Re: [opensource-dev] Mesh Source Code ETA

2010-10-22 Thread Carlo Wood
On Thu, Oct 21, 2010 at 08:56:32PM -0400, Zabb65 wrote: > They have only said they would release source, though they do not have > to release it. They are doing so out of their own good will as a > company, not by legal obligation, please remember this. I suspect they That is not entirely true...

Re: [opensource-dev] Mesh Source Code ETA

2010-10-22 Thread Brian McGroarty
Falcon merely pasted the wrong license header there, and is already putting the right one in place. He mostly works in simulator code that's closely tied to Havok, and which can't be released. If you see it happen again in the future and there hasn't been some broad announcement about the license

Re: [opensource-dev] Mesh Source Code ETA

2010-10-22 Thread Dave Booth
Theres even precedent for that kind of approach, where image decode is handled by kdu in the linden builds, but it falls back to jpeg2k if kdu isnt available. Indeed, the absence of a functionally equivalent fallback wherever code that is encumbered by proprietary licenses that restrict its ope

Re: [opensource-dev] Mesh Source Code ETA

2010-10-22 Thread Aidan Thornton
On 10/22/10, Zabb65 wrote: > Looks like this does not need an answer now. Code is up. > http://hg.secondlife.com/mesh-development/ > \o/ Oh, lovely: /** * @filellphysicsshapebuilder.cpp * @brief Generic system to convert LL(Physics)VolumeParams to physics shapes * @author

Re: [opensource-dev] Mesh Source Code ETA

2010-10-22 Thread Zabb65
I think this would be the most obvious way to add proper decomposition support back into the client, and allow for a full third party implementation. Bullet has a fairly basic decomposition engine, but it should work for what is being done, even if the results are not 100% idea, and possibly can be

Re: [opensource-dev] Mesh Source Code ETA

2010-10-22 Thread Aidan Thornton
On 10/22/10, Zabb65 wrote: > Looks like this does not need an answer now. Code is up. > http://hg.secondlife.com/mesh-development/ > \o/ Looks like convex decomposition support has been pulled. "LLConvexDecomposition is a proprietary library based on Havok (TM) physics libraries. In its place, Li

Re: [opensource-dev] Mesh Source Code ETA

2010-10-21 Thread Zabb65
Looks like this does not need an answer now. Code is up. http://hg.secondlife.com/mesh-development/ \o/ On Thu, Oct 21, 2010 at 20:56, Zabb65 wrote: > They have only said they would release source, though they do not have > to release it. They are doing so out of their own good will as a > compan

Re: [opensource-dev] Mesh Source Code ETA

2010-10-21 Thread Zabb65
They have only said they would release source, though they do not have to release it. They are doing so out of their own good will as a company, not by legal obligation, please remember this. I suspect they are not trying to hide anything at all in this. Just complications have likely occurred, so

Re: [opensource-dev] Mesh Source Code ETA

2010-10-21 Thread malachi
wow. see i missed this somewhere. but i comnpletely agree. if this client is OPEN SOURCE. where is the source? why is it being hidden behind walls? On Thu, 21 Oct 2010 18:05:32 -0400, Zabb65 wrote: > Last week when Mesh was announced into public beta, it was said the > source code would be put

[opensource-dev] Mesh Source Code ETA

2010-10-21 Thread Zabb65
Last week when Mesh was announced into public beta, it was said the source code would be put up by the end of the week, checking the blog post mentions that it would be placed on the snowstorm wiki page, but I cannot find it there. After having corresponded with a few people it seems that the buil