Hi Gerrit,
thanks for looking into it.
On 30.05.2013 06:14, Gerrit Voß wrote:
Hi,
On Tue, 2013-05-28 at 19:33 +0800, Gerrit Voß wrote:
Hi,
On Mon, 2013-05-27 at 18:18 +0200, "Christoph Fünfzig" wrote:
Hi, I am using a SimpleSHLChunk for a GLSL shader over a
MaterialDrawable. Now, I nee
Hi,
On Tue, 2013-05-28 at 19:33 +0800, Gerrit Voß wrote:
> Hi,
>
> On Mon, 2013-05-27 at 18:18 +0200, "Christoph Fünfzig" wrote:
> > Hi, I am using a SimpleSHLChunk for a GLSL shader over a
> > MaterialDrawable. Now, I need to update a uniform variable per frame.
> > This works in the client a
Hi,
On Mon, 2013-05-27 at 18:18 +0200, "Christoph Fünfzig" wrote:
> Hi, I am using a SimpleSHLChunk for a GLSL shader over a
> MaterialDrawable. Now, I need to update a uniform variable per frame.
> This works in the client application via "updateUniformVariable"
> locally, but does not on the
Hi,
I am using a SimpleSHLChunk for a GLSL shader over a MaterialDrawable.
Now, I need to update a uniform variable per frame.
This works in the client application via "updateUniformVariable" locally, but does not on the cluster servers ..
What am I missing here ..
Thanks,
Christoph