[Opensim-users] Landmark Auction ID ?

2014-08-21 Thread Damean Paolino
Hello Everyone ..  I'm encountering a strange issue.  It seems to crop up
once in a while.  One of the regions on the grid, starting about a week ago,
is showing an Auction ID in the landmark.  I've checked the region DB and
the auction ID field does not contain any valid information and when you
click "show on map", the map pointer goes off to some far off place.  When
you attempt to teleport, it says the region no longer exists.

 

The same thing is happening when you choose the region in search and click
'show on map' or you attempt to teleport to the region.

 

This region has been online for months and all has been fine, then this
issue cropped up approx.. one week ago.  We have over 200 regions and this
is the only one experiencing this issue.  

 

Would anyone have an idea what might be causing this and how to resolve it?

 

Thank you in advance for your assistance.

 

Kind Regards,

Karl

 

 

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Re: [Opensim-users] Landmark Auction ID ?

2014-08-22 Thread Damean Paolino
Hi Luisillo,

 

Thank you for your response.  Yes, I have that function disabled for all but
me.  I’ve confirmed that the Auction ID is ‘0’ for the region in question.
Whats really Odd is, when I open a LM pointing to this region or look it up
in search, it is showing the description field in the location field and
showing the area size to be some astronomical number (like 9 digits long).
So I have no explanation for this.  As I mentioned, all was well with this
region until approx. one week ago then suddenly this issue.

 

Kind Regards,

Damean

 

 

From: opensim-users-boun...@opensimulator.org
[mailto:opensim-users-boun...@opensimulator.org] On Behalf Of Luisillo
Contepomi
Sent: Friday, August 22, 2014 2:35 AM
To: opensim-users@opensimulator.org
Subject: Re: [Opensim-users] Landmark Auction ID ?

 

Hello Damean,
I think was some user playing with a script using OSSL functions
http://opensimulator.org/wiki/OsSetParcelDetails

Search in your database, table "land"  if you have more with the same
problem.

mysql# select * from land where AuctionID !="0";

OSSL functions are powerfull and must be used with prudence.
Look your OpenSim.ini "OSFunctionThreatLevel"

Regards,
Luisillo 

El 22/08/2014 a las #4, Damean Paolino escribió:

Hello Everyone ..  I'm encountering a strange issue.  It seems to crop up
once in a while.  One of the regions on the grid, starting about a week ago,
is showing an Auction ID in the landmark.  I've checked the region DB and
the auction ID field does not contain any valid information and when you
click "show on map", the map pointer goes off to some far off place.  When
you attempt to teleport, it says the region no longer exists.
 
 
 
The same thing is happening when you choose the region in search and click
'show on map' or you attempt to teleport to the region.
 
 
 
This region has been online for months and all has been fine, then this
issue cropped up approx.. one week ago.  We have over 200 regions and this
is the only one experiencing this issue.  
 
 
 
Would anyone have an idea what might be causing this and how to resolve it?
 
 
 
Thank you in advance for your assistance.
 
 
 
Kind Regards,
 
Karl
 
 
 
 
 
 






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Re: [Opensim-users] Landmark Auction ID ?

2014-08-23 Thread Damean Paolino
I’ve confirmed that it’s not the asset.  The landmark wasn’t imported and it
occurs even with a newly created landmark for the region in question.  

 

When looking at the landmark, where it shows location, it’s showing the
description instead of the region and intra-region coordinates… Also, for
the area of the parcel, it’s showing a value of 1869901645 m².  This of
course cannot be correct.  

 

 

 

 

 

From: opensim-users-boun...@opensimulator.org
[mailto:opensim-users-boun...@opensimulator.org] On Behalf Of Luisillo
Contepomi
Sent: Friday, August 22, 2014 11:52 AM
To: opensim-users@opensimulator.org
Subject: Re: [Opensim-users] Landmark Auction ID ?

 

The information of this landmark is in assets table... a landmark is a
asset.
The problem may be a landmark imported in a old iar to a user in a new
instalation.
The actual parcel is not in auction but the old,when you do the landmark
was.
Look in assets table by the value for the uuid of this landmark you can see
the auction id .

mysql# select * from assets where id="theuuidofyourlandmark";

Regards,
Luisillo

El 22/08/2014 a las #4, Damean Paolino escribió:

Hi Luisillo,
 
 
 
Thank you for your response.  Yes, I have that function disabled for all but
me.  I’ve confirmed that the Auction ID is ‘0’ for the region in question.
Whats really Odd is, when I open a LM pointing to this region or look it up
in search, it is showing the description field in the location field and
showing the area size to be some astronomical number (like 9 digits long).
So I have no explanation for this.  As I mentioned, all was well with this
region until approx. one week ago then suddenly this issue.
 
