Re: which technology should give preference

2018-09-06 Thread John-Val Rose
Yes, as I suggested too, this is probably not the appropriate forum to post 
such questions.

I tried to say this in an inoffensive way as possible because we are all human 
and make simple mistakes.

I wish Amno all the best with their JavaFX app and I would suggest they 
check-out the products of Gluon when it comes to porting the app to mobile.

Their URL is http://gluonhq.com

Graciously,

John-Val

> On 7 Sep 2018, at 10:22, John-Val Rose  wrote:
> 
> Thanks Michael - your answer was way better than mine!
> 
>> On 7 Sep 2018, at 10:19, Michael Ennen  wrote:
>> 
>> Amno,
>> 
>> It is not a zero-sum choice. FXML is a part of JavaFX. FXML does not add
>> anything, per se (in terms of nodes, controls, etc.) FXML allows for
>> decoupling
>> the specific UI configuration (in terms of what nodes contain which and
>> their
>> positions, etc.). Basically it is the most sustainable (in terms of
>> increasing
>> application size/scope) practice to use FXML for setting up the initial
>> scenes
>> (and perhaps also wiring event listeners)
>> 
>> In the Android world it is equivalent to using the Layout Editor (similar
>> to FXML)
>> versus making the scene programmatically by calling constructors, setting
>> ownership,
>> positions, constraints, etc. There is nothing that can be done using FXML
>> that can't
>> be done using pure Java.
>> 
>> Cheers,
>> Michael Ennen
>> 
>>> On Thu, Sep 6, 2018 at 4:48 PM AmnoJeeuw  wrote:
>>> 
>>> I am learning hands-on how to program using JavaFX and in the process
>>> doing so I’ve come across FXML; which I find most interesting. Since the
>>> principal is “Think hand held device first” -TH2DF, my intention is to
>>> port the my future application to Android device, but I am concerned
>>> that there will be too many issues when doing that. So, my question is,
>>> which technology should give preference to, JavaFX or FXML?
>>> 
>>> Please, keep in mind that I am using a Windows 8.1 machine and
>>> Eclipse-Photon.
>>> 
>>> 
>>> Thanks in advance
>>> 
>>> --
>>> ArbolOne
>>> Using Fire Fox and Thunderbird.
>>> Developing using Java, C/C++, HTM/CSS and JS as our platform has been
>>> exciting and most rewarding.
>>> [ Sí ]
>>> 
>>> 


Re: which technology should give preference

2018-09-06 Thread Michael Ennen
No worries. Also I agree with Johan that it would be more appropriate
to ask questions like this on, say, Stack Overflow. As Johan mentioned
this list is for discussing the development of JavaFX itself (not the use of
it).

Cheers,
Michael Ennen

On Thu, Sep 6, 2018 at 5:22 PM John-Val Rose  wrote:

> Thanks Michael - your answer was way better than mine!
>
> > On 7 Sep 2018, at 10:19, Michael Ennen  wrote:
> >
> > Amno,
> >
> > It is not a zero-sum choice. FXML is a part of JavaFX. FXML does not add
> > anything, per se (in terms of nodes, controls, etc.) FXML allows for
> > decoupling
> > the specific UI configuration (in terms of what nodes contain which and
> > their
> > positions, etc.). Basically it is the most sustainable (in terms of
> > increasing
> > application size/scope) practice to use FXML for setting up the initial
> > scenes
> > (and perhaps also wiring event listeners)
> >
> > In the Android world it is equivalent to using the Layout Editor (similar
> > to FXML)
> > versus making the scene programmatically by calling constructors, setting
> > ownership,
> > positions, constraints, etc. There is nothing that can be done using FXML
> > that can't
> > be done using pure Java.
> >
> > Cheers,
> > Michael Ennen
> >
> >> On Thu, Sep 6, 2018 at 4:48 PM AmnoJeeuw  wrote:
> >>
> >> I am learning hands-on how to program using JavaFX and in the process
> >> doing so I’ve come across FXML; which I find most interesting. Since the
> >> principal is “Think hand held device first” -TH2DF, my intention is to
> >> port the my future application to Android device, but I am concerned
> >> that there will be too many issues when doing that. So, my question is,
> >> which technology should give preference to, JavaFX or FXML?
> >>
> >> Please, keep in mind that I am using a Windows 8.1 machine and
> >> Eclipse-Photon.
> >>
> >>
> >> Thanks in advance
> >>
> >> --
> >> ArbolOne
> >> Using Fire Fox and Thunderbird.
> >> Developing using Java, C/C++, HTM/CSS and JS as our platform has been
> >> exciting and most rewarding.
> >> [ Sí ]
> >>
> >>
>


Re: which technology should give preference

2018-09-06 Thread John-Val Rose
Thanks Michael - your answer was way better than mine!

