Re: What Scene Builder needs YESTERDAY!

2014-11-24 Thread Felix Bembrick
I am surprised more people have not expressed an opinion on this. To me, it seems absolutely *vital* to the long term (or any term) success of JavaFX. Haven't any of you ever programmed in Flash? Can you imagine trying to create any of those complex (or even the simple) animations and

Re: What Scene Builder needs YESTERDAY!

2014-11-24 Thread Tom Eugelink
I do not think that JavaFX is aiming at replacing flash, HTML and javascript are doing a great job there, hence animations are not equally important as they were for flash. Tom On 24-11-2014 10:46, Felix Bembrick wrote: I am surprised more people have not expressed an opinion on this. To

Re: What Scene Builder needs YESTERDAY!

2014-11-24 Thread Felix Bembrick
Really? My point is, why have such good built-on classes to support the building of everything from simple animations to complex visualisations if it is practically impossible to do so? On 24 November 2014 at 21:02, Tom Eugelink t...@tbee.org wrote: I do not think that JavaFX is aiming at

Re: What Scene Builder needs YESTERDAY!

2014-11-24 Thread Mike
thats funny -Scene! boy I can't spell On Mon, Nov 24, 2014 at 2:39 AM, Mike mikeg...@gmail.com wrote: Actually Felix Everybody is waiting for you to write such a tool. I don't think anybody has scene your Disney Animation Movie Credits but me. On Mon, Nov 24, 2014 at 2:20 AM, Felix Bembrick

Re: What Scene Builder needs YESTERDAY!

2014-11-24 Thread Tom Eugelink
I have no problems using JavaFX's animations for my purposes, which are decorative effects. I do not need an editor for that, forced me to use it and it probably will even get in my way. Which BTW was the case with the Flash coding that I have done; I hated that Flash EDI, it was way too much

Re: What Scene Builder needs YESTERDAY!

2014-11-24 Thread Felix Bembrick
JavaFX should not be seen as a replacement for anything or an alternative. It has characteristics of both Flash and Flex along with Silverlight and especially Qt, (not to mention even HTML5/CSS/JS), but is a separate and distinct product in its own class. Just because the Flash visual editor may

Re: What Scene Builder needs YESTERDAY!

2014-11-24 Thread Tom Eugelink
Oh, you are right, if the JavaFX team does not need to make choices on where to invest their precious time, then all possible usages could be implemented immediately. Unfortunately they too have to place priorities and then the most likely usage will get implemented first (since most usages

Re: What Scene Builder needs YESTERDAY!

2014-11-24 Thread Manfred Karrer
I have a longtime backgroud in Flash and Flex development and a bit if iOS, so I would like to add here my 5 cents. My first impression and experience with Scene Builder was kind of: Is this meant serious? It cannot be that Oracle release such a product in year 2014 when other platform had

Re: What Scene Builder needs YESTERDAY!

2014-11-24 Thread Tom Eugelink
In light of the reflection performance hit, the approach dagger 2 has taken with DI may be pretty interesting. http://www.youtube.com/watch?v=oK_XtfXPkqw On 24-11-2014 16:19, Manfred Karrer wrote: I have a longtime backgroud in Flash and Flex development and a bit if iOS, so I would like to

Re: What Scene Builder needs YESTERDAY!

2014-11-24 Thread Mike Hearn
FWIW I've found Scene Builder to work pretty well and haven't missed animation support. Doing it at the code level was good enough. And yes I have built things in Flash, a long time ago. Perhaps my standards are lower, as mostly in the last few years when doing UI work I've been stuck with HTML

Re: What Scene Builder needs YESTERDAY!

2014-11-24 Thread Tom Eugelink
You are completely right, except in the now that this part has been done. SceneBuilder is no where near to being done yet, that is, assuming SB should work on the level of XCode or the Flash editor. And then the question is, should it be working good in one area or only half in two? Tom On

Re: What Scene Builder needs YESTERDAY!

2014-11-24 Thread Felix Bembrick
On 25 November 2014 at 17:24, Tom Eugelink t...@tbee.org wrote: the question is, should it be working good in one area or only half in two? ​That's an age-old problem I guess Tom. Personally I feel that traditional forms/dialogs based applications have enough support in Scene Builder as it is