Re: [osg-users] osgDEM usage...

2008-05-31 Thread eheft
Shayne, I got my data working by using gimp to flip the y axis on my image. -- Eric ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Debug VPB build problems on Windows

2008-05-31 Thread Robert Osfield
Hi Paul, I've just checked and the required methods do exist in osgTerrain. Could it be that osgTerrain and osgDB aren't being linked in during debug build for some reason? Could it be that OSG was not built with debug? Perhaps the VPB's Cmake cache needs updating against the debug version of

Re: [osg-users] CMake issue on RHEL 5

2008-05-31 Thread Robert Osfield
-- Forwarded message -- From: Robert Osfield [EMAIL PROTECTED] Date: Sat, May 31, 2008 at 8:44 AM Subject: Re: [osg-users] CMake issue on RHEL 5 To: Philip Lowman [EMAIL PROTECTED] Hi Philip, On Sat, May 31, 2008 at 7:20 AM, Philip Lowman [EMAIL PROTECTED] wrote: The posted

Re: [osg-users] Vertex attributes: how does implementation of osg::State::disableVertexAttribPointersAboveAndIncluding() work, it is almost never called

2008-05-31 Thread Raymond de Vries
Hi Robert, good morning, No, I am not writing custom OpenGL code, I am 'just' adding vertex attributes to the precipitation geometry and use them in the shader program. I am perfectly aware that this was not a fix for osg, and indeed I know that the glGet funcs are round-trip funcs that hurt

Re: [osg-users] Loading OSG Models in OpenGL code

2008-05-31 Thread Sid
I want to use it as a data structure, so that I can load and manipulate some osg models, and rendering and culling should be done through OpenGL On Fri, May 30, 2008 at 1:50 PM, Robert Osfield [EMAIL PROTECTED] wrote: Hi Siddharth, I'm not clear on what you actually want to do. Do you want

Re: [osg-users] Loading OSG Models in OpenGL code

2008-05-31 Thread Robert Osfield
Hi Sid, On Sat, May 31, 2008 at 9:26 AM, Sid [EMAIL PROTECTED] wrote: I want to use it as a data structure, so that I can load and manipulate some osg models, and rendering and culling should be done through OpenGL Well if you want to use the OSG just as a data structure then you're pretty