Thanks Stephen.
If I were to build an OpenGL-based platform for Windows, would the font
rendering technique need to change? That is, could DirectWrite still be
used to rasterise the glyphs (if that's what's currently happening) and
would there be any reason for the text rendering quality to degra
It should all just work. The first step is to go and build OpenJFX. If
something doesn't work, we can help you through JIRA and this list.
Steve
On 2014-01-14 6:57 AM, Felix Bembrick wrote:
Thanks Stephen.
If I were to build an OpenGL-based platform for Windows, would the
font rendering te
Changeset: e13fa6df0ab3
Author:Daniel Blaukopf
Date: 2014-01-14 17:17 +0200
URL: http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/e13fa6df0ab3
RT-35247 [Monocle] Integrate with input device synthesizer
!
modules/graphics/src/main/java/com/sun/glass/ui/monocle/MonocleApplication.j
Would it be better to work on a jogl prism pipeline itself?
Tom
Von meinem iPhone gesendet
> Am 14.01.2014 um 16:15 schrieb Stephen F Northover
> :
>
> It should all just work. The first step is to go and build OpenJFX. If
> something doesn't work, we can help you through JIRA and this list
I doubt it. We used to have a JOGL prism pipeline in FX 2, but retired
it, and got a significant footprint reduction and performance boost
(mainly due to how JOGL manages contexts and drawabled).
Btw, the ES2 code for windows is already in the repo, and is part of the
OpenJFX build. We just do
At one point there was one or one that had an API close to JOGL. It was
slower and bigger that what we have now. I would not be opposed to
someone in the community looking into this again, be we wouldn't revisit it.
Steve
On 2014-01-14 10:43 AM, Tom Schindl wrote:
Would it be better to work
I suppose we could query JIRA for bugs fixed within a certain date range.
Steve
On 2014-01-13 7:25 PM, Herve Girod wrote:
OK, I understand, but thanks for your answer though.
Herve
2014/1/14 Kevin Rushforth
Unfortunately, this is not currently available, as we don't have a good
way to tra
That would be a good estimate, but not definitive. Better would be for
RE to query the bugs fixed between two tagged builds and use that to
list the bugs fixed. There is a JIRA filed for doing this:
https://javafx-jira.kenai.com/browse/RT-26144
-- Kevin
Stephen F Northover wrote:
I suppose
Changeset: d4fcbba5228c
Author:kcr
Date: 2014-01-14 08:21 -0800
URL: http://hg.openjdk.java.net/openjfx/8/graphics/rt/rev/d4fcbba5228c
RT-34791: Change javadoc copyright link to point to JDK 8 license
Reviewed-by: mtvo
! apps/samples/Ensemble8/build.xml
! build.properties
! modules
Changeset: 46d16b777197
Author:kcr
Date: 2014-01-14 09:13 -0800
URL: http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/46d16b777197
Added tag 8u20-m1 for changeset 399f574b5ab8
! .hgtags
Changeset: 4a567170426a
Author:kcr
Date: 2014-01-14 11:11 -0800
URL: http://hg.o
Changeset: bbdd4f8dac92
Author:Pavel Safrata
Date: 2013-09-06 13:57 +0100
URL: http://hg.openjdk.java.net/openjfx/8/graphics/rt/rev/bbdd4f8dac92
RT-32306: Enhance FX drag and drop operations
+ modules/graphics/src/main/java/com/sun/javafx/scene/input/DragboardHelper.java
! modules
Note: I have synced up the pending FX changes from the just-release
January 2014 CPU release into FX 8. I also pulled them into the
graphics/rt repo.
I plan sync up from FX 8 to 8u-dev tomorrow, which will pick up the CPU
changes into the 8 update release.
-- Kevin
Changeset: dcec6d5e0fd5
Author:flar
Date: 2014-01-14 18:07 -0800
URL: http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/dcec6d5e0fd5
Fix RT-35209: Bugs in error recovery code for OpenGL shader creation
Reviewed by: chien, felipe
! modules/graphics/src/main/native-prism-es2/GLContex
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