 
 
Kind Regards,
 
Damean
 
 
 
 
 
From: opensim-users-boun...@opensimulator.org
[mailto:opensim-users-boun...@opensimulator.org] On Behalf Of Luisillo
Contepomi
Sent: Friday, August 22, 2014 2:35 AM
To: opensim-users@opensimulator.org
Subject: Re: [Opensim-users] Landmark Auction ID ?
 
 
 
Hello Damean,
I think was some user playing with a script using OSSL functions
http://opensimulator.org/wiki/OsSetParcelDetails
 
Search in your database, table "land"  if you have more with the same
problem.
 
mysql# select * from land where AuctionID !="0";
 
OSSL functions are powerfull and must be used with prudence.
Look your OpenSim.ini "OSFunctionThreatLevel"
 
Regards,
Luisillo 
 
El 22/08/2014 a las #4, Damean Paolino escribió:
 
Hello Everyone ..  I'm encountering a strange issue.  It seems to crop up
once in a while.  One of the regions on the grid, starting about a week ago,
is showing an Auction ID in the landmark.  I've checked the region DB and
the auction ID field does not contain any valid information and when you
click "show on map", the map pointer goes off to some far off place.  When
you attempt to teleport, it says the region no longer exists.
 
 
 
The same thing is happening when you choose the region in search and click
'show on map' or you attempt to teleport to the region.
 
 
 
This region has been online for months and all has been fine, then this
issue cropped up approx.. one week ago.  We have over 200 regions and this
is the only one experiencing this issue.  
 
 
 
Would anyone have an idea what might be causing this and how to resolve it?
 
 
 
Thank you in advance for your assistance.
 
 
 
Kind Regards,
 
Karl
 
 
 
 
 
 
 
 
 
 
 
 
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Re: [Opensim-users] Landmark Auction ID ?

2014-08-23 Thread Damean Paolino
The region DB is showing the correct information and the search tables are
showing the correct information..  when you open a LM to this region, or
pull up its information in search when on the region, the LAND HANDLER
receives the request for the region/parcel details correctly and indicates
that the information was sent.  When on a different region when opening the
LM or pulling the region information in search, the LAND HANDLER and the
LAND IN CONNECTOR is indicating that the information was sent to the viewer,
but again, the information is incorrect.

 

 

 

 

 

 

From: opensim-users-boun...@opensimulator.org
[mailto:opensim-users-boun...@opensimulator.org] On Behalf Of Luisillo
Contepomi
Sent: Friday, August 22, 2014 11:52 AM
To: opensim-users@opensimulator.org
Subject: Re: [Opensim-users] Landmark Auction ID ?

 

The information of this landmark is in assets table... a landmark is a
asset.
The problem may be a landmark imported in a old iar to a user in a new
instalation.
The actual parcel is not in auction but the old,when you do the landmark
was.
Look in assets table by the value for the uuid of this landmark you can see
the auction id .

mysql# select * from assets where id="theuuidofyourlandmark";

Regards,
Luisillo

El 22/08/2014 a las #4, Damean Paolino escribió:

Hi Luisillo,
 
 
 
Thank you for your response.  Yes, I have that function disabled for all but
me.  I’ve confirmed that the Auction ID is ‘0’ for the region in question.
Whats really Odd is, when I open a LM pointing to this region or look it up
in search, it is showing the description field in the location field and
showing the area size to be some astronomical number (like 9 digits long).
So I have no explanation for this.  As I mentioned, all was well with this
region until approx. one week ago then suddenly this issue.
 
 
 
Kind Regards,
 
Damean
 
 
 
 
 
From: opensim-users-boun...@opensimulator.org
[mailto:opensim-users-boun...@opensimulator.org] On Behalf Of Luisillo
Contepomi
Sent: Friday, August 22, 2014 2:35 AM
To: opensim-users@opensimulator.org
Subject: Re: [Opensim-users] Landmark Auction ID ?
 
 
 
Hello Damean,
I think was some user playing with a script using OSSL functions
http://opensimulator.org/wiki/OsSetParcelDetails
 
Search in your database, table "land"  if you have more with the same
problem.
 
mysql# select * from land where AuctionID !="0";
 
OSSL functions are powerfull and must be used with prudence.
Look your OpenSim.ini "OSFunctionThreatLevel"
 
Regards,
Luisillo 
 
El 22/08/2014 a las #4, Damean Paolino escribió:
 
Hello Everyone ..  I'm encountering a strange issue.  It seems to crop up
once in a while.  One of the regions on the grid, starting about a week ago,
is showing an Auction ID in the landmark.  I've checked the region DB and
the auction ID field does not contain any valid information and when you
click "show on map", the map pointer goes off to some far off place.  When
you attempt to teleport, it says the region no longer exists.
 
