Hi,
The Asterisk frontend was removed from the trunk and was put into Forge.
See: http://forge.opensimulator.org/gf/project/asteriskvoice/
If you grab this, chances are the patch can also be applied. I
personally haven't looked into that for the latest SVN version, but I
can try it when (if?:)) I
Hi
Has anyone been successful in setting up voice chat using Asterix in
Opensim. I am trying to follow the instructions on http://zaki.asia/?p=11
but didnt find the Asterix frontend in OpenSim/Share/python. Also had
trouble applying the patch
http://opensimulator.org/mantis/view.php?id=1689.
Any
Hi,
I'm against a CommsManager class, on the grounds I'm against most
other *Manager classes.
They serve as holders for stuff that seems straightforward
initially, but soon become monolithic molochs that make a simple
change, like adding a single method on a single interface, a task of
changin
Justin Clark-Casey wrote:
> I must admit, I'm surprised that the spoofer can receive the packet at all if
> it's being sent to the IP given (the
> spoofed one). But I shall bow to those with superior raw sockets knowledge
> than myself
The spoofer can't receive the packet sent from the server,
I need that feature for Second Life! Should we put in a Jira requesting
the "wipe" command? :-)
~Sean
Stefan Andersson wrote:
Hooray for Diva. I have considered blackhatting myself to
give ourselves a wakeup call. (I blogged about this)
Best regards,
Stefan Andersson
Tribal Media AB
Hooray for Diva. I have considered blackhatting myself to give ourselves a
wakeup call. (I blogged about this)
Best regards,
Stefan Andersson
Tribal Media AB
> Date: Wed, 25 Feb 2009 13:32:11 -0800
> From: d...@metaverseink.com
> To: opensim-dev@lists.berlios.de
> Subject: [Opensim-dev] DNC
Wonderful, marvellous, exactly what I always dreamed and prayed about. You are
my hero et c et c.
That gridservice registry will, in effect, be somehting like the 'shared
module' registry we've discussed before, so +1 on that fo sho.
On the topic of which plugins, and what specific class i
People tend to be trusting and oblivious, which is great. And in fact,
sh*&t only happens very seldom, statistically speaking. However, it's
not great that people make plans, sometimes involving large amounts of
money/time, under obliviousness with respect to security. We're getting
close to 0.
More and more of the Region to UGAIM comms and Region to Region comms, is being
moved out of the Comms Manager and into region modules. Is this a process we
should continue and move everything out of there and into Region modules?
I'm a bit torn on that issue, and I think a few other people are
Kyle, I agree... If this does turn out to have an impact on making
builds more efficient then perhaps it should go in as a default
setting? Although I wonder if that would be a server side function or
if it would need to be client side. It certainly will be interesting to
see.
... - And b
John,
So far I've not noticed much of a change in cpu use, but within my
configuration its rather difficult to judge as we currently have a mess
of scripts that it seems I'm forever having to clean up. So far it
seems that the phantom tests have made an impact on memory usage though,
as I st
Diva Canto wrote:
> I already said this, but let me make it more clear: I don't think this
> Authentication scheme is "the right one." I expect we'll throw it away
> once we start having more control over the client side. This is a hack
> to start covering up the security hole we have right now
Diva Canto wrote:
> Justin Clark-Casey wrote:
>> Just so I'm clear, your new scheme proposes the following steps?
>> 1) When a client enters a new region (whether by initial login, teleport or
>> region crossing), the region server will
>> ask the user server if the IP given by the client matche
I already said this, but let me make it more clear: I don't think this
Authentication scheme is "the right one." I expect we'll throw it away
once we start having more control over the client side. This is a hack
to start covering up the security hole we have right now in OSGrid, the
Hypergrid,
Hi,
I hope this isn't considered as spam, so I keep this short:
is anybody interested to partner for the FP7 Call 4? We are intending to
submit a proposal based on OpenSimulator and we are looking for partners
who are
- preferably european, but not german (since my company, Pixelpark, will
do the
>-Original Message-
>From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-
>boun...@lists.berlios.de] On Behalf Of Justin Clark-Casey
>Sent: Wednesday, February 25, 2009 9:18 AM
>To: opensim-dev@lists.berlios.de
>Subject: Re: [Opensim-dev] User Authentication
>
>Diva Canto wrote:
Justin Clark-Casey wrote:
Just so I'm clear, your new scheme proposes the following steps?
