Re: [opensource-dev] mesh upload crash in recent builds...

2012-01-27 Thread Dave Booth
Dan took it into SH as SH-2918. Guess its gonna be fixed :) On 1/25/2012 8:46 PM, Dave Booth wrote: > reverified with todays build, VWR-28207 created. > > On 1/24/2012 4:02 PM, Dave Booth wrote: >> Somewhere between the branch for the current beta and the tip is a >>

Re: [opensource-dev] mesh upload crash in recent builds...

2012-01-25 Thread Dave Booth
reverified with todays build, VWR-28207 created. On 1/24/2012 4:02 PM, Dave Booth wrote: > Somewhere between the branch for the current beta and the tip is a > mistake leading to an instant crash when selecting "upload -> model" > from the inventory floaters "+"

Re: [opensource-dev] mesh upload crash in recent builds...

2012-01-24 Thread Dave Booth
- but that dont stop me suspecting every build since I last successfully used it to upload a mesh :P Spending 30 years as a sysadmin makes me VERY willing to believe that a developer can break stuff in ways that defy logic :) On 1/24/2012 4:32 PM, Dave Booth wrote: > On 1/24/2012 4:20 PM, J

Re: [opensource-dev] mesh upload crash in recent builds...

2012-01-24 Thread Dave Booth
On 1/24/2012 4:20 PM, Jonathan Welch wrote: > Do you get the same result/crash when trying to upload via a different > menu entry point? > Yep, Build > Upload > Model produces the same result as Inventory Floater > + > Upload > Model. Immediate crash with the same exception before the dialog to s

[opensource-dev] mesh upload crash in recent builds...

2012-01-24 Thread Dave Booth
Somewhere between the branch for the current beta and the tip is a mistake leading to an instant crash when selecting "upload -> model" from the inventory floaters "+" menu. It's a 0xc5 exception, the windows equivalent of your garden-variety segfault, pulling up the dmp file in vs2010 look

Re: [opensource-dev] Is the build machine stuck?

2011-11-29 Thread Dave Booth
On 11/29/2011 6:30 PM, Dave Booth wrote: > On 11/19/2011 9:26 PM, Cincia Singh wrote: >> I have seen it saying "in progress" for 2 days now. Is it not finishing? >> Both Snowstorm and the shining fixes web page for the OpenGL builds. >> > > It's doing it

Re: [opensource-dev] Is the build machine stuck?

2011-11-29 Thread Dave Booth
On 11/19/2011 9:26 PM, Cincia Singh wrote: > I have seen it saying "in progress" for 2 days now. Is it not finishing? > Both Snowstorm and the shining fixes web page for the OpenGL builds. > It's doing it again. 245787 has been showing in progress for over 24h. ___

Re: [opensource-dev] [viewer-development-builds] Successful Build Nr. 245237 for snowstorm_viewer-development (cfa78777453c) on CYGWIN

2011-11-25 Thread Dave Booth
On 11/21/2011 9:09 PM, Dave Booth wrote: > On 11/18/2011 5:58 PM, Dave Booth wrote: >> On 11/18/2011 11:20 AM, Tillie Ariantho wrote: >>> >>> That build crashes the nVidia driver pretty often. Right now I can't >>> even log in with the dev client, crashes

Re: [opensource-dev] [viewer-development-builds] Successful Build Nr. 245237 for snowstorm_viewer-development (cfa78777453c) on CYGWIN

2011-11-21 Thread Dave Booth
On 11/18/2011 5:58 PM, Dave Booth wrote: > On 11/18/2011 11:20 AM, Tillie Ariantho wrote: >> >> That build crashes the nVidia driver pretty often. Right now I can't >> even log in with the dev client, crashes the driver right after >> clicking Login. > > Con

Re: [opensource-dev] Is the build machine stuck?

