** ...
Added some emphasis. Hope I get a year off for Christmas next year! ;-)
-
PR: https://git.openjdk.java.net/jfx/pull/698
On Mon, 20 Dec 2021 17:48:19 GMT, Paul wrote:
> I have an AMD Radeon VII (vega20) series GPU which is identifying with a
> vendor string of "AMD".
>
> This is not present in the `X11GLFactory` list of `preQualificationFilter`
> vendor names, so my system (and probab
I have an AMD Radeon VII (vega20) series GPU which is identifying with a vendor
string of "AMD".
This is not present in the `X11GLFactory` list of `preQualificationFilter`
vendor names, so my system (and probably any other vega20 based cards under
Linux) will always fall back to software
Does this patch
http://mail.openjdk.java.net/pipermail/openjfx-dev/2017-September/020818.html
is
included in Gluon JavaFX8 arm6hf 8.60.9 release?
Is it possible for Gluon to release another JavaFX8 arm6hf based on latest
http://hg.openjdk.java.net/openjfx/8u/rt ?
Thanks a lot,
Paul
Please review the following PR on GitHub which fixes a crash that
occurs when JavaFX is used with Monocle's headless platform (used in
TestFX's headless mode).
https://github.com/javafxports/openjdk-jfx/pull/367
https://bugs.openjdk.java.net/browse/JDK-8201539
Regards,
Paul
>> JavaFX does not use exclusive full-screen mode. It simulates full
>> screen by using an undecorated window that is exactly the size of the
>> screen. This means that pop-ups, such as those used by ComboBox and
>> content menus, will continue to work (they use separate windows).
>>
>>-- Kevin
>>
Hi Mark,
OK ignore that. I clicked through and looked at your POM.
Best,
Paul
On Sun, 22 Jul 2018 at 13:00, wrote:
> Send openjfx-dev mailing list submissions to
> openjfx-dev@openjdk.java.net
>
> To subscribe or unsubscribe via the World Wide Web, visit
&g
Hi Mark,
Are you using the v. latest version maven compiler in your POM?
Best,
Paul
On Sun, 22 Jul 2018 at 13:00, wrote:
> Send openjfx-dev mailing list submissions to
> openjfx-dev@openjdk.java.net
>
> To subscribe or unsubscribe via the World Wide Web, visit
&g
int: since I'm writing. It seems sad that Haxe Kha offers
transcompilation into Java, but all they can compile into is AWT, which
offers no shaders: hence there can be no Kha graphics4 in Java. Again, nods
to some modernising of the renderer in JavaFX to enable pipeline support
would be great.
Best,
Paul
Tom's right. Major news. Presumably prism would need to cater for a third
renderer, Metal. What would be the time scales for this? Is this an
opportunity to update the way javafx renderer works? Perhaps a tie in to
Lwjgl is better? They have Vulcan bindings and no doubt will wrap Metal.
But I
e've all got our
own personal areas of interest, and it's surely motivational to hold onto a
less than broad idea of this.
Best,
Paul
On 24 May 2018 at 13:00, <openjfx-dev-requ...@openjdk.java.net> wrote:
> Send openjfx-dev mailing list submissions to
> openjfx-dev@o
>We are looking at the possibility of providing a replacement packaging
tool in OpenJDK.
+1 for this. Or something like a Maven Shade build with an exacting set of
dependency exclusions, and Launch4J would accomplish something similar? Has
the advantage that all the other plugins like resources,
p$3(WinApplication.java:175)
at java.base/java.lang.Thread.run(Thread.java:832)
I hope this helps. Looking forwards to a pure Maven build.
Best,
Paul
On 8 May 2018 at 11:30, <openjfx-dev-requ...@openjdk.java.net> wrote:
> Send openjfx-dev mailing list submissions to
>
Excellent! I'll try to get this working for our game later in the week.
Best,
Paul
>* I'm thinking about this issue now because I quite like JavaFX and its
*>* future is clearly as a regular Java library, albeit a big one, distributed
*>* either via (not ideal) an SDK or (better) a set of regular libraries
*>* published to a Maven repository.
