as far as the shadows on mac goes... i think (if i was able to properly
decrypt a certain linden's techno speak) that the lack of shadows is due in
at least part of having to use an older version of the mac devkit?
On Thu, Sep 30, 2010 at 2:17 AM, Marine Kelley wrote:
> All platforms, and all vid
All platforms, and all video cards especially ATI. Oh the joy it would be !
On a side note, I really like how shininess+brightness bump looks when
shadows are activated. You can really make a prim look wet with this one !
On 30 September 2010 05:28, Trilo Byte wrote:
> This is great, but I'd l
Of interesting note. Prims did indeed have a flag for setting whether they
should cast shadows or not.
http://wiki.secondlife.com/wiki/PRIM_CAST_SHADOWS
- Nexii
On Thu, Sep 30, 2010 at 4:28 AM, Trilo Byte wrote:
> This is great, but I'd like to see the shadows implementation actually
> working
This is great, but I'd like to see the shadows implementation actually working
on all platforms first.
TriloByte Zanzibar
On Sep 29, 2010, at 6:14 PM, Reed Steamroller wrote:
> Basically, I got this idea from all of the controls you've got over shadows
> in Maya ( a program I'm partial to ).
Basically, I got this idea from all of the controls you've got over shadows
in Maya ( a program I'm partial to ).
In particular, I'm thinking the ability to designate which objects both cast
and recieve shadows should be included in the viewer.
As well, it would be nice to specify a color for sha