On Thu, Oct 21, 2010 at 08:56:32PM -0400, Zabb65 wrote:
> They have only said they would release source, though they do not have
> to release it. They are doing so out of their own good will as a
> company, not by legal obligation, please remember this. I suspect they
That is not entirely true...
Falcon merely pasted the wrong license header there, and is already putting
the right one in place. He mostly works in simulator code that's closely
tied to Havok, and which can't be released.
If you see it happen again in the future and there hasn't been some broad
announcement about the license
Theres even precedent for that kind of approach, where image decode is
handled by kdu in the linden builds, but it falls back to jpeg2k if kdu
isnt available. Indeed, the absence of a functionally equivalent
fallback wherever code that is encumbered by proprietary licenses that
restrict its ope
On 10/22/10, Zabb65 wrote:
> Looks like this does not need an answer now. Code is up.
> http://hg.secondlife.com/mesh-development/
> \o/
Oh, lovely:
/**
* @filellphysicsshapebuilder.cpp
* @brief Generic system to convert LL(Physics)VolumeParams to
physics shapes
* @author
I think this would be the most obvious way to add proper decomposition
support back into the client, and allow for a full third party
implementation. Bullet has a fairly basic decomposition engine, but it
should work for what is being done, even if the results are not 100%
idea, and possibly can be
On 10/22/10, Zabb65 wrote:
> Looks like this does not need an answer now. Code is up.
> http://hg.secondlife.com/mesh-development/
> \o/
Looks like convex decomposition support has been pulled.
"LLConvexDecomposition is a proprietary library based on Havok (TM)
physics libraries. In its place, Li
Looks like this does not need an answer now. Code is up.
http://hg.secondlife.com/mesh-development/
\o/
On Thu, Oct 21, 2010 at 20:56, Zabb65 wrote:
> They have only said they would release source, though they do not have
> to release it. They are doing so out of their own good will as a
> compan
They have only said they would release source, though they do not have
to release it. They are doing so out of their own good will as a
company, not by legal obligation, please remember this. I suspect they
are not trying to hide anything at all in this. Just complications
have likely occurred, so
wow. see i missed this somewhere. but i comnpletely agree. if this client
is OPEN SOURCE. where is the source? why is it being hidden behind walls?
On Thu, 21 Oct 2010 18:05:32 -0400, Zabb65 wrote:
> Last week when Mesh was announced into public beta, it was said the
> source code would be put
Last week when Mesh was announced into public beta, it was said the
source code would be put up by the end of the week, checking the blog
post mentions that it would be placed on the snowstorm wiki page, but
I cannot find it there.
After having corresponded with a few people it seems that the buil
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