Try changing line 275 of the root build.gradle from:
ext.IS_64 = OS_ARCH.toLowerCase().contains("64")
to:
ext.IS_64 = true
On Sun, Oct 8, 2017 at 6:24 PM, wrote:
> Hi,
>
> I possess an AMD 64 bit machine.
>
> My JDK_HOME points to a 64 bit JDK.
>
> MS C++
Hi,
I possess an AMD 64 bit machine.
My JDK_HOME points to a 64 bit JDK.
MS C++ redistributables reported as installed on my machine (determined
by control panel -> uninstall a program -> reviewing resulting list of
installed sw) report both 32 and 64 installations.
MS VS was installed as
Which version of JDK are you using? 64-bit or 32-bit?
I remember getting these types of errors only if there was a mismatch
between the JDK and c++ compiler machine type
As noted in wiki: *"the version of the JDK you have set as JDK_HOME will
determine whether you build 32 or 64 bit binaries"*
This is the result of using *VS 2017 CE- every option selected,
downloaded and installed*
I would say there is an external symbol _fltused (float used?) and a
few other such errors and also the assumption that the builder is on a
32 bit machine ?? (see final error).
_fltused
Hi,
I'm not sure whether DirectX is needed or not. So I stick with DirectX SDK
(June 2010).
But I think WINSDK is still needed since I got my build running only after
installing Windows 10 SDK (shipped with visual studio 2017).
However, I had to run the *vs_installer.ex*e again and go to "change"
Thanks David.
Do you know if the WINSDK and DirectX requirements are still as per the
wiki/docs or can later versions be used?
Cheers,
Chris
@chriswhocodes | JITWatch | DemoFX
On Wed, October 4, 2017 13:15, David Bimamisa wrote:
> It should also work with the community version of VS2017
>
>
>
It should also work with the community version of VS2017
Regards
David
Am 03.10.2017 5:56 nachm. schrieb :
VS 2017 Professional is now required to build OpenJFX.
>
Ahh I see. I am sure it needs every bit of power offered by the
professional version of Microsoft's
Kevin,
Hey hi, nice to meet you.
Even given the exclusion of media and web, I don't think anyone is
going to build it with VS 2010 EE edition, at least as the Gradle
script is now. I am *pretty sure* I am following instructions to the
letter, Is dotted Tees crossed.
The thing is I had
VS 2017 Professional is now required to build OpenJFX.
Ahh I see. I am sure it needs every bit of power offered by the
professional version of Microsoft's excellent dev environment but
unfortunately it cuts me out of building or testing since I don't have
that subscription and it's really
The Wiki is out of date. VS 2017 Professional is now required to build
OpenJFX. A fix was just pushed [1] to allow a different build of VS 2017
than the hard-coded one.
Also, I am still able to build with VS 2010 and VS 2013, which should
work as long as you don't build media or webkit (they
Hi Chris,
I am on Windows 7 and WinSDK 7.0A and DirectX June 10, 2010; not sure
if any of that makes a difference here or not.
I cloned a couple weeks ago and in my win.gradle on line 68 it has a
hard coded absolute path thus:
defineProperty("WINDOWS_VS_VSINSTALLDIR", properties,
Hi,
I'm also trying to build OpenJFX on Windows 10 so I can add a Windows
build to my community OpenJFX build server at https://chriswhocodes.com
and am hitting the same problems as you.
Setting WINSDK_DIR on the command line using 'set' or 'export' doesn't
work and neither does setting via the
Hi again !
Well I was able to track down the source of the error I am receiving
from the gradle build. Unfortunately, the error persists, which is a
bit of a mystery. Maybe a gradle maven can enlighten me here.
For some reason, this line on line 90-91 of win.gradle is throwing the
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