Hi guys,
I've noticed that clipping performance (Canvas GraphicsContext) is
extremely bad on an Intel HD graphics chip. One rectangular clip is fine,
anything beyond that, or a spherical clip shape, will bring the framerate
to its knees.
I notice no performance difference on my GeForce system,
I see. Interesting. Isn't there a switch to toggle it on JDK8?
Assuming you are talking about JavaFX, right? Because you were referring to
Java2D in your reply.
On Thu, Feb 4, 2016 at 11:52 PM, Philip Race wrote:
> Java 2D does not (generally) enable D3D on Intel.
> We
Java 2D does not (generally) enable D3D on Intel.
We tried for JDK 8 but there were problems and it was disabled again in
8u40 I think.
JDK 9 EA builds (currently) still have it enabled to help get some
testing so
if you are running an 8ux release you might want to switch to 9 to get a
fairer
On 2/4/16, 2:59 PM, Elric Morgenstern wrote:
I see. Interesting. Isn't there a switch to toggle it on JDK8?
There is no switch that can enable it if it is disabled by 'default'.
Assuming you are talking about JavaFX, right? Because you were referring to
Java2D in your reply.
No I am
I noticed that the JDK on my Linux VM was 8u40, I updated to 8u72 and then
got the following:
Bundler RPM Bundle skipped because of a configuration problem: Specified
license file is missing.
Advice to fix: Make sure that "EULA.rtf" references a file in the app
resources, and that it is relative
> On Feb 3, 2016, at 1:08 PM, Scott Palmer wrote:
>
>
>> On Feb 3, 2016, at 11:40 AM, Chris Bensen wrote:
>>
>> On Feb 2, 2016, at 7:27 PM, Scott Palmer wrote:
>>>
>>> Note that this is a RPM-based system, apt-get is not
There weren’t any noticeable changes for Linux. Besides maybe this one, which
if you could file a bug with steps to reproduce that’d be great.
Chris
> On Feb 4, 2016, at 7:12 AM, Scott Palmer wrote:
>
> I noticed that the JDK on my Linux VM was 8u40, I updated to 8u72
Hi Kevin,
Please review the implementation of the new API.
https://bugs.openjdk.java.net/browse/JDK-8143158
http://cr.openjdk.java.net/~leifs/8143158/webrev.01/
Thanks,
Leif
First it will be better using
gc.strokeLine(x1, y1, x2, y2);
To clear the line itself you could clear a rect around the line like
gc.clearRect(x1 - 1, y1 - 1, x2 + 1, y2 + 1);
Take a look at this Gist...
https://gist.github.com/HanSolo/f25412352ff7ec5b9b53
You're an absolute champion ! Thanks very much.
On 4 February 2016 at 18:10, Gerrit Grunwald wrote:
> First it will be better using
>
> gc.strokeLine(x1, y1, x2, y2);
>
> To clear the line itself you could clear a rect around the line like
>
> gc.clearRect(x1 - 1, y1 - 1, x2 +
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