 
 
The same thing is happening when you choose the region in search and click
'show on map' or you attempt to teleport to the region.
 
 
 
This region has been online for months and all has been fine, then this
issue cropped up approx.. one week ago.  We have over 200 regions and this
is the only one experiencing this issue.  
 
 
 
Would anyone have an idea what might be causing this and how to resolve it?
 
 
 
Thank you in advance for your assistance.
 
 
 
Kind Regards,
 
Karl
 
 
 
 
 
 
 
 
 
 
 
 
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Re: [Opensim-users] Landmark Auction ID ?

2014-08-23 Thread Damean Paolino
Well I found the cause of my issue..  it was an extraneous carriage return
line feed character in the parcel description field.  The data was
populating correctly in the DB (both the region and search tables) but when
the region was feeding the parcel data back to the viewer, it was throwing
everything off.  I modified the data in the parcel description field to be
pure text and all is well.  

 

Thanks to all who took the time to respond to my query.

 

Kind Regards,

Damean

 

 

From: opensim-users-boun...@opensimulator.org
[mailto:opensim-users-boun...@opensimulator.org] On Behalf Of Damean Paolino
Sent: Saturday, August 23, 2014 6:09 PM
To: opensim-users@opensimulator.org
Subject: Re: [Opensim-users] Landmark Auction ID ?

 

The region DB is showing the correct information and the search tables are
showing the correct information..  when you open a LM to this region, or
pull up its information in search when on the region, the LAND HANDLER
receives the request for the region/parcel details correctly and indicates
that the information was sent.  When on a different region when opening the
LM or pulling the region information in search, the LAND HANDLER and the
LAND IN CONNECTOR is indicating that the information was sent to the viewer,
but again, the information is incorrect.

 

 

 

 

 

 

From: opensim-users-boun...@opensimulator.org
[mailto:opensim-users-boun...@opensimulator.org] On Behalf Of Luisillo
Contepomi
Sent: Friday, August 22, 2014 11:52 AM
To: opensim-users@opensimulator.org
Subject: Re: [Opensim-users] Landmark Auction ID ?

 

The information of this landmark is in assets table... a landmark is a
asset.
The problem may be a landmark imported in a old iar to a user in a new
instalation.
The actual parcel is not in auction but the old,when you do the landmark
was.
Look in assets table by the value for the uuid of this landmark you can see
the auction id .

mysql# select * from assets where id="theuuidofyourlandmark";

Regards,
Luisillo

El 22/08/2014 a las #4, Damean Paolino escribió:

Hi Luisillo,
 
 
 
Thank you for your response.  Yes, I have that function disabled for all but
me.  I’ve confirmed that the Auction ID is ‘0’ for the region in question.
Whats really Odd is, when I open a LM pointing to this region or look it up
in search, it is showing the description field in the location field and
showing the area size to be some astronomical number (like 9 digits long).
So I have no explanation for this.  As I mentioned, all was well with this
region until approx. one week ago then suddenly this issue.
 
 
 
Kind Regards,
 
Damean
 
 
 
 
 
From: opensim-users-boun...@opensimulator.org
[mailto:opensim-users-boun...@opensimulator.org] On Behalf Of Luisillo
Contepomi
Sent: Friday, August 22, 2014 2:35 AM
To: opensim-users@opensimulator.org
Subject: Re: [Opensim-users] Landmark Auction ID ?
 
 
 
Hello Damean,
I think was some user playing with a script using OSSL functions
http://opensimulator.org/wiki/OsSetParcelDetails
 
Search in your database, table "land"  if you have more with the same
problem.
 
mysql# select * from land where AuctionID !="0";
 
OSSL functions are powerfull and must be used with prudence.
Look your OpenSim.ini "OSFunctionThreatLevel"
 
Regards,
Luisillo 
 
El 22/08/2014 a las #4, Damean Paolino escribió:
 
Hello Everyone ..  I'm encountering a strange issue.  It seems to crop up
once in a while.  One of the regions on the grid, starting about a week ago,
is showing an Auction ID in the landmark.  I've checked the region DB and
the auction ID field does not contain any valid information and when you
click "show on map", the map pointer goes off to some far off place.  When
you attempt to teleport, it says the region no longer exists.
 
