On 6/6/12 4:30 PM, Brianna wrote:
let me remind you OpenSim is not SL.. as such start with a fresh script using X and ODE. over the past years I have seen most vehicle types duplicated by the vehicle creators with and without the vehicle functions.
to call the difference a bug is not addressing the solutions.
I know that OpenSim is not Sl, I am starting with fresh scripts. I would love to talk to someone who has made an airplane work. Did they find a way to disable the squashing of the Z component of the linear motor? Did they do the hack I suggested of using hover height to replace the missing linear motor Z values? And when the airplane pitches or rolls, the local Z axis decouples from the region Z axis and the angular motor should start acting strange. Did they discover that the angular motor vector must be multiplied by llGetRot() like I did? And why didn't they document this for the next guy?



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