2011-11-19 Thread Dave Booth
On 11/20/2011 12:41 AM, Hitomi Tiponi wrote: > It does appear to be stuck still - it's not the first time this has > happened. Also the problem with not showing changes in the builds has > still not been solved when it does complete. > Ricky found the issue with the latter of those.. posted it her

Re: [opensource-dev] [viewer-development-builds] Successful Build Nr. 245237 for snowstorm_viewer-development (cfa78777453c) on CYGWIN

2011-11-18 Thread Dave Booth
On 11/18/2011 11:20 AM, Tillie Ariantho wrote: > > That build crashes the nVidia driver pretty often. Right now I can't > even log in with the dev client, crashes the driver right after > clicking Login. Confirmed here too, same driver. Previous workaround does not work, viewer crashes as soon as

Re: [opensource-dev] Missing details in Snowstorm development builds

2011-10-27 Thread Dave Booth
On 10/19/2011 10:56 AM, Oz Linden (Scott Lawrence) wrote: > I've asked our tools team to look at this... Have they made any progress? ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read th

Re: [opensource-dev] Weird issue with mouselook flight in newer viewers

2011-10-20 Thread Dave Booth
On 10/20/2011 1:51 PM, Dave Booth wrote: > > I guess it's JIRA time VWR-27241 filed, requesting removal of the mouselook limits imposed by code in /indra/newview/llagent.cpp - There is no reason to limit this so tightly and nearly all TPVs out there allow pitch between -90 and +

Re: [opensource-dev] Weird issue with mouselook flight in newer viewers

2011-10-20 Thread Dave Booth
On 10/20/2011 11:06 AM, Ricky wrote: > Those angle limits have been in place for many, many years. Though I > agree that having them has little purpose, they have, nevertheless > been there the whole time. > So in other words I've been living with it without really noticing until I actually star

[opensource-dev] Weird issue with mouselook flight in newer viewers

2011-10-19 Thread Dave Booth
Where did the limits on mouselook angle come from in the newer builds? In current development a mouselook-steered aircraft cant pitch up beyond 80 degrees and cant pitch down beyond 40. It's got to be in the viewer code somewhere because using TPVs like the current Firestorm beta I can pitch fr

Re: [opensource-dev] ok wtf is this?

2011-09-06 Thread Dave Booth
Gotta give kudos to Bao on this one.. After Grumpity assigned it, 1 minute from status "Acknowledged" to "Fix Pending" - If you can zero in on it that fast, Bao, you are really in tune with your code :) Looking forward to seeing your fix hit the trunk :)

Re: [opensource-dev] ok wtf is this?

2011-09-06 Thread Dave Booth
On 9/6/2011 1:05 PM, Robert Martin wrote: > On Tue, Sep 6, 2011 at 3:25 AM, Nicky D. wrote: > >> As strange as this might sound, 6/12 GB might be too much. >> >> There are a lot of casts down to U32. There might be a hidden overflow there, >> turning some counter into a very small number. >> _

Re: [opensource-dev] ok wtf is this?

2011-09-05 Thread Dave Booth
Having experienced several hours without the issue recurring on both my systems since turning off the use of the private memory pool, have filed https://jira.secondlife.com/browse/VWR-26864 Have fun finding out what crawled out from under the rock you flipped over, Bao.. Sooner you than me in

Re: [opensource-dev] ok wtf is this?

2011-09-05 Thread Dave Booth
On 9/5/2011 10:13 PM, Erin Mallory wrote: > maybe their machines have more memory? maybe they didnt have the proper > test? I dunno but i see it too... Even if the size of the memory pool allocated was impacted by the total available RAM on the machine, which I'm not sure it is, I can see them h

Re: [opensource-dev] ok wtf is this?

2011-09-05 Thread Dave Booth
On 9/5/2011 11:14 AM, Tateru Nino wrote: > > Indeedy. An excellent catch. If it _is_ the memory pool, though, it is > hard to figure out why unit-testing didn't catch the underlying fault. At a guess, and this is total speculation because I havent done any side by side test runs with the setting

Re: [opensource-dev] ok wtf is this?

