As I understand his issue, he wants to use these serializations
outside of a region server. Therefore, they can't be under "Region".
Melanie
Justin Clark-Casey wrote:
> d...@metaverseink.com wrote:
>> It can be anywhere as long as it's outside Region dlls, because external
>> components deal wi
+1
Melanie
d...@metaverseink.com wrote:
> Dear devs,
>
> I'm finally changing the way the simulator caches inventory. This is all
> good, and it's the beginning of the much awaited user services
> refactoring. This requires a few small changes in the inventory services
> interface, as well as
I would really appreciate it if the release fairy would do her magic
again! -- around now. Who is the release fairy?
Frisby, Adam wrote:
> Please do. I'd like a 0.6.X release shortly after every networkinterface
> version change if possible - since it makes compat with the latest stable
> relea
Please do. I'd like a 0.6.X release shortly after every networkinterface
version change if possible - since it makes compat with the latest stable
release always a headache.
Adam
> -Original Message-
> From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-
> boun...@lists.berli
d...@metaverseink.com wrote:
> It can be anywhere as long as it's outside Region dlls, because external
> components deal with ISceneObject and need to serialize them. I thought
> I'd add this one to the interface. Currently, the implementation of
> SceneObject serialization is under region.
>
d...@metaverseink.com wrote:
> Dear devs,
>
> I'm finally changing the way the simulator caches inventory. This is all
> good, and it's the beginning of the much awaited user services
> refactoring. This requires a few small changes in the inventory services
> interface, as well as additions to
Dear devs,
I'm finally changing the way the simulator caches inventory. This is all
good, and it's the beginning of the much awaited user services
refactoring. This requires a few small changes in the inventory services
interface, as well as additions to the implementation(s). So...
We now hav