The units in OpenSim are generally interpreted as meters, so a normal
region would be 256x256 meters. Terrain textures can be any size that can
be uploaded, typically they range anywhere from 4x4 to 2048x2048 pixels and
both dimensions must be a power of 2. There are 4 textures for a given
region t
Hi Guruchan. This size is in meters. The size of the terrain height map is fixed - higher resolutions are not possible
at this time.
On 14/07/14 14:33, Gurcharan Khanna wrote:
hi,
i am new to opensim and new to trying to set up a sim; i only have user
experience with sims up to this point.
hi,
i am new to opensim and new to trying to set up a sim; i only have user
experience with sims up to this point. i have one question to start with
about the structure of a sim.
i notice the basic texture maps for a terrain is 256x256. i assume that
is in pixels. i notice also that the size
Classification: UNCLASSIFIED
Caveats: NONE
We allocate 64Gb of ram to each of our MOSES VMs and rarely see more than 30%
utilized under load. Referring to the attached screenshot, you can see the
first VM is only using ~8Gb ram with 10 sims allocated to it.
v/r -douglas
Douglas Maxwell, MSME