2011-09-05 Thread Dave Booth
On 9/5/2011 2:32 AM, Nicky D. wrote: > There is a memory pool that got enabled 4 days ago. Which could cause > this problem aswell. > > The change is here: > https://bitbucket.org/lindenlab/viewer-development/changeset/298722ecdb2e > oh yeah, that's an "aha!" moment for sure.. Thanks, Nicky. Che

Re: [opensource-dev] ok wtf is this?

2011-09-04 Thread Dave Booth
On 9/5/2011 12:53 AM, Tateru Nino wrote: > In order of likelyhood (most to least), I'd say: corrupted texture > header data, corrupted heap, fragmented heap. > After a few moments of reflection of my own, I agree with your assessment.. The question that springs to mind is why does it happen in

[opensource-dev] ok wtf is this?

2011-09-04 Thread Dave Booth
With the latest build I keep getting an alert box for "memory pool low, some sl functions disabled to avoid crash" and sure enough I crash a couple minutes later.. but memory pool low? I've usually got over 2g of physical memory free when it hits, and the machine isnt even breaking a sweat.

Re: [opensource-dev] Current status of Mesh??

2011-08-31 Thread Dave Booth
On 8/31/2011 12:16 PM, Robert Martin wrote: > Questions i have > > 1 what is the conversion of Vertexes to Prims?? (how many vertexes do > you get for a "prim") Already answered by many that it aint that simple, not going there. > 2 are there any simple tools to make models (Blender does not qual

Re: [opensource-dev] Review Request: storm-1578: change default Away timeout to never

2011-08-31 Thread Dave Booth
With Soft's suggestion implemented, I'd set an away timeout.. as things stand its always "never" On 8/31/2011 10:53 AM, Brian McGroarty wrote: > What about removing the automatic disconnect instead? > > Avatars are disconnected after some amount of time in the away state, > which is silly given

Re: [opensource-dev] [JIRA] Proposal - Default Search settings on jira.secondlife.com

2011-08-26 Thread Dave Booth
Opinions inline... On 8/26/2011 12:34 PM, opensourceobscure wrote: > PROPOSAL: > > 1) exclude "Comments" from fields where keywords are searched for Agree > 2) exclude "Description" too (this may be excessive but usually works for me) Disagree on the grounds that excluding this one would negat

Re: [opensource-dev] Blocked

2011-07-16 Thread Dave Booth
On 7/15/2011 2:44 AM, Lance Corrimal wrote: > > how does that works in a http-proxy-only network? > if it's locked down that tight, with only http connections allowed outbound and all those forced to go via proxy then of course it doesnt. But all you need is ONE outbound service that can avoid t

Re: [opensource-dev] Blocked

2011-07-14 Thread Dave Booth
Socksified works but yeah, takes more "liberal" corp IT attitudes than most will allow. I sent offlist the solution I used.. (openvpn to home networks static IP and route all SL traffic down that using local routes on client and openvpn server) On 7/15/2011 12:53 AM, Tateru Nino wrote: > That

[opensource-dev] Wierd experience last four builds.. just me?

2011-06-23 Thread Dave Booth
I've been experiencing a crash on initial login with the last four builds. The FIRST time I connect with a new build download it bluescreens my PC, subsequent logins work just fine.. Anyone else experiencing anything similar? Config details below: Second Life 2.7.5 (233708) Jun 23 2011 10:46:1

Re: [opensource-dev] OpenID based logins?

2011-04-27 Thread Dave Booth
DO NOT WANT. My OpenID is linked to several RL sites that I want to have nothing to do with my SL. OpenID has already been pre-empted by 1L or RL links. If it were 100% opt-in and guaranteed to never ever link to SL without explicit consent I'd support it because I know theres SLers out there

Re: [opensource-dev] Any possibility of playing animation b y uuid?