 
 
The same thing is happening when you choose the region in search and click
'show on map' or you attempt to teleport to the region.
 
 
 
This region has been online for months and all has been fine, then this
issue cropped up approx.. one week ago.  We have over 200 regions and this
is the only one experiencing this issue.  
 
 
 
Would anyone have an idea what might be causing this and how to resolve it?
 
 
 
Thank you in advance for your assistance.
 
 
 
Kind Regards,
 
Karl
 
 
 
 
 
 
 
 
 
 
 
 
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Este

Re: [Opensim-users] Anyone interested in this?

2014-10-20 Thread Damean Paolino
I think it's a great Idea.  My partner and I attempted something like this a
few years back but got A LOT of push back from various people in the OpenSim
community; but I still think it could be mutually beneficial.  You have my
support.

 

Kind Regards,

Karl

 

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In World Avi : Damean Paolino

Island Oasis, LLC Co-Founder | CIO

http://www.islandoasis.biz

 

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-Original Message-
From: opensim-users-boun...@opensimulator.org
[mailto:opensim-users-boun...@opensimulator.org] On Behalf Of Butch Arnold
Sent: Monday, October 20, 2014 4:50 PM
To: opensim-users@opensimulator.org
Subject: [Opensim-users] Anyone interested in this?

 

Hello All,

 

I apologize if this post seems inappropriate.

It is not meant to be an advertisement per se, but I think many of the users
of this list may be interested and I wanted to reach as many OpenSim users
as I could.

 
<http://www.hypergridbusiness.com/2014/10/3rd-rock-calls-for-creation-of-gri
d-association/>
http://www.hypergridbusiness.com/2014/10/3rd-rock-calls-for-creation-of-grid
-association/

 

Thank you.

Terry Ford

aka: Butch Arnold

3rdrockgrid.com - Founder

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Re: [Opensim-users] Home location

2014-11-20 Thread Damean Paolino
I have checked the database and have confirmed that the home location is set
and the uuid in the HomeRegionID field is populated and valid.  That being
said, when logging on to the grid; the following information posted to the
robust console….

 

 

21:21:14 - [LLOGIN SERVICE]: Login request for avatar name at home using
viewer 4.6.7.42432, channel IslandOasis, IP 104.139.217.120, Mac
25bd38ede0803ecd1cfa8b9763d871f7, Id0 5395ad908edb9a10d5a9a7819c58cd1d

21:21:14 - [PASS AUTH]: got 7e98cf20a3c55f3e3d2ee743cf79c200; hashed =
7459d8bc0ef27759057af2b10f047709; stored = 7459d8bc0ef27759057af2b10f047709

21:21:15 - [PRESENCE SERVICE]: LoginAgent
0e8a2ca3-088a-452f-9961-654711150c79 with session
7da6c2b8-3035-4a27-b5cf-2afdc606b847 and ssession
88dc9a61-684a-448d-96b3-98cc671cd892

21:21:15 - [GRID USER SERVICE]: User 0e8a2ca3-088a-452f-9961-654711150c79 is
online

21:21:15 - [LLOGIN SERVICE]: Finding destination matching start location
home for Avatar Name

21:21:15 - [LLOGIN SERVICE]: User Avatar Name tried to login to a 'home'
start location but they have none set

21:21:15 - [GRID SERVICE]: GetDefaultRegions returning 1 regions

21:21:15 - [LLOGIN SERVICE]: Found destination Island Oasis, endpoint
104.139.217.120:9652 for avatar name

21:21:15 - [REMOTE SIMULATION CONNECTOR]: Creating agent at
http://islandoasisgrid.biz:9652/

21:21:15 - [LLOGIN SERVICE]: All clear. Sending login response to avatar
name

21:21:19 - [GRID USER SERVICE]: SetLastPosition for
0e8a2ca3-088a-452f-9961-654711150c79

 

Thank You,

Karl

 

 

 

-Original Message-
From: opensim-users-boun...@opensimulator.org
[mailto:opensim-users-boun...@opensimulator.org] On Behalf Of Justin
Clark-Casey
Sent: Thursday, November 20, 2014 5:14 PM
To: opensim-users@opensimulator.org
Subject: Re: [Opensim-users] Home location

 

Perhaps you could post the exact log output on this failure?

 

On 20/11/14 18:13, Karl Dreyer wrote:

> I believe that I tried that before but, to be sure I just gave it 

> another shot and still getting the same result.  It makes no sense to me.

> 

>  > Hello Karl

>  > I experience this problem when update in some old version.

