I don't think anyone has addressed the intended question on this thread:
The poster was trying to get llSetKeyframedMotion to work, and LL
requires PRIM_PHYSICS_SHAPE_TYPE and PRIM_PHYSICS_SHAPE_CONVEX for
llSetKeyFramedMotion, and neither of these things are working in Open
Simulator yet, sorry to say. The llSetKeyFramedMotion may not generate
an error, it just won't do anything, but the required phyisics setting
does generate the error message you saw.
On 12/26/12 10:26 AM, Teravus Ovares wrote:
I was there during the physics meetings on this on Agni.. The convex
hull checkbox turns the physics proxy into a shape much like if you
were to wrap plastic wrap around the object. Unlike the current
functionality, it doesn't split them into multiple convex hulls to
approximate the concave areas also.
The other options are physics approximation options.
The general purpose of these options is to give the content creator
the option of reducing the physics load on the simulator which would
normally be tri-mesh.
Also.. where we mesh sculpted prim, Agni, traditionally has been a
spheroid.. but I believe that the items are controllable with
scripting and/or a drop down menu with the right cap response to the
cap that expresses what features the simulator supports.
Best Regards
Teravus
On Wed, Dec 26, 2012 at 10:19 AM, Adams, Robert
<[email protected] <mailto:[email protected]>> wrote:
BulletSim uses convex hulls for all physical objects. It does not
use the convex hull that may have been defined in the mesh but it
generates an approximate convex hull using the HACD algorithm
(http://codesuppository.blogspot.com/2011/05/hacd-hierarchical-approximate-convex.html).
What do you require of the convex hulls?
-- ra
*From:*[email protected]
<mailto:[email protected]>
[mailto:[email protected]
<mailto:[email protected]>] *On Behalf Of
*Dahlia Trimble
*Sent:* Friday, December 21, 2012 5:16 PM
*To:* [email protected]
<mailto:[email protected]>
*Subject:* Re: [Opensim-dev] PRIM_PHYSICS_SHAPE_TYPE and
PRIM_PHYSICS_SHAPE_CONVEX missing.
standard opensim with ODE physics does not support convex hull
collision shapes. I believe BulletSim does but I don't know if
it's been extended into the LSL API.
On Fri, Dec 21, 2012 at 4:43 PM, R.Gunther <[email protected]
<mailto:[email protected]>> wrote:
i just wanted to try a default example ofllSetKeyframedMotion
script on http://wiki.secondlife.com/wiki/LlSetKeyframedMotion
The "Universal Hinged Motion in 8 Key Frames" is useing
llSetLinkPrimitiveParamsFast(LINK_THIS, [PRIM_PHYSICS_SHAPE_TYPE,
PRIM_PHYSICS_SHAPE_CONVEX]);
It seems opensim dopnt support [PRIM_PHYSICS_SHAPE_TYPE,
PRIM_PHYSICS_SHAPE_CONVEX] as setting ?
Time to dig my own example script up....
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