Re: [Opensim-users] Opensim-users Digest, Vol 4, Issue 11

2014-12-02 Thread Dahlia Trimble
The units in OpenSim are generally interpreted as meters, so a normal region would be 256x256 meters. Terrain textures can be any size that can be uploaded, typically they range anywhere from 4x4 to 2048x2048 pixels and both dimensions must be a power of 2. There are 4 textures for a given region t

Re: [Opensim-users] Opensim-users Digest, Vol 4, Issue 11

2014-12-02 Thread Justin Clark-Casey
Hi Guruchan. This size is in meters. The size of the terrain height map is fixed - higher resolutions are not possible at this time. On 14/07/14 14:33, Gurcharan Khanna wrote: hi, i am new to opensim and new to trying to set up a sim; i only have user experience with sims up to this point.

Re: [Opensim-users] Opensim-users Digest, Vol 4, Issue 11

2014-12-02 Thread Gurcharan Khanna
hi, i am new to opensim and new to trying to set up a sim; i only have user experience with sims up to this point. i have one question to start with about the structure of a sim. i notice the basic texture maps for a terrain is 256x256. i assume that is in pixels. i notice also that the size

Re: [Opensim-users] Hosting a medium-sized grid (UNCLASSIFIED)

2014-12-02 Thread Maxwell, Douglas CIV (US)
Classification: UNCLASSIFIED Caveats: NONE We allocate 64Gb of ram to each of our MOSES VMs and rarely see more than 30% utilized under load. Referring to the attached screenshot, you can see the first VM is only using ~8Gb ram with 10 sims allocated to it. v/r -douglas Douglas Maxwell, MSME