>  > My solution was delete all about home in database:

>  >

>  > UPDATE griduser set HomeRegionID="" , HomePosition="" , HomeLookAt=""

>  > where UserID = "heretheuuidofyouruser"

>  >

>  > fix new home with viewer and all was correct.

>  > I dont know why exactly but the problem was solved.

>  >

>  > Regards,

>  > Luisillo

>  >

>  > El 20/11/2014 a las 16:08, Karl Dreyer escribió:

>  >>

>  >>

>  >> Here’s another interesting issue: On occasion, one of my  >> 

> members will report a problem of not being able to log on at home.

>  >> Whenever they choose “home” when logging in, they land 

> at  >> the  >> fall back region. The robust console indicates that the 

> home  >> location (region uuid) is invalid and sends them to the 

> fallback  >> region. I’ve investigated the data associated with 

> these  >> accounts and in every instance; the UUID in the DB for the 

> home location  >> is indeed Valid and the region is up, running, and 

> reachable via TP.

>  >> This is a headstumper for me. Has anyone else encountered this 

> issue  >> and if so, how was it resolved? I’ve also attempted to 

> set  >> home on multiple regions, just to be sure it wasn’t a 

> region issue  >> and no matter where I set home, it’s the same  

> >> result.

>  >>

>  >> Kind Regards,

>  >> Karl

>  >>

>  >>

>  >>

>  >>

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>  >

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>  >

> 

> 

> ___

> Karl M. Dreyer Jr.

> In World Avi : Damean Paolino

> Island Oasis, LLC Co-Founder | CIO

>  <http://www.islandoasis.biz> http://www.islandoasis.biz

> 

> Notice: The contents of this email and any files transmitted with it 

> are confidential and intended solely for the individual or entity to 

> whom it is addressed. The cont

Re: [Opensim-users] Home location

2014-11-21 Thread Damean Paolino
Well, What do you know… there were two entries for the avatar in the
griduser table.  One with the UUID in the UserID field and the other with
the UUID + “;/;Avatar Name”  in the UserID field.  I simply deleted the
entry with the extraneous data in the UserID field and was able to log in at
home with no problem!

 

THANK YOU!!!

 

Karl

 

-Original Message-
From: opensim-users-boun...@opensimulator.org
[mailto:opensim-users-boun...@opensimulator.org] On Behalf Of Justin
Clark-Casey
Sent: Friday, November 21, 2014 2:50 PM
To: opensim-users@opensimulator.org
Subject: Re: [Opensim-users] Home location

 

Which version of OpenSimulator are you using?  If it's recent (probably 0.8
and later) then OpenSim uses the longest UserID entry which matches the
UUID.  That said, the entry used should be consistent so if the user can get
in by another means (e.g. specifying a region) then they should be able to
set a new home and that will set the consistently used GridUser entry.

 

I suggest doing something like "select * from GridUser where UserID like
UUID%" and changing the one (hopefully just 2) with the longest UserID.

 

If it's an earlier OpenSimulator then I think the GridUser entry used is the
first one it comes across that matches.

 

More details in [1]

 

 <http://opensimulator.org/mantis/view.php?id=6986>
http://opensimulator.org/mantis/view.php?id=6986

 

On 21/11/14 03:29, Damean Paolino wrote:

> I have checked the database and have confirmed that the home location 

> is set and the uuid in the HomeRegionID field is populated and valid.
That being said, when logging on to the grid; the following information
posted to the robust console….

