Re: [opensource-dev] STORM-151 : KDU v6.4.1 upgrade update

2010-11-22 Thread Philippe (Merov) Bossut
Hi, On Mon, Nov 22, 2010 at 9:41 PM, Zha Ewry wrote: > I'm seeing a "The application has failed to start because kdu_v64R.dll was > not found.Re-installing the application may fix this problem." error popup > on startup. This is a very standard 32 bit Windows XP, SP3 box. > > Zha, I noticed that

Re: [opensource-dev] STORM-151 : KDU v6.4.1 upgrade update

2010-11-22 Thread Zha Ewry
I'm seeing a "The application has failed to start because kdu_v64R.dll was not found.Re-installing the application may fix this problem." error popup on startup. This is a very standard 32 bit Windows XP, SP3 box. ~ Zha ___ Policies and (un)subscribe inf

Re: [opensource-dev] STORM-151 : KDU v6.4.1 upgrade update

2010-11-22 Thread Marc Adored
I can confirm that it loads textures quite a bit faster then previous versions also. My system is Ubuntu 64bit and I noticed a pretty good increase in texture load speed. TP'd to a few different places and same result. On Tue, Nov 23, 2010 at 12:11 AM, Trilo Byte wrote: > Installation went withou

Re: [opensource-dev] STORM-151 : KDU v6.4.1 upgrade update

2010-11-22 Thread Trilo Byte
Installation went without a hitch, and wow, the performance improvement for texture loading is noticeable! Just logging in at my studio (high altitude private space) texture loading was near instantaneous. I then teleported to a few different locations at ground level, ranging from low density

[opensource-dev] Is there supposed to be a login web page for the development viewer? (An SL screenshot, maybe some text, like the regular viewer has)

2010-11-22 Thread Chuck Baggett
When I log in with the development viewer there is no login web page, just a little question mark. The part at the bottom where you enter your username, password, etc. works fine. Is there supposed to be an SL screenshot, maybe some text, like the regular viewer has? _

Re: [opensource-dev] Dynamic shadows and ATI

2010-11-22 Thread Sythos
On Mon, 22 Nov 2010 22:48:21 +0100 Laurent Bechir wrote: > Perhaps Linden should put something like "You will have a better > experience with Second Life if you choose NVidia graphic card". I > know it's quite stupid, but from what I've read there is not a chance > that we get good support for

Re: [opensource-dev] Dynamic shadows and ATI

2010-11-22 Thread Dave Booth
On 11/22/2010 15:48, Laurent Bechir wrote: > > Perhaps Linden should put something like "You will have a better > experience with Second Life if you choose NVidia graphic card". I know > it's quite stupid, but from what I've read there is not a chance that we > get good support for ATI cards and dy

Re: [opensource-dev] STORM-151 : KDU v6.4.1 upgrade update

2010-11-22 Thread Philippe (Merov) Bossut
Hi, On Fri, Nov 19, 2010 at 3:27 AM, Trilo Byte wrote: > Broken here as well, Merov. After downloading and installing the DMG file > and attempting to run the application, I immediately get an error that > reads: > > Second Life Developer cannot be opened because of a problem. > > Check with th

Re: [opensource-dev] Dynamic shadows and ATI

2010-11-22 Thread Laurent Bechir
Laurent Bechir a écrit : > Being an ATI fanboy I had to pull the full brunt of the bad opengl > support and it has changed my mind about their software side. The > support for OpenGL had been stiffled ever since OpenGL had lost the > lead starting in 2007 or so. One of the examples that affect

[opensource-dev] Object menu - proposed changes

2010-11-22 Thread Jonathan Welch
I started working on Storm-615 (put Delete in the top-level right-click on an object menu) and realized there was a bigger issue for me -- how the entire menu is laid out. If it seems that people want some form of these proposed changes implemented it may make more sense to postpone Storm-615 and

[opensource-dev] Daily Scrum Summary - Monday, November 22

2010-11-22 Thread Anya Kanevsky
*Monday, November 22, 2010* *General Notes* - Merge Monkey of the Day: Oz -> Merov - IMPORTANT: When reopening issues from prior sprints, please move into unscheduled (remove Sprint X) and comment that it was reopnened. Reopnened current sprint issues should stay in current sprint.

Re: [opensource-dev] [IDEA] variable stand-up menu entry/button label

2010-11-22 Thread Ponzu
On Mon, Nov 22, 2010 at 6:40 AM, Oz Linden (Scott Lawrence) < o...@lindenlab.com> wrote: > > > I was referring to the new Me->Movement->Sit Down menu item, which is > the same as the 'Sit Down' you get if you right click on your avatar. > It has nothing to do with scripted objects, or any animatio

Re: [opensource-dev] Name Tags Broken

2010-11-22 Thread Bunny Halberd
On Mon, Nov 22, 2010 at 12:35 AM, Anya Kanevsky wrote: > There's a jira for it: https://jira.secondlife.com/browse/VWR-23921? Thanks Anya, I figured there was, which is why I didn't post anything here. (This weekend was just really busy and I haven't had time to go searching.) I'll add my inform

Re: [opensource-dev] STORM-616: Me->Movement menus

2010-11-22 Thread Oz Linden (Scott Lawrence)
On 2010-11-20 9:40, Ponzu wrote: > > Don't get me all excited. Next thing I will be asking for haptic > animations. With olfactory signals beamed into my cervical implant. > Shh... those implants are under NDA!! :-) ___ Policies and (un)subscribe i

Re: [opensource-dev] [IDEA] variable stand-up menu entry/button label

2010-11-22 Thread Oz Linden (Scott Lawrence)
On 2010-11-20 6:34, Boroondas Gupte wrote: > On 11/20/2010 11:49 AM, Opensource Obscure wrote: >> On Fri, 19 Nov 2010 22:19:20 -0500, Ponzu wrote: >>> Of course, "Sit" and "Stand" are not always what we are doing. We >>> might be >>> "Dance" and "Stop Dance" or "Hug" and "Stop hug" >> What ex