2011-04-20 Thread Dave Booth
On 4/17/2011 2:02 PM, Brian McGroarty wrote: > On Sun, Apr 17, 2011 at 9:39 AM, Brandon Husbands wrote: >> We cal already play sounds, do textures why cant we play a animation by uuid >> via lsl / viewer. > > Repeating what was done with textures and sounds is a non-starter; agreed - thats a matt

Re: [opensource-dev] "Nearby" people tab

2011-01-31 Thread Dave Booth
-- >> >> >Date: Sat, 29 Jan 2011 17:50:23 -0600 >> >From: Dave Booth > <mailto:d...@meadowlakearts.com>> >> >Subject: [opensource-dev] "Nearby" people tab >> >To: OpenSource Mailing List > <mailto:opensource-dev@lists.secondlife

[opensource-dev] "Nearby" people tab

2011-01-29 Thread Dave Booth
Whats the expected behavior of this tab of the people sidebar? I'm currently sitting in a room with 14 other folks, half of whom are on my flist and all within chat range - but this tab tells me "no one nearby". Currently on Second Life 2.6.0 (21) Jan 29 2011 12:57:40 (Second Life Developme

Re: [opensource-dev] Review Request: VWR-24420: PNG images which specify "background color" lose alpha layer when imported.

2011-01-10 Thread Dave Booth
Thats a pretty good bit of thinking out loud there, Ponzu Personally I'd say thats a "clean" fix for this. However it all depends on how things are stored server-side - if the asset server code automatically assumes that every texture has an alpha channel and supplies a "solid" one for thos

Re: [opensource-dev] Convexdecomposition for open source devs

2010-12-30 Thread Dave Booth
On 12/30/2010 08:03, WolfPup Lowenhar wrote: > > I have recently had a conversation with someone @ LL that has said > they would be willing to help develop and OS version of > llconvexdecompisition. I even I even discussed which ones they thought > was good but they have not had the time to look

Re: [opensource-dev] saving textures

2010-12-30 Thread Dave Booth
On 12/30/2010 08:28, Oz Linden (Scott Lawrence) wrote: > > 'current' is not a version identifier - please be specific. > Sorry Oz - by "current" I meant an up to date daily build - in that case build 217881, although I've just repro'd it on 217920 too

[opensource-dev] saving textures

2010-12-29 Thread Dave Booth
Anyone else having issues SAVING textures with the dev viewer? With the 2.4.0 release viewer I can pull up a texture (that I created, so no perms issues) out of my inventory and hit "save as" and pull a fresh copy down to my hdd with no problems.. With the current dev build it hourglasses for a

Re: [opensource-dev] Any hope of STORM-727 getting a little love?

2010-12-10 Thread Dave Booth
On 12/9/2010 23:54, Vadim Savchuk wrote: > Thanks Nicky, but STORM-727 is already fixed. :-)` Confirm fix works for me in latest dev build. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please r

[opensource-dev] Any hope of STORM-727 getting a little love?

2010-12-07 Thread Dave Booth
It's graded "Minor" but I really think it falls into the "Major" category - Functionality is seriously broken (landmark creation) and the only workaround is to relog. I also think its importance is increased by the fact that v2 (and this bug has been around since 2.0) is supposed to provide a "

[opensource-dev] does anyone else think this would be a good thing?

2010-11-27 Thread Dave Booth
I've been thinking about the anims I've been making for my products inworld.. I know the mesh guys are screaming for custom bones but it strikes me that even in the standard animation setup theres a possible enhancement. More hand positions I know its not a viewer side thing really.. but what d

Re: [opensource-dev] Dynamic shadows and ATI

2010-11-22 Thread Dave Booth
On 11/22/2010 15:48, Laurent Bechir wrote: > > Perhaps Linden should put something like "You will have a better > experience with Second Life if you choose NVidia graphic card". I know > it's quite stupid, but from what I've read there is not a chance that we > get good support for ATI cards and dy

Re: [opensource-dev] Dynamic shadows and ATI

2010-11-13 Thread Dave Booth
On 11/13/2010 06:04, Laurent Bechir wrote: > > Is it a hardware problem of ATI or just a software problem that can be > solved by SL developers ? ATIs drivers have bugs - ATI + OpenGL FBOs = crash or render artifacts or both. ___ Policies and (un)subscr

