Hi Dieter,
Dieter Pfeffer wrote:
I am trying to set the object transparency from 1.0 - 0.0 and vice versa;
but when I start changing the alpha of the material the object becomes
dark.
I have changed the material parameters but without success; when I look
in the loaded model (for example
Hi, Robert.
Described problem appears randomly. It doesn’t appear in planes and in other
objects it happens randomly, but in constant places. I mean if cursor falls
near one point of object (hlist is empty) it will falls there again and again.
It looks like objects have some defined holes
Hi Hartmut,
On Sat, Jul 26, 2008 at 2:02 AM, Hartmut Seichter
[EMAIL PROTECTED] wrote:
Well, osgART has a number of PlugIns implementing their own
osgART::VideoImageStream which implements update slightly
different. But I am happy to quickly change things over as we are targeting
the latest
Hi Fangqin,
There is no extra coordinate stored in the scene graph when loading
from 3ds files.
Robert.
On Sat, Jul 26, 2008 at 5:31 AM, TANG Fangqin [EMAIL PROTECTED] wrote:
Hi all,
I'm trying to import some 3ds models (using osgDB::readNodeFile) into an osg
programme.
Now the problem is
Hi Max,
I'm just heading off for a week, so while it would be good that I
could repair, there is absolutely no chance that I will. Yourself and
others will have to look into this issue.
You'll need to try and help pin down the failure more than just
randomly as this won't help others recreate
Hi All,
I'm just heading out on my family holiday, to go explore the wild life
in the Highlands of Scotland.
I'll be home on the Sunday next weekend, and might even briefly pop in
to catch up w' you all.
Good luck with testing, fixing and generally being great fellows :-)
Robert.
Robert Osfield wrote:
The missing return was fixed yesterday. Today the function is now
moved in to the osgDB, but this shouldn't effect the build.
Ok, compiles nicely now, I'll try to follow the -rc packages,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its
Hello,
I have some novoice question about the use of pointers as short-time
reference. As in the tutorial book described all objects deriving from
osg::Referenced should be used with ref_ptr for proper use.
But even in the book and in some tutorials there are many uses of the plain
c++ pointer
Hi Sam,
Constructor of osg::Geode does not increment ref count, since objects can be
allocated either on heap or stack.
The osg::ref_ptr manages ref count of object. Ref count is incremented in
constructor or assignment operator of ref_ptr and decremented in its
desctructor.
osg::Geode *g = new
As Robert says there are no stored coordinates
You could write a node visitor to traverse the tree of node of your 3ds
model once it has loaded and walk thru all the bounding boxes to calculate a
center for the 3d model. But his would be the center of the geometry, and
not necessarily what he
Hello,
I was trying to use the setViewMatrixAsLookAt matrix like I would use
gluLookAt (since they are similar), my intention is to create a rotation
around a point. So first I selected the eye position which should be
(0,-25,25) and wanted to point the camera towards (0,0,0) where my object
Hi
No leak, the reference count is Zero after you create the instance
The count is only incremented when you add the instance to a parent
So in your example below the count will be 1 after viewer.setSceneData(g)
...
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL
Hi Ariasgore,
are you sure you want a up vector 0,1,0 ? osg uses z up 0,0,1
but of course if you have changed the coordinate system then it's ok.
my two cents,
Peter
http://osghelp.com
On Sat, Jul 26, 2008 at 5:04 PM, Ariasgore [EMAIL PROTECTED] wrote:
Hello,
I was trying to use the
Hello,
I am trying to render a scene and then recognize all currently seen polygons
(or even vertices) of a loaded model. I require not only the node precision
but polygons or better vertices.
Basically I believe (but do not know) that I need to get hold of the
z-buffer after a successfull
Hi osg-users. I'm kind of new to openscenegraph and 3d programming, and I'm
having a problem. I'm trying to position a 3d text object to be in a fixed
position directly in front of the camera, so it's always in the same
position in the lower left corner of the screen. It would be much easier to
I noticed that two of the OptimizerOptions values, COPY_SHARED_NODES and
FLATTEN_STATIC_TRANSFORMS_DUPLICATING_SHARED_SUBGRAPHS, have the same enum
value (0x100). Is this intentional? This is in 2.6 RC1.
Glenn
--
Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :
+1.703.652.4791
Look around the osgHud examples and search mail archive for previous post
it may help you get what you want
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM : [EMAIL PROTECTED]
Website :
Can you not use an alignment #pragma around the struct to force alignment
size ?
#pragma pack( push, 16 )
union
{
struct
{
__m128 _R0,_R1,_R2,_R3;
};
value_type _mat[4][4];
}
#pragma pack( pop )
__
Gordon
Robert Osfield wrote:
Hi Hartmut,
On Sat, Jul 26, 2008 at 2:02 AM, Hartmut Seichter
[EMAIL PROTECTED] wrote:
Well, osgART has a number of PlugIns implementing their own
osgART::VideoImageStream which implements update slightly
different. But I am happy to quickly change things over as we
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