Re: [opensource-dev] Shadow Controls

2010-09-30 Thread Reed Steamroller
as far as the shadows on mac goes... i think (if i was able to properly decrypt a certain linden's techno speak) that the lack of shadows is due in at least part of having to use an older version of the mac devkit? On Thu, Sep 30, 2010 at 2:17 AM, Marine Kelley wrote: > All platforms, and all vid

Re: [opensource-dev] Shadow Controls

2010-09-29 Thread Marine Kelley
All platforms, and all video cards especially ATI. Oh the joy it would be ! On a side note, I really like how shininess+brightness bump looks when shadows are activated. You can really make a prim look wet with this one ! On 30 September 2010 05:28, Trilo Byte wrote: > This is great, but I'd l

Re: [opensource-dev] Shadow Controls

2010-09-29 Thread Nexii Malthus
Of interesting note. Prims did indeed have a flag for setting whether they should cast shadows or not. http://wiki.secondlife.com/wiki/PRIM_CAST_SHADOWS - Nexii On Thu, Sep 30, 2010 at 4:28 AM, Trilo Byte wrote: > This is great, but I'd like to see the shadows implementation actually > working

Re: [opensource-dev] Shadow Controls

2010-09-29 Thread Trilo Byte
This is great, but I'd like to see the shadows implementation actually working on all platforms first. TriloByte Zanzibar On Sep 29, 2010, at 6:14 PM, Reed Steamroller wrote: > Basically, I got this idea from all of the controls you've got over shadows > in Maya ( a program I'm partial to ).

[opensource-dev] Shadow Controls

2010-09-29 Thread Reed Steamroller
Basically, I got this idea from all of the controls you've got over shadows in Maya ( a program I'm partial to ). In particular, I'm thinking the ability to designate which objects both cast and recieve shadows should be included in the viewer. As well, it would be nice to specify a color for sha