> 

> 21:21:14 - [LLOGIN SERVICE]: Login request for avatar name at home 

> using viewer 4.6.7.42432, channel IslandOasis, IP 104.139.217.120, Mac 

> 25bd38ede0803ecd1cfa8b9763d871f7, Id0 5395ad908edb9a10d5a9a7819c58cd1d

> 

> 21:21:14 - [PASS AUTH]: got 7e98cf20a3c55f3e3d2ee743cf79c200; hashed = 

> 7459d8bc0ef27759057af2b10f047709; stored =

> 7459d8bc0ef27759057af2b10f047709

> 

> 21:21:15 - [PRESENCE SERVICE]: LoginAgent 

> 0e8a2ca3-088a-452f-9961-654711150c79 with session

> 7da6c2b8-3035-4a27-b5cf-2afdc606b847 and ssession 

> 88dc9a61-684a-448d-96b3-98cc671cd892

> 

> 21:21:15 - [GRID USER SERVICE]: User 

> 0e8a2ca3-088a-452f-9961-654711150c79 is online

> 

> 21:21:15 - [LLOGIN SERVICE]: Finding destination matching start 

> location home for Avatar Name

> 

> 21:21:15 - [LLOGIN SERVICE]: User Avatar Name tried to login to a 

> 'home' start location but they have none set

> 

> 21:21:15 - [GRID SERVICE]: GetDefaultRegions returning 1 regions

> 

> 21:21:15 - [LLOGIN SERVICE]: Found destination Island Oasis, endpoint 

> 104.139.217.120:9652 for avatar name

> 

> 21:21:15 - [REMOTE SIMULATION CONNECTOR]: Creating agent at 

>  <http://islandoasisgrid.biz:9652/> http://islandoasisgrid.biz:9652/

> 

> 21:21:15 - [LLOGIN SERVICE]: All clear. Sending login response to 

> avatar name

> 

> 21:21:19 - [GRID USER SERVICE]: SetLastPosition for 

> 0e8a2ca3-088a-452f-9961-654711150c79

> 

> Thank You,

> 

> Karl

> 

> -Original Message-

> From:  <mailto:opensim-users-boun...@opensimulator.org>
opensim-users-boun...@opensimulator.org 

> [ <mailto:opensim-users-boun...@opensimulator.org>
mailto:opensim-users-boun...@opensimulator.org] On Behalf Of Justin 

> Clark-Casey

> Sent: Thursday, November 20, 2014 5:14 PM

> To:  <mailto:opensim-users@opensimulator.org>
opensim-users@opensimulator.org

> Subject: Re: [Opensim-users] Home location

> 

> Perhaps you could post the exact log output on this failure?

> 

> On 20/11/14 18:13, Karl Dreyer wrote:

> 

>  > I believe that I tried that before but, to be sure I just gave it

> 

>  > another shot and still getting the same result.  It makes no sense to
me.

> 

>  >

> 

>  >  > Hello Karl

> 

>  >  > I experience this problem when update in some old version.

> 

>  >  > My solution was delete all about home in database:

> 

>  >  >

> 

>  >  > UPDATE griduser set HomeRegionID="" , HomePosition="" ,
HomeLookAt=""

> 

>  >  > where UserID = "heretheuuidofyouruser"

> 

>  >  >

> 

>  >  > fix new home with viewer and all was correct.

> 

>  >  > I dont know why exactly but the problem was solved.

> 

>  >  >

> 

>  >  > Regards,

> 

>  >  > Luisillo

> 

>  >  >

> 

>  >  > El 20/11/2014 a las 16:08, Karl Dreyer escribió:

> 

>  >  >>

> 

>  >  >>

> 

>  >  >> Here’s anot

[Opensim-users] var regions and prim limits

2015-03-29 Thread Damean Paolino
Have what may seem like a silly question.  Is there a programmatically /
system imposed maximum number of prims that a single simulator will
recognize?  i.e. if I create a 2x2 var region and wish to define a 40,000
prim limit per "block"..  the total prims allotted would then be 160,000.
Will the simulator allow this?  Or does it max out at a specific number?

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[Opensim-users] Liquid mesh

2015-03-31 Thread Damean Paolino
I received a question today.. does opensim 0.8.1 support liquid mesh?  I'm
not going to pretend that I know what that is or how it works, even in SL.
I just need to know if the feature is supported in OpenSim.

 

Thanks,

Karl

 

 

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Island Oasis, LLC Co-Founder | CIO

 <http://www.islandoasis.biz> http://www.islandoasis.biz

 

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Re: [Opensim-users] Liquid mesh

2015-03-31 Thread Damean Paolino
Awesome!  Thank you for your response.  Just for my clarification, is fitted
mesh the same as rigged mesh?  I know we have several creators bringing in
rigged mesh and we know that works just fine.

 

 

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 <http://www.islandoasis.biz> http://www.islandoasis.biz

 

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From: opensim-users-boun...@opensimulator.org
[mailto:opensim-users-boun...@opensimulator.org] On Behalf Of Chris
Sent: Tuesday, March 31, 2015 6:31 PM
To: opensim-users@opensimulator.org
Subject: Re: [Opensim-users] Liquid mesh

 

I'm unsure of liquid mesh but I do know OS 0.8.1 supports fitted mesh. If i
recall correctly liquid mesh was something like a "hack" before fitted mesh
was introduce in order to make rigged mesh items more better conform to the
avatar's shape but it has been obsoleted by fitted mesh now.

https://modemworld.wordpress.com/2013/08/26/liquid-mesh-looking-from-all-sid
es/

On 3/31/2015 6:03 PM, Damean Paolino wrote:

I received a question today.. does opensim 0.8.1 support liquid mesh?  I'm
not going to pretend that I know what that is or how it works, even in SL.
I just need to know if the feature is supported in OpenSim.

