I think i found what I'm seeking
thanks to everyone for response,
I'll be back soon :
2010/3/18 Rustam Rakhimov
> Thanks for response,
>
> So, I know that what I need saved in Quaternion, but how exactly I can take
> these data's from Quaternion, I was trying to use two
> functions getEule
Thanks for response,
So, I know that what I need saved in Quaternion, but how exactly I can take
these data's from Quaternion, I was trying to use two
functions getEulerAngles(&r, &p, &y) and getAngleAxis(&angle, &x, &y, &z)
but values not that value which is shown in window of properties of objec
Uhm, he is asking where it is saved viewer side, and wanting to use
setRotation(x,y,z)
function of lviewerobject. Looks like to me he is using the viewer source
code to develop something. This list is the place to ask, not the scripting
list that is about LSL.
On Wed, Mar 17, 2010 at 5:00 PM, Open
On Thu, 18 Mar 2010 00:06:27 +0900, Rustam Rakhimov
wrote:
[...]
> And last question is what does it means jira from your sentence "which
jira
> is relevant to this?"
jira is the SL bug tracker, and this mailing list is devoted
to the open source SL development.
you may have more luck asking
On Wednesday 17 March 2010 17:06:27 Rustam Rakhimov wrote:
> Reason why I need it,
>
> I want to know what's rotation has an object, then I can rotate it back,
>
> But actually I want to calculate rotation of some point in 3D world, so
> that's why I decide learn how's rotations are going. There
Reason why I need it,
I want to know what's rotation has an object, then I can rotate it back,
But actually I want to calculate rotation of some point in 3D world, so
that's why I decide learn how's rotations are going. There are a lot of
things related with matrix, Quaternion class, LLVector3 cl
Why do you want to know that?
What is the patch that you're working on; which jira is relevant to this?
On Wed, Mar 17, 2010 at 07:41:18PM +0900, Rustam Rakhimov wrote:
>
> Hi second live programmerriors (programmers+warriors),
>
> I have a question related with rotation of object. Where exactly
I think in radiant, pi/2=90 degree (as radar)
>
> Hi second live programmerriors (programmers+warriors),
>
> I have a question related with rotation of object. Where exactly
> rotation parameters are saved in.
>
> For clarifying my question lets bring some example. I have some cube
> object
Hi second live programmerriors (programmers+warriors),
I have a question related with rotation of object. Where exactly rotation
parameters are saved in.
For clarifying my question lets bring some example. I have some cube object,
that object has a properties, like position, size(width, height, l