Re: [Opensim-dev] Stop saving SculptData in serialized SceneObjects

2014-03-27 Thread Mike Higgins
Ha! I submitted a mantis about this rare case once: http://opensimulator.org/mantis/view.php?id=6080 I textured branches and leaves on a twisted sculpt tree, and then had the trees grow up from a sapling (resize once a second) and this brought OpenSim to its knees (SIM FPS drops to near

Re: [Opensim-dev] PRIM_PHYSICS_SHAPE_TYPE and PRIM_PHYSICS_SHAPE_CONVEX missing.

2012-12-27 Thread Mike Higgins
I don't think anyone has addressed the intended question on this thread: The poster was trying to get llSetKeyframedMotion to work, and LL requires PRIM_PHYSICS_SHAPE_TYPE and PRIM_PHYSICS_SHAPE_CONVEX for llSetKeyFramedMotion, and neither of these things are working in Open Simulator yet,

Re: [Opensim-dev] partially functional llSetKeyframedMotion implementation

2012-11-08 Thread Mike Higgins
I'm interested in helping with this project if there is a way that I can. I'm not set up to build OpenSim, and I've been avoiding learning C# (I have too many hobbies already). But I implimented a single-frame version of llSetKeyframedMotion in LSL, and I can think in quaternions. I took a

Re: [Opensim-dev] TimerEvent to slow, do/while faster.

2012-07-21 Thread Mike Higgins
So I finally got around to playing with not_at_target. As R.Gunther noted, timer is too slow and not_at_target is too fast. I tried putting a sleep(0.1) in at the start of not_at_target, but the motion was jerky. I tried putting it in at the end, still very uneven. Then I tried the scheme

Re: [Opensim-dev] Questions about Vehicle scripting calls

2012-07-05 Thread Mike Higgins
wrote: On 12-06-08 06:15 PM, Mike Higgins wrote: Then I looked in the ODEDynamics.cs code where, starting at line 663, the comments from KF say So far I have found no good method to combine a script-requested .Z velocity and gravity. Then he proceeds to replace the requested linear motor Z value

Re: [Opensim-dev] Questions about Vehicle scripting calls

2012-06-10 Thread Mike Higgins
. Hopefully these cases aren't some limitation of the physics engines and can have a proper fix. -BlueWall On 06/05/2012 07:46 PM, Mike Higgins wrote: I was talking to Justin Clark-Casey at the OpenSim developers meeting this morning, and he suggested that the mailing lists would be the easiest way

Re: [Opensim-dev] Questions about Vehicle scripting calls

2012-06-08 Thread Mike Higgins
Thanks for the link to the source page James! In my spare time I'd like to join the developers on this project. I think I see some spare time in my schedule for 2015. Unless I'm lucky and I get laid off before then... When I look at the OLEDynamics.cs code, I see a test on line 806:

Re: [Opensim-dev] Questions about Vehicle scripting calls

2012-06-07 Thread Mike Higgins
On 6/6/12 4:30 PM, Brianna wrote: let me remind you OpenSim is not SL.. as such start with a fresh script using X and ODE. over the past years I have seen most vehicle types duplicated by the vehicle creators with and without the vehicle functions. to call the difference a bug is not

Re: [Opensim-dev] Questions about Vehicle scripting calls

2012-06-07 Thread Mike Higgins
On 6/6/12 12:48 AM, Bengt Falke wrote: I am also interested in physics for vehicles mainly for creating working yacht and for making my free moving scripted animals to work in a smooth way. If there is a way I can contribute I will try to do so. Also at the recent OpenSim developers

Re: [Opensim-dev] Questions about Vehicle scripting calls

2012-06-07 Thread Mike Higgins
On 6/6/12 9:24 AM, Kevin Cozens wrote: I'm somewhat interested in vehicle scripting as some of the issues may be related to other movement related issues I have when I try to make some fireworks. It would also be good to have fixed so I could use my flying sleigh at Christmas time. :-) My

[Opensim-dev] Questions about Vehicle scripting calls

2012-06-05 Thread Mike Higgins
I was talking to Justin Clark-Casey at the OpenSim developers meeting this morning, and he suggested that the mailing lists would be the easiest way to have a conversation about vehicle physics on OpenSim. Justin you there? Is this where you meant? Anyone else want to talk about vehicle