*>
+1 for this. (-1 for cross
>I'm not sure I understand the question about platform-specific jar files,
Last time I worked on native specifics (which was to package up RXTX dlls
for different OSs / in 64/32 bit) The easiest solution for pure Maven
builds seemed to be, to package DLLs inside a jar. We then used a profile
to
inside a JAR file?
Best,
Paul
On 30 April 2018 at 13:00, <openjfx-dev-requ...@openjdk.java.net> wrote:
> Send openjfx-dev mailing list submissions to
> openjfx-dev@openjdk.java.net
>
> To subscribe or unsubscribe via the World Wide Web, visit
> http://mail.
+1 :)
"This is imo the most important work right now, and a number of people are
working on it.
I am very positive this [both paths] will be realised before the Java 11
release date. "
On 6 April 2018 at 01:21, wrote:
> Send openjfx-dev mailing list
Yes please for some documentation. And the way that Prism renderer fails:
for example if you supply an OpenGL or D3D texture > max GPU texture size
is difficult to deal with.
There should be a set of catchable Prism Renderer errors.
On 2 April 2018 at 13:00,
"I mentioned our intention to make it easier for OpenJFX to be built,
tested, and run with OpenJDK builds that don't already contain javafx.*
modules."
+1 Great
I think ref: numbers of developers, the willingness of Oracle to open
JavaFX up to the community has not reached significant numbers. There are a
lot of people who've lost interest in following the framework a long time
ago. If we are going to improve the low level rendering API, (I've a great
+1
* more alignment with mobile
* a clean and lean low-level rendering pipeline API that would allow easier
plugability with upcoming low-level rendering systems
I would like to add a higher level desire
* a consensus that JavaFX will continue to open itself more to integration.
It has a rumour
"I think a discussion on "where we should take the platform" is a good
one to have...just not as part of this thread. "
I'm looking forwards to the new thread :)
Yeah - I looked at the windows build process recently - which was enough to
dissuade me from starting. I do know JavaFX fairly well, and have a potted
history working in software companies. I'd like to get on-board once I
finish my current game. I'd be interested in game related areas; but
realise
Hi OpenJFX -
Anyone point me to a community build for Java9 with JavaFX already added? I
understand I that i can't just overlay one on the other now? I'm seeking
windows right now, but will need to target Linux and Mac in the end.
Best,
Paul
DX is a much better choice for games writing
than JavaFX. Eyes to OpenGL, but I still think JavaFX with all it's great
UI support (and FXGL library) should still be a good choice.
Best,
Paul
On 6 December 2017 at 08:36, <openjfx-dev-requ...@openjdk.java.net> wrote:
> Send openjfx-
njfx-dev digest..."
>
>
> Today's Topics:
>
>1. Re: openjfx-dev Digest, Vol 72, Issue 14 (Paul Ray Russell)
>2. [10] Review Request: JDK-8184270 NullPointerException when
> usi
Ref: http://labonnesoupe.org/static/code/
I notice project Decora: are there any plans for JSL shader language
support for JavaFX in the near future?
Thanks,
Best,
Paul
On 14 November 2017 at 12:00, <openjfx-dev-requ...@openjdk.java.net> wrote:
> Send openjfx-dev mailing list su
Hi JavaFX mailing list,
I posted this bug:
http://bugs.java.com/bugdatabase/view_bug.do?bug_id=JDK-8189180
I really appreciate how quickly this was looked into. However, I still
can't see how this expected behaviour, unless there is a better way to
create modal windows? My application is a game,
Hi,
WebView that comes with JavaFX does not support WebGL. I understand from other
online posts that there is no plan to add WebGL support.
Is anyone familiar with a webView plugin that supports WebGL? Ideally open
source.
Thank you and Best Regards,
Paul
On June 7, 2016 at 6:41:37 PM EDT, Tomas Mikula wrote:
> This would be very confusing if you had two TextFields and after entering
> text into the first one the user hits Enter and the form gets submitted
> with empty second field.
Appleās HIG documentation clarifies
if such a button is
absent.
*
* This is unexpected behavior.
*
* @author Paul Furbacher
*
*/
public class DemoApp extends Application {
private static final String VBOX_STYLE = -fx-padding: 12px; -fx-alignment:
center;
@Override
public void start(Stage primaryStage) throws
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