Re: [opensource-dev] Touch Broken, Stuttering Issues

2010-11-10 Thread Dave Booth
and fwiw, this was introduced for me with changesets that happened between build #214319 and #214370 On 11/10/2010 14:14, Dave Booth wrote: > Oz, I cant add this to the jira because I can view it as a guest but get > perm violation when logged in... > > Repro on my system too with a

Re: [opensource-dev] Touch Broken, Stuttering Issues

2010-11-10 Thread Dave Booth
Oz, I cant add this to the jira because I can view it as a guest but get perm violation when logged in... Repro on my system too with a build I just downloaded. help/about below. Second Life 2.4.0 (214370) Nov 9 2010 18:24:07 (Second Life Development) Release Notes You are at 250,693.0, 245,07

Re: [opensource-dev] Down tools and play the "game" -- was Re: What was the point of display names?

2010-11-07 Thread Dave Booth
On 11/7/2010 19:06, Scruffy wrote: > Can we not have the whining about Display Names on here please? It's > happening so get over it. of course its happening, but yes its relevant to this list - because it impacts several areas that are VERY significant to the folks that read it and try to co

Re: [opensource-dev] LGPL violation

2010-10-28 Thread Dave Booth
On 10/28/2010 06:29, Carlo Wood wrote: libmedia_plugin_webkit.{sp,dll,dylib} Make sure you quote examples of static linking when you're talking about static linking :) Dynamically loaded libraries (that is, after all, what "dll" is an abbreviation for) are by definition not statically linked. i

Re: [opensource-dev] Mesh Source Code ETA

2010-10-22 Thread Dave Booth
Theres even precedent for that kind of approach, where image decode is handled by kdu in the linden builds, but it falls back to jpeg2k if kdu isnt available. Indeed, the absence of a functionally equivalent fallback wherever code that is encumbered by proprietary licenses that restrict its ope

Re: [opensource-dev] Enhanced Script Editor Request

2010-10-20 Thread Dave Booth
On 10/20/2010 18:40, Ponzu wrote: > Alas, so many generations of coder who learned vi from someone who > already didn't know vi. > > You will note that Google's new keyboard commands are vi commands. > There is a reason for this. > same reason that most chat apps commands are IRC commands :) /m

Re: [opensource-dev] Enhanced Script Editor Request

2010-10-20 Thread Dave Booth
On 10/20/2010 13:20, malachi wrote: > Of all the developers who are working on the client someone has to be > smart enough to implement this. > > For you windows developers who are using Visual Studio, When you type a > function name and get to the ( point of the function it pops a tip up > telling

Re: [opensource-dev] Stuff I'd like to see in the coming sprint

2010-10-19 Thread Dave Booth
On 10/19/2010 13:58, malachi wrote: > I would also like to see (since there are so many new changes to the > server.) > > issues like > > VWR-11683 > > > or any other new scripting functions that will reduce lag and speed up > efficiency for developers. i dont think focusing only on functions a

Re: [opensource-dev] Reflections in SL. Re: Project-MESH viewer

2010-10-16 Thread Dave Booth
On 10/16/2010 18:00, Argent Stonecutter wrote: > On 2010-10-16, at 17:31, SuezanneC Baskerville wrote: >> I'd be quite content with mirror surfaces that only, for example, reflected >> avatars. > They had a lot better than that... > > http://www.sluniverse.com/pics/pic.aspx?id=139865 > > ___

Re: [opensource-dev] O.O Display name code DROP!

2010-10-15 Thread Dave Booth
On 10/15/2010 17:38, Marc Adored wrote: Bollocks. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges

Re: [opensource-dev] O.O Display name code DROP!

2010-10-15 Thread Dave Booth
On 10/15/2010 06:53, Stickman wrote: > If it's not, the Lindens should be waking up soon and see a huge > thread of people screaming that the sky is falling and put some > authority down on the situation. Looking forward to it, those clouds > are looking awfully close. The sky may not be falling

Re: [opensource-dev] O.O Display name code DROP!