> On 7 Sep 2018, at 10:19, Michael Ennen  wrote:
> 
> Amno,
> 
> It is not a zero-sum choice. FXML is a part of JavaFX. FXML does not add
> anything, per se (in terms of nodes, controls, etc.) FXML allows for
> decoupling
> the specific UI configuration (in terms of what nodes contain which and
> their
> positions, etc.). Basically it is the most sustainable (in terms of
> increasing
> application size/scope) practice to use FXML for setting up the initial
> scenes
> (and perhaps also wiring event listeners)
> 
> In the Android world it is equivalent to using the Layout Editor (similar
> to FXML)
> versus making the scene programmatically by calling constructors, setting
> ownership,
> positions, constraints, etc. There is nothing that can be done using FXML
> that can't
> be done using pure Java.
> 
> Cheers,
> Michael Ennen
> 
>> On Thu, Sep 6, 2018 at 4:48 PM AmnoJeeuw  wrote:
>> 
>> I am learning hands-on how to program using JavaFX and in the process
>> doing so I’ve come across FXML; which I find most interesting. Since the
>> principal is “Think hand held device first” -TH2DF, my intention is to
>> port the my future application to Android device, but I am concerned
>> that there will be too many issues when doing that. So, my question is,
>> which technology should give preference to, JavaFX or FXML?
>> 
>> Please, keep in mind that I am using a Windows 8.1 machine and
>> Eclipse-Photon.
>> 
>> 
>> Thanks in advance
>> 
>> --
>> ArbolOne
>> Using Fire Fox and Thunderbird.
>> Developing using Java, C/C++, HTM/CSS and JS as our platform has been
>> exciting and most rewarding.
>> [ Sí ]
>> 
>> 


Re: which technology should give preference

2018-09-06 Thread Michael Ennen
Amno,

It is not a zero-sum choice. FXML is a part of JavaFX. FXML does not add
anything, per se (in terms of nodes, controls, etc.) FXML allows for
decoupling
the specific UI configuration (in terms of what nodes contain which and
their
positions, etc.). Basically it is the most sustainable (in terms of
increasing
application size/scope) practice to use FXML for setting up the initial
scenes
(and perhaps also wiring event listeners)

In the Android world it is equivalent to using the Layout Editor (similar
to FXML)
versus making the scene programmatically by calling constructors, setting
ownership,
positions, constraints, etc. There is nothing that can be done using FXML
that can't
be done using pure Java.

Cheers,
Michael Ennen

On Thu, Sep 6, 2018 at 4:48 PM AmnoJeeuw  wrote:

> I am learning hands-on how to program using JavaFX and in the process
> doing so I’ve come across FXML; which I find most interesting. Since the
> principal is “Think hand held device first” -TH2DF, my intention is to
> port the my future application to Android device, but I am concerned
> that there will be too many issues when doing that. So, my question is,
> which technology should give preference to, JavaFX or FXML?
>
> Please, keep in mind that I am using a Windows 8.1 machine and
> Eclipse-Photon.
>
>
> Thanks in advance
>
> --
> ArbolOne
> Using Fire Fox and Thunderbird.
> Developing using Java, C/C++, HTM/CSS and JS as our platform has been
> exciting and most rewarding.
> [ Sí ]
>
>


Re: which technology should give preference

2018-09-06 Thread John-Val Rose
FXML is “part” of JavaFX. It’s the format used to specify the UI of a JavaFX 
application.

Plus I don’t think this is the appropriate list to post such questions as it is 
intended as a forum to discuss the development of JavaFX itself.

> On 7 Sep 2018, at 09:47, AmnoJeeuw  wrote:
> 
> I am learning hands-on how to program using JavaFX and in the process doing 
> so I’ve come across FXML; which I find most interesting. Since the principal 
> is “Think hand held device first” -TH2DF, my intention is to port the my 
> future application to Android device, but I am concerned that there will be 
> too many issues when doing that. So, my question is, which technology should 
> give preference to, JavaFX or FXML?
> 
> Please, keep in mind that I am using a Windows 8.1 machine and Eclipse-Photon.
> 
> 
> Thanks in advance
> 
> -- 
> ArbolOne
> Using Fire Fox and Thunderbird.
> Developing using Java, C/C++, HTM/CSS and JS as our platform has been 
> exciting and most rewarding.
> [ Sí ]
>