Shayne,
I got my data working by using gimp to flip the y axis on my image.
-- Eric
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Hi Paul,
I've just checked and the required methods do exist in osgTerrain.
Could it be that osgTerrain and osgDB aren't being linked in during
debug build for some reason? Could it be that OSG was not built with
debug? Perhaps the VPB's Cmake cache needs updating against the debug
version of
-- Forwarded message --
From: Robert Osfield [EMAIL PROTECTED]
Date: Sat, May 31, 2008 at 8:44 AM
Subject: Re: [osg-users] CMake issue on RHEL 5
To: Philip Lowman [EMAIL PROTECTED]
Hi Philip,
On Sat, May 31, 2008 at 7:20 AM, Philip Lowman [EMAIL PROTECTED] wrote:
The posted
Hi Robert, good morning,
No, I am not writing custom OpenGL code, I am 'just' adding vertex
attributes to the precipitation geometry and use them in the shader
program. I am perfectly aware that this was not a fix for osg, and
indeed I know that the glGet funcs are round-trip funcs that hurt
I want to use it as a data structure, so that I can load and manipulate some
osg models, and rendering and culling should
be done through OpenGL
On Fri, May 30, 2008 at 1:50 PM, Robert Osfield [EMAIL PROTECTED]
wrote:
Hi Siddharth,
I'm not clear on what you actually want to do. Do you want
Hi Sid,
On Sat, May 31, 2008 at 9:26 AM, Sid [EMAIL PROTECTED] wrote:
I want to use it as a data structure, so that I can load and manipulate some
osg models, and rendering and culling should
be done through OpenGL
Well if you want to use the OSG just as a data structure then you're
pretty
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