Re: [Opensg-users] SimpleSHLChunk uniform variable

2013-05-31 Thread Christoph Fünfzig
Hi Gerrit, thanks for looking into it. On 30.05.2013 06:14, Gerrit Voß wrote: Hi, On Tue, 2013-05-28 at 19:33 +0800, Gerrit Voß wrote: Hi, On Mon, 2013-05-27 at 18:18 +0200, "Christoph Fünfzig" wrote: Hi, I am using a SimpleSHLChunk for a GLSL shader over a MaterialDrawable. Now, I nee

Re: [Opensg-users] SimpleSHLChunk uniform variable

2013-05-29 Thread Gerrit Voß
Hi, On Tue, 2013-05-28 at 19:33 +0800, Gerrit Voß wrote: > Hi, > > On Mon, 2013-05-27 at 18:18 +0200, "Christoph Fünfzig" wrote: > > Hi, I am using a SimpleSHLChunk for a GLSL shader over a > > MaterialDrawable. Now, I need to update a uniform variable per frame. > > This works in the client a

Re: [Opensg-users] SimpleSHLChunk uniform variable

2013-05-28 Thread Gerrit Voß
Hi, On Mon, 2013-05-27 at 18:18 +0200, "Christoph Fünfzig" wrote: > Hi, I am using a SimpleSHLChunk for a GLSL shader over a > MaterialDrawable. Now, I need to update a uniform variable per frame. > This works in the client application via "updateUniformVariable" > locally, but does not on the

[Opensg-users] SimpleSHLChunk uniform variable

2013-05-27 Thread Christoph Fünfzig
Hi,   I am using a SimpleSHLChunk for a GLSL shader over a MaterialDrawable. Now, I need to update a uniform variable per frame. This works in the client application via "updateUniformVariable" locally, but does not on the cluster servers ..   What am I missing here ..   Thanks, Christoph