Re: [Opensim-dev] Problem with the bots

2010-08-25 Thread it
Thanks a lot for your help, both of you Justin CC and Dan, Actually I really kept under review the evolution of Opensim dealing with 'running a lot of avatars'. The challenge is to have a reliable control of these bots, for crowd simulation purpose for instance. Sincere thanks for you help

Re: [Opensim-dev] Problem with the bots

2010-08-25 Thread Dahlia Trimble
If you don''t need individual bakes for your test you might consider hacking the libomv baker to upload pre-baked files instead of making new ones for each bot. -d On Tue, Aug 24, 2010 at 4:54 PM, Lake, Dan dan.l...@intel.com wrote: In our load testing, we use TestClient from OpenMetaverse

Re: [Opensim-dev] UpdateTexture or UpdateTextureEntry - OpenSim 0.7

2010-08-25 Thread Melanie
This works as designed. The middle (green!) component is strongest, so the prim WILL be light green. Why you would expect light blue is beyond me. Melanie Gajananan Kugamoorthy wrote: Hello OpenSim Developers, I am using UpdateTexture function in SceneObjectPart class of OpenSim. I have

Re: [Opensim-dev] UpdateTexture or UpdateTextureEntry - OpenSim 0.7

2010-08-25 Thread Marck
Hello Gajananan, R=142, G=255, B=142 is a light green color. R=142, G=142, B=255 is a light blue color. If OpenSim shows you in world RGB=142, 255, 142 as a light green color then this is the expected behaviour. If you are seeing a light blue with your external application, then this

Re: [Opensim-dev] UpdateTexture or UpdateTextureEntry - OpenSim 0.7

2010-08-25 Thread Gajananan Kugamoorthy
Hello Marck, That was an excellent observation, that is what exactly the problem I had. Now I swap the values of G B, I get the color almost close to what I saw in the external application. Thank you very much for pinpointing this to me promptly. Best Gajan

Re: [Opensim-dev] Avatar appearance using SL viewer 2

2010-08-25 Thread Mic Bowman
Note: this is for those migrating from earlier versions of opensim... Just a few things I found today by looking through inventory dumps (IAR) and modifying/reloading them... some of the older items do not have the correct Flags values. I really can't figure out a particular logic to how those

Re: [Opensim-dev] Tidied up and centralized performance information to wiki page

2010-08-25 Thread Justin Clark-Casey
On 25/08/10 03:16, Karen Palen wrote: For what its worth my standalone (diva-13558) reports 50mb when idle, and 54mb with one avatar logged in. There are 154 prims (Eric's Mars sim) and the hardware is an i7-920 running at 3.5 Ghz, with 6Gb RAM - NO lag :-) Well that should give a lower bound

Re: [Opensim-dev] Tidied up and centralized performance information to wiki page

2010-08-25 Thread Karen Palen
I want to get a few more datum points before I do, but I will certainly add it! Karen On Wed, Aug 25, 2010 at 6:01 PM, Justin Clark-Casey jjusti...@googlemail.com wrote: On 25/08/10 03:16, Karen Palen wrote: For what its worth my standalone (diva-13558) reports 50mb when idle, and 54mb