 

Thanks,

Karl

 

 

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In World Avi : Damean Paolino

Island Oasis, LLC Co-Founder | CIO

 <http://www.islandoasis.biz> http://www.islandoasis.biz

 

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Re: [Opensim-users] Liquid mesh

2015-04-01 Thread Damean Paolino
Thank you very much.  I greatly appreciate all of the feedback.

 

 

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 <http://www.islandoasis.biz> http://www.islandoasis.biz

 

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From: opensim-users-boun...@opensimulator.org
[mailto:opensim-users-boun...@opensimulator.org] On Behalf Of Mike Chase
Sent: Wednesday, April 01, 2015 10:34 AM
To: opensim-users@opensimulator.org
Subject: Re: [Opensim-users] Liquid mesh

 

Fitted Mesh is essentially Liquid Mesh with additional "bones" enabled for
the Butt and Breasts.  It uses bones that represent collision volumes so
that mesh rigged and weighted to those bones adjusts when the collision
volume is made larger/smaller.  

Support for this is pretty much client side. So there isn't anything really
needed to support in OpenSim.  As long as you have a viewer that supports
the additional collision bones and the rigged mesh item you upload has
information to weight the mesh against them the client should do the right
thing.

Mike

On 4/1/15 10:50 AM, Chris wrote:

Fitted mesh is the same as rigged mesh except that the rigging is done to a
different property of the bones (I forget the name exactly). It allows for
the mesh to be more accurately fitted against the base avatar and also
allows for the mesh to size itself when you edit your avatar's shape as
well.

On 3/31/2015 7:40 PM, Damean Paolino wrote:

Awesome!  Thank you for your response.  Just for my clarification, is fitted
mesh the same as rigged mesh?  I know we have several creators bringing in
rigged mesh and we know that works just fine.

 

 

___

Karl M. Dreyer Jr.

In World Avi : Damean Paolino

Island Oasis, LLC Co-Founder | CIO

 <http://www.islandoasis.biz> http://www.islandoasis.biz

 

Notice: The contents of this email and any files transmitted with it are
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intended only for the individual named.

 

 

From: opensim-users-boun...@opensimulator.org
<mailto:opensim-users-boun...@opensimulator.org>
[mailto:opensim-users-boun...@opensimulator.org] On Behalf Of Chris
Sent: Tuesday, March 31, 2015 6:31 PM
To: opensim-users@opensimulator.org <mailto:opensim-users@opensimulator.org>

Subject: Re: [Opensim-users] Liquid mesh

 

I'm unsure of liquid mesh but I do know OS 0.8.1 supports fitted mesh. If i
recall correctly liquid mesh was something like a "hack" before fitted mesh
was introduce in order to make rigged mesh items more better conform to the
avatar's shape but it has been obsoleted by fitted mesh now.

https://modemworld.wordpress.com/2013/08/26/liquid-mesh-looking-from-all-sid
es/

On 3/31/2015 6:03 PM, Damean Paolino wrote:

I received a question today.. does opensim 0.8.1 support liquid mesh?  I'm
not going to pretend that I know what that is or how it works, even in SL.
I just need to know if the feature is supported in OpenSim.

 

Thanks,

Karl

 

 

_______

Karl M. Dreyer Jr.

In World Avi : Damean Paolino

Island Oasis, LLC Co-Founder | CIO

 <http://www.islandoasis.biz> http://www.islandoasis.biz

 

Notice: The contents of this email and any files transmitted with it are
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consent of the sender. This message contains confidential information and is
intended only for the individual named.

 

 







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Re: [Opensim-users] Script engine issue [listeners]

2015-06-01 Thread Damean Paolino
receive timeout: 0
>> SAMPLE FRAME STATISTICS
>> Dilatn SimFPS PhyFPS AgntUp RootAg ChldAg Prims AtvPrm AtvScr
>> ScrLPS
>> 1.00 54 53.8 0.0 0 0 6623 0 1760
>> 5
>> PktsIn PktOut PendDl PendUl UnackB TotlFt NetFt PhysFt OthrFt
>> AgntFt
>> ImgsFt
>> 15 24 0 0 0 19.1 0.0 0.0 0.0 0.0
>> 0.0
>> MEMORY STATISTICS
>> Heap allocated to OpenSim : 645 MB
>> Last heap allocation rate : 0.323 MB/s
>> Average heap allocation rate: 0.202 MB/s
>> Process memory : 1270 MB
>> Status of XEngine instance
>> Scripts loaded : 1760
>> Scripts waiting for load : 0
>> Max threads : 100
>> Min threads : 2
>> Allocated threads : 12
>> In use threads : 2
>> Work items waiting : 0
>> Events queued : 0
>> Events processed : 214185
>> Sensors : 8
>> Dataserver requests : 0
>> Timers : 46
>> Listeners : 61
>>
>>
>>
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Re: [Opensim-users] Script engine issue [listeners]