1) When a client enters a new region (whether by initial login, teleport or region crossing), the region server will
ask the user server if the IP given by the client matches that which it has previously
Melanie wrote:
> Hi,
>
> Frisby, Adam wrote:
>> - SceneGraph.Get* methods are generally very wasteful. Lots of them
>> use the /slow/ GetEntities method to build a list of entities before
>> searching them. This is particularly noticeable on the GetGroupByPrim(UUID)
>> method. EntityMa
Diva Canto wrote:
> Mike Mazur wrote:
>> Hi,
>>
>> On Tue, 24 Feb 2009 19:54:16 -0800
>> Diva Canto wrote:
>>
>>
>>> * Within a few days: write a simple [optional]
>>> UserAuthenticationModule along the lines of option a) that does the
>>> following: upon a NewUserConnection, regions will che
I just made most prims phantom on a new build that had been some trouble and
it seems smoother now. I will try and get more definitive data but this
seems promising and possibly should be considered to have prims phantom by
default. Though this would throw off many new builders.
-Original Mess
John Sheridan wrote:
>Ok, I'm trying a little bit of an experiment here and I'm wondering if
>anyone else has tried this and had similar results? We're running ODE
>on Linux Ubuntu using a vps setup hosted on quad core Xeons.
>
>I'm going on the concept that if an object does not need any sort
Hello
I have added google protocol buffers extension (ObjectExtFragment) to MXP
dll and updated OpenSim MXP module to fill it in. Basicly clients should be
able to render prims correctly using data coming over MXP now.
regards,
Tommi
___
Opensim-dev mai
I think this would be great!
Having this meta-tool will allow us to move one level up from the
current explicit client binding, making the LL Viewer (or any other of
the kind) one component among many others, while the main control of the
client side moves up... for us to experiment with. I don
The check ping packets are for detecting spoofing. The malicious
man-in-the-middle already has all the info from Charles simply because
Charles went to his region: UUID, sessionID, secureSessionID, Viewer
EndPoint... everything that we send around to regions. Note that the
info wasn't sniffed,
Toni Alatalo kirjoitti:
> sense, the experiments with MXP now are interesting (i started testing
> adding support to that to openviewer btw to learn more, dunno if will
> have time to complete that soon but we'll see).
>
well now can login to mxp server with openviewer, just inject an avatar
Maybe duplicating efforts here, I seem to rememeber Adam talking about it, but
I established
http://opensimulator.org/index.php?title=0.7_Release_Target_Discussion&action=edit&redlink=1
just to have somewhere to jot down my notes on 'breaking changes we should do
before 0.7'
Best regards
Melanie,
I wasn't suggesting the use of our client software, I was describing a solution
that has worked well for us. I believe that there are some issues that simply
can't be solved with an unhacked sl viewer, and this would be a nice base to
work around it.
I actually forgot to add that
Hi,
extra Client-Software may work well for Tribal, but who would want
to maintain Windows, Linux and Mac versions of this?
I believe Tribal's launcher is Windows only, that makes it somewhat
easier, but seeing that many devs are on Linux, locking out all
Linuxers like myself seems counterprodu
I think the 3 ping check is technically invalid. Anyone capable of capturing a
packet and sniffing a session/securesession ID out of it, is quite capable of
injecting our check packets in too.
Adam
From: opensim-dev-boun...@lists.berlios.de
[mailto:opensim-dev-boun...@lists.berlios.de] On Beha
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