2010-10-15 Thread Dave Booth
On 10/15/2010 01:46, Stickman wrote: >> The new chat/IM logs are saved in LLSD of all things? > NOT MY CHAT LOGS! That's where I keep all my text! Me too - thats a change needs a backout immediately. Whiskey Tango Foxtrot? ___ Policies and (un)s

Re: [opensource-dev] Fix for "Attachments displayed in mouselook" bug

2010-10-09 Thread Dave Booth
On 10/9/2010 10:07, Ponzu wrote: > Photo attached, from behind my eyes 8-) > > > > > ___ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmodera

Re: [opensource-dev] My latest build, objects on self are back in Mouselook

2010-09-28 Thread Dave Booth
On 9/28/2010 20:41, Ponzu wrote: > Just reporting. Not a big deal. Wasn't this fixed? > > Actually, I sort of like it. My hair hangs over my eyes, and I am > looking out thru my glasses, just like real life 8-) > I've not seen a fixed daily build - makes using aimed weaponry or piloting a m

Re: [opensource-dev] VWR-20094 - Maybe still a hope for scripters with viewer 2?

2010-09-24 Thread Dave Booth
On 9/24/2010 08:49, Opensource Obscure wrote: > On Fri, 24 Sep 2010 08:38:38 -0500, Dave Booth > wrote: >> On 9/24/2010 04:57, Satomi Ahn wrote: >>> Hello all, >>> >>> I just wanted to mention that I found how to fix the bug that was >>> keeping a

Re: [opensource-dev] VWR-20094 - Maybe still a hope for scripters with viewer 2?

2010-09-24 Thread Dave Booth
On 9/24/2010 04:57, Satomi Ahn wrote: > Hello all, > > I just wanted to mention that I found how to fix the bug that was > keeping all scripters from switching to viewer 2 (the one that made > the viewer freeze on loading large scripts). Oh trust me, its a good one to fix but it sure isnt "the" b

[opensource-dev] Bug report or feature request?

2010-09-14 Thread Dave Booth
In pretty much all v2 viewers, including development, I've noticed a weird behavior with group notices... When they arrive you get a little notification in the bottom right of the screen and that persists for a short time and then goes away exactly as one would expect... However if you subseq

Re: [opensource-dev] where is the source

2010-09-13 Thread Dave Booth
On 9/13/2010 19:56, Yoz Grahame wrote: > > On 13 September 2010 16:48, Joshua Bell > wrote: > > > The server side changes to deliver a static URL to an LLSD > resource from login are minimal; if someone wants to take a stab > at the client side changes and

Re: [opensource-dev] The Plan for Snowglobe

2010-09-10 Thread Dave Booth
On 9/10/2010 17:30, Henri Beauchamp wrote: > ROFLOL > > You are kidding, aren't you ?... If not, then please try using a good > TPV and see how many times it crashes in a week... 0 for the Cool VL > Viewer (and I'm using it every day). Fact is that TPVs got fixes that > v1.23.5 doesn't have

Re: [opensource-dev] Blocking viewers.

2010-09-08 Thread Dave Booth
On 9/8/2010 16:39, Tom Grimshaw wrote: >Dear Linden Lab, > > It's absolutely none of your business what software I choose to run on > my PC. > > Blocking emerald is a step of pure arrogance - and ignorance - on Linden > Lab's behalf - it's not having an adverse effect on your servers, in > fa

Re: [opensource-dev] Removal of the "MultipleAttachments" debug settings ?

2010-08-30 Thread Dave Booth
On 8/30/2010 19:38, David Couchenour wrote > Someone can edit and add the additional attachment points to the > avatar_lad.xml file for the other viewer(s). I've done this for the > 2.1.2 viewer and it seems to work. Note that you can't simply copy the > avatar_lad.xml from Emerald to 2.x. > > Th

Re: [opensource-dev] Removal of the "MultipleAttachments" debug settings ?

2010-08-26 Thread Dave Booth
On 8/26/2010 15:54, Marine Kelley wrote: > I understand, it makes sense, thanks for your reply Nyx. I did see the > Add option on 2.1.0 along with MultipleAttachments there too so I > assumed both were needed for some reason (this debug setting was used > in a few places in the code). > So, M