2015-06-01 Thread Damean Paolino
 due to no data receive timeout: 0
>> SAMPLE FRAME STATISTICS
>> Dilatn SimFPS PhyFPS AgntUp RootAg ChldAg Prims AtvPrm AtvScr
>> ScrLPS
>> 1.00 54 53.8 0.0 0 0 6623 0 1760
>> 5
>> PktsIn PktOut PendDl PendUl UnackB TotlFt NetFt PhysFt OthrFt
>> AgntFt
>> ImgsFt
>> 15 24 0 0 0 19.1 0.0 0.0 0.0 0.0
>> 0.0
>> MEMORY STATISTICS
>> Heap allocated to OpenSim : 645 MB
>> Last heap allocation rate : 0.323 MB/s
>> Average heap allocation rate: 0.202 MB/s
>> Process memory : 1270 MB
>> Status of XEngine instance
>> Scripts loaded : 1760
>> Scripts waiting for load : 0
>> Max threads : 100
>> Min threads : 2
>> Allocated threads : 12
>> In use threads : 2
>> Work items waiting : 0
>> Events queued : 0
>> Events processed : 214185
>> Sensors : 8
>> Dataserver requests : 0
>> Timers : 46
>> Listeners : 61
>>
>>
>>
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Re: [Opensim-users] Script engine issue [listeners] (Karl Dreyer)<-Ferd Frederix

2015-06-05 Thread Damean Paolino
Thank you fred .. I appreciate your response.  I will have to dig into that
module and take a look at the code.  Confusing though ..   Not sure how
changing that parameter to 0 fixed the issue we were having.  Unless he does
in fact have that many listen keys per script ..  that would be insane but,
I guess not impossible.   The scripts belong to one of my residents so I
will inquire and continue to monitor closely the performance of the sim in
question.  

Thanks again,
Karl


-Original Message-
From: opensim-users-boun...@opensimulator.org
[mailto:opensim-users-boun...@opensimulator.org] On Behalf Of Fred Beckhusen
Sent: Friday, June 05, 2015 12:13 PM
To: opensim-users@opensimulator.org
Subject: Re: [Opensim-users] Script engine issue [listeners] (Karl
Dreyer)<-Ferd Frederix

The "max_listens_per_script" is the maximum number of listen keys,  which
are used as handles, and is not the number of listens arriving, which are
events.  The C# code that controls this is at line 560 of
WorldCommModule.cs. The number of currently open handles checked when the
server creates a llListen.   The server attempts to detect a re-opening of
the same listener, but if anything changes, such as the channel, it will add
a new listener to the script until it stops making them at the 65th.  I'd
take a close look at the scripts that are failing and make certain they are
properly using llListenRemove(handle).

Fred Beckhusen/Ferd Frederix


Message: 1
Date: Thu, 4 Jun 2015 14:41:03 -0500
From: "Karl Dreyer"
To:opensim-users@opensimulator.org
Subject: Re: [Opensim-users] Script engine issue [listeners]

  I don't believe that the setting is referencing the number of listeners in
a script.. but rather, the number of listen events per script .. i.e.
the number of times a script can execute the listen capture event ...
?based on the scenario it made sense because the scripts would work
perfectly for a random period of time, then a random subset of scripts would
just cease to function. ?I would imagine that is due to the fact that those
scripts had reached their limit ... so if the communications between prims
such as "server / client" prims (via llRegionSay) is very active; it could
conceivably hit the 64 limit.
?I will point out that all of this is hypothesis based on the behavior I've
seen and the reaction to the change I've made in the opensimdefaults.ini
file.

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[Opensim-users] Local accounts

2015-11-28 Thread Damean Paolino
This may seem like a silly question but, here goes.

 

I'm testing HG on my Beta grid and am running into a slight issue.  We're
running 0.8.1.2 Post_Fixes on our beta grid and our local accounts are
unable to acquire content on Any foreign grid.  What could be the cause of
this.  I've poured through the ini files and can't seem to pinpoint what may
be causing this issue.

 

Kind Regards,

Karl

 

 

 

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 <http://www.islandoasis.biz> http://www.islandoasis.biz

 

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