Hi,
On Mon, Nov 22, 2010 at 9:41 PM, Zha Ewry wrote:
> I'm seeing a "The application has failed to start because kdu_v64R.dll was
> not found.Re-installing the application may fix this problem." error popup
> on startup. This is a very standard 32 bit Windows XP, SP3 box.
>
>
Zha, I noticed that
I'm seeing a "The application has failed to start because kdu_v64R.dll was
not found.Re-installing the application may fix this problem." error popup
on startup. This is a very standard 32 bit Windows XP, SP3 box.
~ Zha
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I can confirm that it loads textures quite a bit faster then previous
versions also. My system is Ubuntu 64bit and I noticed a pretty good
increase in texture load speed. TP'd to a few different places and
same result.
On Tue, Nov 23, 2010 at 12:11 AM, Trilo Byte wrote:
> Installation went withou
Installation went without a hitch, and wow, the performance improvement for
texture loading is noticeable! Just logging in at my studio (high altitude
private space) texture loading was near instantaneous. I then teleported to a
few different locations at ground level, ranging from low density
When I log in with the development viewer there is no login web page, just a
little question mark. The part at the bottom where you enter your username,
password, etc. works fine. Is there supposed to be an SL screenshot, maybe
some text, like the regular viewer has?
_
On Mon, 22 Nov 2010 22:48:21 +0100
Laurent Bechir wrote:
> Perhaps Linden should put something like "You will have a better
> experience with Second Life if you choose NVidia graphic card". I
> know it's quite stupid, but from what I've read there is not a chance
> that we get good support for
On 11/22/2010 15:48, Laurent Bechir wrote:
>
> Perhaps Linden should put something like "You will have a better
> experience with Second Life if you choose NVidia graphic card". I know
> it's quite stupid, but from what I've read there is not a chance that we
> get good support for ATI cards and dy
Hi,
On Fri, Nov 19, 2010 at 3:27 AM, Trilo Byte wrote:
> Broken here as well, Merov. After downloading and installing the DMG file
> and attempting to run the application, I immediately get an error that
> reads:
>
> Second Life Developer cannot be opened because of a problem.
>
> Check with th
Laurent Bechir a écrit :
> Being an ATI fanboy I had to pull the full brunt of the bad opengl
> support and it has changed my mind about their software side. The
> support for OpenGL had been stiffled ever since OpenGL had lost the
> lead starting in 2007 or so. One of the examples that affect
I started working on Storm-615 (put Delete in the top-level
right-click on an object menu) and realized there was a bigger issue
for me -- how the entire menu is laid out.
If it seems that people want some form of these proposed changes
implemented it may make more sense to postpone Storm-615 and
*Monday, November 22, 2010*
*General Notes*
- Merge Monkey of the Day: Oz -> Merov
- IMPORTANT: When reopening issues from prior sprints, please move into
unscheduled (remove Sprint X) and comment that it was reopnened. Reopnened
current sprint issues should stay in current sprint.
On Mon, Nov 22, 2010 at 6:40 AM, Oz Linden (Scott Lawrence) <
o...@lindenlab.com> wrote:
>
>
> I was referring to the new Me->Movement->Sit Down menu item, which is
> the same as the 'Sit Down' you get if you right click on your avatar.
> It has nothing to do with scripted objects, or any animatio
On Mon, Nov 22, 2010 at 12:35 AM, Anya Kanevsky
wrote:
> There's a jira for it: https://jira.secondlife.com/browse/VWR-23921?
Thanks Anya, I figured there was, which is why I didn't post anything
here. (This weekend was just really busy and I haven't had time to go
searching.)
I'll add my inform
On 2010-11-20 9:40, Ponzu wrote:
>
> Don't get me all excited. Next thing I will be asking for haptic
> animations. With olfactory signals beamed into my cervical implant.
>
Shh... those implants are under NDA!!
:-)
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On 2010-11-20 6:34, Boroondas Gupte wrote:
> On 11/20/2010 11:49 AM, Opensource Obscure wrote:
>> On Fri, 19 Nov 2010 22:19:20 -0500, Ponzu wrote:
>>> Of course, "Sit" and "Stand" are not always what we are doing. We
>>> might be
>>> "Dance" and "Stop Dance" or "Hug" and "Stop hug"
>> What ex
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